diff options
Diffstat (limited to 'engine/movement.asm')
-rw-r--r-- | engine/movement.asm | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/engine/movement.asm b/engine/movement.asm index 07bdc37c7..86a2eb6fb 100644 --- a/engine/movement.asm +++ b/engine/movement.asm @@ -87,7 +87,7 @@ MovementPointers: ; 5075 dw Movement_step_shake ; 55 dw Movement_56 ; 56 dw Movement_rock_smash ; 57 - dw Movement_return_dig ; 58 + dw Movement_return_dig ; 58 dw Movement_59 ; 59 ; 5129 @@ -129,7 +129,7 @@ Movement_step_dig: ; 5145 ld [hl], a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_04 + ld [hl], PERSON_ACTION_SPIN call GetMovementByte ld hl, OBJECT_STEP_DURATION add hl, bc @@ -159,17 +159,17 @@ Movement_return_dig: ; 516a ld [hl], STANDING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_12 + ld [hl], STEP_TYPE_RETURN_DIG ret ; 5189 Movement_fish_got_bite: ; 5189 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_06 + ld [hl], PERSON_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_10 + ld [hl], STEP_TYPE_GOT_BITE ret ; 5196 @@ -180,20 +180,20 @@ Movement_rock_smash: ; 5196 ld [hl], a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_01 + ld [hl], PERSON_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_11 + ld [hl], STEP_TYPE_ROCK_SMASH ret ; 51ab Movement_fish_cast_rod: ; 51ab ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_06 + ld [hl], PERSON_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_01 + ld [hl], STEP_TYPE_STANDING ret ; 51b8 @@ -219,7 +219,7 @@ Movement_step_end: ; 51c1 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_01 + ld [hl], STEP_TYPE_STANDING ret ; 51db @@ -264,7 +264,7 @@ Movement_remove_person: ; 51fd Movement_4b: ; 5210 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_01 + ld [hl], PERSON_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc @@ -325,7 +325,7 @@ Movement_step_sleep_common: ; 5247 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_01 + ld [hl], PERSON_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -341,11 +341,11 @@ Movement_step_bump: ; 525f ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_0B + ld [hl], STEP_TYPE_BUMP ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_03 + ld [hl], PERSON_ACTION_BUMP ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -457,7 +457,7 @@ TurnHead: ; 52ee ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_01 + ld [hl], PERSON_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -732,11 +732,11 @@ HalfStep: ; 5400 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_02 + ld [hl], PERSON_ACTION_STEP ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_0A + ld [hl], STEP_TYPE_HALF_STEP ret ; 5412 @@ -745,7 +745,7 @@ NormalStep: ; 5412 call Function463f ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_02 + ld [hl], PERSON_ACTION_STEP ld hl, OBJECT_NEXT_TILE add hl, bc @@ -760,20 +760,20 @@ NormalStep: ; 5412 call ShakeGrass .skip_grass - ld hl, wd4cf + ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] - jr z, .step_type_06 + jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_02 + ld [hl], STEP_TYPE_NPC_WALK ret -.step_type_06 +.player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_06 + ld [hl], STEP_TYPE_PLAYER_WALK ret ; 5446 @@ -783,22 +783,22 @@ TurningStep: ; 5446 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_04 + ld [hl], PERSON_ACTION_SPIN - ld hl, wd4cf + ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] - jr z, .step_type_06 + jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_02 + ld [hl], STEP_TYPE_NPC_WALK ret -.step_type_06 +.player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_06 + ld [hl], STEP_TYPE_PLAYER_WALK ret ; 5468 @@ -809,22 +809,22 @@ SlideStep: ; 5468 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_01 + ld [hl], PERSON_ACTION_STAND - ld hl, wd4cf + ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] - jr z, .step_type_06 + jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_02 + ld [hl], STEP_TYPE_NPC_WALK ret -.step_type_06 +.player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_06 + ld [hl], STEP_TYPE_PLAYER_WALK ret ; 548a @@ -841,23 +841,23 @@ JumpStep: ; 548a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_02 + ld [hl], PERSON_ACTION_STEP call SpawnShadow - ld hl, wd4cf + ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] cp [hl] - jr z, .step_type_09 + jr z, .player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_08 + ld [hl], STEP_TYPE_NPC_JUMP ret -.step_type_09 +.player ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_09 + ld [hl], STEP_TYPE_PLAYER_JUMP ret ; 54b8 |