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-rw-r--r--engine/movement.asm42
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/movement.asm b/engine/movement.asm
index a908624e1..7708773aa 100644
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -127,7 +127,7 @@ Movement_step_wait5: ; 5145
ld hl, OBJECT_12
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $4
call GetMovementByte
@@ -164,7 +164,7 @@ Movement_58: ; 516a
; 5189
Movement_fish_got_bite: ; 5189
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $6
ld hl, OBJECT_09
@@ -178,7 +178,7 @@ Movement_rock_smash: ; 5196
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, OBJECT_09
@@ -188,7 +188,7 @@ Movement_rock_smash: ; 5196
; 51ab
Movement_fish_cast_rod: ; 51ab
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $6
ld hl, OBJECT_09
@@ -262,7 +262,7 @@ Movement_remove_person: ; 51fd
; 5210
Movement_4b: ; 5210
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
@@ -323,7 +323,7 @@ Movement_step_sleep_common: ; 5247
add hl, bc
ld [hl], OBJECT_09_VALUE_03
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
@@ -341,7 +341,7 @@ Movement_step_bump: ; 525f
ld hl, OBJECT_09
add hl, bc
ld [hl], OBJECT_09_VALUE_0B
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $3
ld hl, OBJECT_DIRECTION_WALKING
@@ -358,7 +358,7 @@ Movement_56: ; 5279
ld hl, OBJECT_09
add hl, bc
ld [hl], OBJECT_09_VALUE_03
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $b
ld hl, OBJECT_DIRECTION_WALKING
@@ -384,14 +384,14 @@ Movement_39: ; 529c
Movement_remove_fixed_facing: ; 52a5
ld hl, OBJECT_FLAGS1
add hl, bc
- res 2, [hl]
+ res FIXED_FACING, [hl]
jp ContinueReadingMovement
; 52ae
Movement_fix_facing: ; 52ae
ld hl, OBJECT_FLAGS1
add hl, bc
- set 2, [hl]
+ set FIXED_FACING, [hl]
jp ContinueReadingMovement
; 52b7
@@ -410,12 +410,12 @@ Movement_hide_person: ; 52c0
; 52c9
Movement_hide_emote: ; 52c9
- call Function5579
+ call DespawnEmote
jp ContinueReadingMovement
; 52cf
Movement_show_emote: ; 52cf
- call Function5547
+ call SpawnEmote
jp ContinueReadingMovement
; 52d5
@@ -424,7 +424,7 @@ Movement_step_shake: ; 52d5
; displacement (DecimalParam)
call GetMovementByte
- call Function5565
+ call ShakeScreen
jp ContinueReadingMovement
; 52de
@@ -448,7 +448,7 @@ TurnHead: ; 52ee
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, OBJECT_DIRECTION_WALKING
@@ -721,7 +721,7 @@ HalfStep: ; 5400
ld hl, OBJECT_29
add hl, bc
ld [hl], a
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
ld hl, OBJECT_09
@@ -733,7 +733,7 @@ HalfStep: ; 5400
NormalStep: ; 5412
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
ld hl, OBJECT_STANDING_TILE
@@ -746,7 +746,7 @@ NormalStep: ; 5412
jr c, .asm_5430
.asm_542d
- call Function5556
+ call ShakeGrass
.asm_5430
ld hl, wd4cf
@@ -769,7 +769,7 @@ NormalStep: ; 5412
TurningStep: ; 5446
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $4
ld hl, wd4cf
@@ -792,7 +792,7 @@ TurningStep: ; 5446
SlideStep: ; 5468
call Function4690
call Function463f
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $1
ld hl, wd4cf
@@ -820,10 +820,10 @@ JumpStep: ; 548a
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
- ld hl, OBJECT_11
+ ld hl, OBJECT_ACTION
add hl, bc
ld [hl], $2
- call Function5529
+ call SpawnShadow
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]