diff options
Diffstat (limited to 'engine/npc_movement.asm')
-rwxr-xr-x | engine/npc_movement.asm | 572 |
1 files changed, 572 insertions, 0 deletions
diff --git a/engine/npc_movement.asm b/engine/npc_movement.asm new file mode 100755 index 000000000..bc270305b --- /dev/null +++ b/engine/npc_movement.asm @@ -0,0 +1,572 @@ +Function6ec1: ; 6ec1 + + ld hl, OBJECT_PALETTE + add hl, bc + bit 5, [hl] + jr z, .not_bit_5 + + ld hl, OBJECT_FLAGS1 + add hl, bc + bit 4, [hl] ; lost + push hl + push bc + call Function6f2c + pop bc + pop hl + ret c + jr .resume + +.not_bit_5 + ld hl, OBJECT_FLAGS1 + add hl, bc + bit 4, [hl] + jr nz, .resume + push hl + push bc + call Function6f07 + pop bc + pop hl + ret c + +.resume + bit 6, [hl] + jr nz, .bit_6 + + push hl + push bc + call WillPersonBumpIntoSomeoneElse + pop bc + pop hl + ret c + +.bit_6 + bit 5, [hl] + jr nz, .bit_5 + push hl + call HasPersonReachedMovementLimit + pop hl + ret c + + push hl + call IsPersonMovingOffEdgeOfScreen + pop hl + ret c + +.bit_5 + and a + ret +; 6f07 + + +Function6f07: ; 6f07 + call Function6f5f + ret c + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + ld hl, OBJECT_PALETTE + add hl, bc + bit 7, [hl] + jp nz, Function6fa1 + ld hl, OBJECT_NEXT_TILE + add hl, bc + ld a, [hl] + ld d, a + call GetTileCollision + and a + jr z, Function6f3e + scf + ret +; 6f2c + +Function6f2c: ; 6f2c + call Function6f5f + ret c + ld hl, OBJECT_NEXT_TILE + add hl, bc + ld a, [hl] + call GetTileCollision + cp $1 + jr z, Function6f3e + scf + ret +; 6f3e + +Function6f3e: ; 6f3e + ld hl, OBJECT_NEXT_TILE + add hl, bc + ld a, [hl] + call Function6f7f + ret nc + push af + ld hl, OBJECT_DIRECTION_WALKING + add hl, bc + ld a, [hl] + and 3 + ld e, a + ld d, 0 + ld hl, .data_6f5b + add hl, de + pop af + and [hl] + ret z + scf + ret +; 6f5b + +.data_6f5b + db 1 << DOWN, 1 << UP, 1 << RIGHT, 1 << LEFT +; 6f5f + +Function6f5f: ; 6f5f + ld hl, OBJECT_STANDING_TILE + add hl, bc + ld a, [hl] + call Function6f7f + ret nc + push af + ld hl, OBJECT_DIRECTION_WALKING + add hl, bc + and 3 + ld e, a + ld d, 0 + ld hl, .data_6f7b + add hl, de + pop af + and [hl] + ret z + scf + ret +; 6f7b + +.data_6f7b + db 1 << UP, 1 << DOWN, 1 << LEFT, 1 << RIGHT +; 6f7f + +Function6f7f: ; 6f7f + ld d, a + and $f0 + cp $b0 + jr z, .done + cp $c0 + jr z, .done + xor a + ret + +.done + ld a, d + and 7 + ld e, a + ld d, 0 + ld hl, .data_6f99 + add hl, de + ld a, [hl] + scf + ret +; 6f99 + +.data_6f99 + db 8, 4, 1, 2 + db 10, 6, 9, 5 +; 6fa1 + +Function6fa1: ; 6fa1 + ld hl, OBJECT_DIRECTION_WALKING + add hl, bc + ld a, [hl] + and 3 + jr z, .asm_6fb2 + dec a + jr z, .asm_6fb7 + dec a + jr z, .asm_6fbb + jr .asm_6fbf + +.asm_6fb2 + inc e + push de + inc d + jr .asm_6fc2 + +.asm_6fb7 + push de + inc d + jr .asm_6fc2 + +.asm_6fbb + push de + inc e + jr .asm_6fc2 + +.asm_6fbf + inc d + push de + inc e + +.asm_6fc2 + call GetCoordTile + call GetTileCollision + pop de + and a + jr nz, .asm_6fd7 + call GetCoordTile + call GetTileCollision + and a + jr nz, .asm_6fd7 + xor a + ret + +.asm_6fd7 + scf + ret +; 6fd9 + + + +CheckFacingObject:: ; 6fd9 + + call GetFacingTileCoord + +; Double the distance for counter tiles. + call CheckCounterTile + jr nz, .asm_6ff1 + + ld a, [PlayerNextMapX] + sub d + cpl + inc a + add d + ld d, a + + ld a, [PlayerNextMapY] + sub e + cpl + inc a + add e + ld e, a + +.asm_6ff1 + ld bc, ObjectStructs ; redundant + ld a, 0 + ld [hMapObjectIndexBuffer], a + call IsNPCAtCoord + ret nc + ld hl, OBJECT_DIRECTION_WALKING + add hl, bc + ld a, [hl] + cp STANDING + jr z, .standing + xor a + ret + +.standing + scf + ret +; 7009 + + +WillPersonBumpIntoSomeoneElse: ; 7009 + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + jr IsNPCAtCoord +; 7015 + +Function7015: ; unreferenced + ld a, [hMapObjectIndexBuffer] + call GetObjectStruct + call .CheckWillBeFacingNPC + call IsNPCAtCoord + ret + +.CheckWillBeFacingNPC: ; 7021 + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + call GetSpriteDirection + and a + jr z, .down + cp OW_UP + jr z, .up + cp OW_LEFT + jr z, .left + inc d + ret + +.down + inc e + ret + +.up + dec e + ret + +.left + dec d + ret +; 7041 + +IsNPCAtCoord: ; 7041 + ld bc, ObjectStructs + xor a +.loop + ld [hObjectStructIndexBuffer], a + call GetObjectSprite + jr z, .next + + ld hl, OBJECT_FLAGS1 + add hl, bc + bit 7, [hl] + jr nz, .next + + ld hl, OBJECT_PALETTE + add hl, bc + bit 7, [hl] + jr z, .got + + call Function7171 + jr nc, .ok + jr .ok2 + +.got + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + cp d + jr nz, .ok + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, [hl] + cp e + jr nz, .ok + +.ok2 + ld a, [hMapObjectIndexBuffer] + ld l, a + ld a, [hObjectStructIndexBuffer] + cp l + jr nz, .setcarry + +.ok + ld hl, OBJECT_MAP_X + add hl, bc + ld a, [hl] + cp d + jr nz, .next + ld hl, OBJECT_MAP_Y + add hl, bc + ld a, [hl] + cp e + jr nz, .next + ld a, [hMapObjectIndexBuffer] + ld l, a + ld a, [hObjectStructIndexBuffer] + cp l + jr nz, .setcarry + +.next + ld hl, OBJECT_STRUCT_LENGTH + add hl, bc + ld b, h + ld c, l + ld a, [hObjectStructIndexBuffer] + inc a + cp NUM_OBJECT_STRUCTS + jr nz, .loop + and a + ret + +.setcarry + scf + ret +; 70a4 + +HasPersonReachedMovementLimit: ; 70a4 + ld hl, OBJECT_RADIUS + add hl, bc + ld a, [hl] + and a + jr z, .nope + and $f + jr z, .check_y + ld e, a + ld d, a + ld hl, OBJECT_INIT_X + add hl, bc + ld a, [hl] + sub d + ld d, a + ld a, [hl] + add e + ld e, a + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + cp d + jr z, .yes + cp e + jr z, .yes + +.check_y + ld hl, OBJECT_RADIUS + add hl, bc + ld a, [hl] + swap a + and $f + jr z, .nope + ld e, a + ld d, a + ld hl, OBJECT_INIT_Y + add hl, bc + ld a, [hl] + sub d + ld d, a + ld a, [hl] + add e + ld e, a + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, [hl] + cp d + jr z, .yes + cp e + jr z, .yes + +.nope + xor a + ret + +.yes + scf + ret +; 70ed + +IsPersonMovingOffEdgeOfScreen: ; 70ed + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [XCoord] + cp [hl] + jr z, .check_y + jr nc, .yes + add $9 + cp [hl] + jr c, .yes + +.check_y + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, [YCoord] + cp [hl] + jr z, .nope + jr nc, .yes + add $8 + cp [hl] + jr c, .yes + +.nope + and a + ret + +.yes + scf + ret +; 7113 + +Function7113: ; unreferenced + ld a, [PlayerNextMapX] + ld d, a + ld a, [PlayerNextMapY] + ld e, a + ld bc, ObjectStructs + xor a +.loop + ld [hObjectStructIndexBuffer], a + call GetObjectSprite + jr z, .next + ld hl, OBJECT_MOVEMENTTYPE + add hl, bc + ld a, [hl] + cp SPRITEMOVEDATA_SNORLAX + jr nz, .not_snorlax + call Function7171 + jr c, .yes + jr .next + +.not_snorlax + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, [hl] + cp e + jr nz, .check_current_coords + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + cp d + jr nz, .check_current_coords + ld a, [hObjectStructIndexBuffer] + cp $0 + jr z, .next + jr .yes + +.check_current_coords + ld hl, OBJECT_MAP_Y + add hl, bc + ld a, [hl] + cp e + jr nz, .next + ld hl, OBJECT_MAP_X + add hl, bc + ld a, [hl] + cp d + jr nz, .next + jr .yes + +.next + ld hl, OBJECT_STRUCT_LENGTH + add hl, bc + ld b, h + ld c, l + ld a, [hObjectStructIndexBuffer] + inc a + cp NUM_OBJECT_STRUCTS + jr nz, .loop + xor a + ret + +.yes + scf + ret +; 7171 + + +Function7171: ; 7171 + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, d + sub [hl] + jr c, .nope + cp $2 + jr nc, .nope + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, e + sub [hl] + jr c, .nope + cp $2 + jr nc, .nope + scf + ret + +.nope + and a + ret +; 718d |