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-rwxr-xr-xengine/overworld.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/overworld.asm b/engine/overworld.asm
index 4c379711d..7e3a69c6f 100755
--- a/engine/overworld.asm
+++ b/engine/overworld.asm
@@ -9,9 +9,9 @@ GetEmote2bpp: ; 1412a
_ReplaceKrisSprite:: ; 14135
call GetPlayerSprite
- ld a, [UsedSprites]
+ ld a, [wUsedSprites]
ld [hUsedSpriteIndex], a
- ld a, [UsedSprites + 1]
+ ld a, [wUsedSprites + 1]
ld [hUsedSpriteTile], a
call GetUsedSprite
ret
@@ -49,8 +49,8 @@ Special_RefreshSprites:: ; 14168
.Refresh: ; 1416f
xor a
- ld bc, UsedSpritesEnd - UsedSprites
- ld hl, UsedSprites
+ ld bc, wUsedSpritesEnd - wUsedSprites
+ ld hl, wUsedSprites
call ByteFill
call GetPlayerSprite
call AddMapSprites
@@ -70,7 +70,7 @@ GetPlayerSprite: ; 14183
ld hl, .Kris
.go
- ld a, [PlayerState]
+ ld a, [wPlayerState]
ld c, a
.loop
ld a, [hli]
@@ -82,7 +82,7 @@ GetPlayerSprite: ; 14183
; Any player state not in the array defaults to Chris's sprite.
xor a ; ld a, PLAYER_NORMAL
- ld [PlayerState], a
+ ld [wPlayerState], a
ld a, SPRITE_CHRIS
jr .finish
@@ -90,9 +90,9 @@ GetPlayerSprite: ; 14183
ld a, [hl]
.finish
- ld [UsedSprites + 0], a
- ld [PlayerSprite], a
- ld [PlayerObjectSprite], a
+ ld [wUsedSprites + 0], a
+ ld [wPlayerSprite], a
+ ld [wPlayerObjectSprite], a
ret
.Chris:
@@ -125,7 +125,7 @@ AddMapSprites: ; 141c9
AddIndoorSprites: ; 141d9
- ld hl, Map1ObjectSprite
+ ld hl, wMap1ObjectSprite
ld a, 1
.loop
push af
@@ -142,7 +142,7 @@ AddIndoorSprites: ; 141d9
AddOutdoorSprites: ; 141ee
- ld a, [MapGroup]
+ ld a, [wMapGroup]
dec a
ld c, a
ld b, 0
@@ -276,7 +276,7 @@ GetMonSprite: ; 14259
sub SPRITE_VARS
ld e, a
ld d, 0
- ld hl, VariableSprites
+ ld hl, wVariableSprites
add hl, de
ld a, [hl]
and a
@@ -355,7 +355,7 @@ AddSpriteGFX: ; 142e5
push hl
push bc
ld b, a
- ld hl, UsedSprites + 2
+ ld hl, wUsedSprites + 2
ld c, SPRITE_GFX_LIST_CAPACITY - 1
.loop
ld a, [hl]
@@ -392,7 +392,7 @@ LoadSpriteGFX: ; 14306
; Bug: b is not preserved, so it's useless as a next count.
; Uncomment the lines below to fix.
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld b, SPRITE_GFX_LIST_CAPACITY
.loop
ld a, [hli]
@@ -420,10 +420,10 @@ LoadSpriteGFX: ; 14306
SortUsedSprites: ; 1431e
; Bubble-sort sprites by type.
-; Run backwards through UsedSprites to find the last one.
+; Run backwards through wUsedSprites to find the last one.
ld c, SPRITE_GFX_LIST_CAPACITY
- ld de, UsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
+ ld de, wUsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
.FindLastSprite:
ld a, [de]
and a
@@ -440,7 +440,7 @@ SortUsedSprites: ; 1431e
; higher than a later one, swap them.
inc de
- ld hl, UsedSprites + 1
+ ld hl, wUsedSprites + 1
.CheckSprite:
push bc
@@ -493,7 +493,7 @@ ArrangeUsedSprites: ; 14355
; Get the length of each sprite and space them out in VRAM.
; Crystal introduces a second table in VRAM bank 0.
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
ld b, 0
.FirstTableLength:
@@ -573,7 +573,7 @@ GetSpriteLength: ; 14386
GetUsedSprites: ; 1439b
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
.loop