diff options
Diffstat (limited to 'engine/movement.asm')
-rw-r--r-- | engine/movement.asm | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/movement.asm b/engine/movement.asm index a908624e1..7708773aa 100644 --- a/engine/movement.asm +++ b/engine/movement.asm @@ -127,7 +127,7 @@ Movement_step_wait5: ; 5145 ld hl, OBJECT_12 add hl, bc ld [hl], a - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $4 call GetMovementByte @@ -164,7 +164,7 @@ Movement_58: ; 516a ; 5189 Movement_fish_got_bite: ; 5189 - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $6 ld hl, OBJECT_09 @@ -178,7 +178,7 @@ Movement_rock_smash: ; 5196 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $1 ld hl, OBJECT_09 @@ -188,7 +188,7 @@ Movement_rock_smash: ; 5196 ; 51ab Movement_fish_cast_rod: ; 51ab - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $6 ld hl, OBJECT_09 @@ -262,7 +262,7 @@ Movement_remove_person: ; 51fd ; 5210 Movement_4b: ; 5210 - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $1 @@ -323,7 +323,7 @@ Movement_step_sleep_common: ; 5247 add hl, bc ld [hl], OBJECT_09_VALUE_03 - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $1 @@ -341,7 +341,7 @@ Movement_step_bump: ; 525f ld hl, OBJECT_09 add hl, bc ld [hl], OBJECT_09_VALUE_0B - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $3 ld hl, OBJECT_DIRECTION_WALKING @@ -358,7 +358,7 @@ Movement_56: ; 5279 ld hl, OBJECT_09 add hl, bc ld [hl], OBJECT_09_VALUE_03 - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $b ld hl, OBJECT_DIRECTION_WALKING @@ -384,14 +384,14 @@ Movement_39: ; 529c Movement_remove_fixed_facing: ; 52a5 ld hl, OBJECT_FLAGS1 add hl, bc - res 2, [hl] + res FIXED_FACING, [hl] jp ContinueReadingMovement ; 52ae Movement_fix_facing: ; 52ae ld hl, OBJECT_FLAGS1 add hl, bc - set 2, [hl] + set FIXED_FACING, [hl] jp ContinueReadingMovement ; 52b7 @@ -410,12 +410,12 @@ Movement_hide_person: ; 52c0 ; 52c9 Movement_hide_emote: ; 52c9 - call Function5579 + call DespawnEmote jp ContinueReadingMovement ; 52cf Movement_show_emote: ; 52cf - call Function5547 + call SpawnEmote jp ContinueReadingMovement ; 52d5 @@ -424,7 +424,7 @@ Movement_step_shake: ; 52d5 ; displacement (DecimalParam) call GetMovementByte - call Function5565 + call ShakeScreen jp ContinueReadingMovement ; 52de @@ -448,7 +448,7 @@ TurnHead: ; 52ee ld hl, OBJECT_FACING add hl, bc ld [hl], a - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $1 ld hl, OBJECT_DIRECTION_WALKING @@ -721,7 +721,7 @@ HalfStep: ; 5400 ld hl, OBJECT_29 add hl, bc ld [hl], a - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $2 ld hl, OBJECT_09 @@ -733,7 +733,7 @@ HalfStep: ; 5400 NormalStep: ; 5412 call Function4690 call Function463f - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $2 ld hl, OBJECT_STANDING_TILE @@ -746,7 +746,7 @@ NormalStep: ; 5412 jr c, .asm_5430 .asm_542d - call Function5556 + call ShakeGrass .asm_5430 ld hl, wd4cf @@ -769,7 +769,7 @@ NormalStep: ; 5412 TurningStep: ; 5446 call Function4690 call Function463f - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $4 ld hl, wd4cf @@ -792,7 +792,7 @@ TurningStep: ; 5446 SlideStep: ; 5468 call Function4690 call Function463f - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $1 ld hl, wd4cf @@ -820,10 +820,10 @@ JumpStep: ; 548a ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] - ld hl, OBJECT_11 + ld hl, OBJECT_ACTION add hl, bc ld [hl], $2 - call Function5529 + call SpawnShadow ld hl, wd4cf ld a, [hMapObjectIndexBuffer] cp [hl] |