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-rw-r--r--engine/overworld/map_objects.asm58
1 files changed, 29 insertions, 29 deletions
diff --git a/engine/overworld/map_objects.asm b/engine/overworld/map_objects.asm
index 02b9cbdda..26152625d 100644
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -36,7 +36,7 @@ Function437b:
.CheckObjectStillVisible:
ld hl, OBJECT_FLAGS2
add hl, bc
- res 6, [hl]
+ res OBJ_FLAGS2_6, [hl]
ld a, [wXCoord]
ld e, a
ld hl, OBJECT_NEXT_MAP_X
@@ -62,7 +62,7 @@ Function437b:
.ok
ld hl, OBJECT_FLAGS2
add hl, bc
- set 6, [hl]
+ set OBJ_FLAGS2_6, [hl]
ld a, [wXCoord]
ld e, a
ld hl, OBJECT_INIT_X
@@ -99,7 +99,7 @@ Function437b:
.yes2
ld hl, OBJECT_FLAGS2
add hl, bc
- set 6, [hl]
+ set OBJ_FLAGS2_6, [hl]
and a
ret
@@ -111,7 +111,7 @@ Function437b:
jr z, .zero
ld hl, OBJECT_FLAGS2
add hl, bc
- bit 5, [hl]
+ bit OBJ_FLAGS2_5, [hl]
jr nz, .bit5
cp STEP_TYPE_SLEEP
jr z, .one
@@ -121,7 +121,7 @@ Function437b:
call ObjectMovementReset
ld hl, OBJECT_FLAGS2
add hl, bc
- bit 5, [hl]
+ bit OBJ_FLAGS2_5, [hl]
jr nz, .bit5
.one
call MapObjectMovementPattern
@@ -147,9 +147,9 @@ Function437b:
jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
add hl, bc
- bit 6, [hl]
+ bit OBJ_FLAGS2_6, [hl]
jr nz, SetFacingStanding
- bit 5, [hl]
+ bit OBJ_FLAGS2_5, [hl]
jr nz, asm_4448
ld de, ObjectActionPairPointers ; use first column
jr _HandleObjectAction
@@ -399,7 +399,7 @@ UpdatePlayerStep:
add e
ld [wPlayerStepVectorY], a
ld hl, wPlayerStepFlags
- set 5, [hl]
+ set PLAYERSTEP_CONTINUE_F, [hl]
ret
Unreferenced_Function4759:
@@ -657,8 +657,8 @@ MapObjectMovementPattern:
jr z, .on_pit
ld hl, OBJECT_FLAGS2
add hl, bc
- bit 2, [hl]
- res 2, [hl]
+ bit OBJ_FLAGS2_2, [hl]
+ res OBJ_FLAGS2_2, [hl]
jr z, .ok
ld hl, OBJECT_RANGE
add hl, bc
@@ -1124,7 +1124,7 @@ NPCJump:
call GetNextTile
ld hl, OBJECT_FLAGS2
add hl, bc
- res 3, [hl]
+ res OVERHEAD_F, [hl]
call IncrementObjectStructField1c
ret
@@ -1151,7 +1151,7 @@ PlayerJump:
.initjump
ld hl, wPlayerStepFlags
- set 7, [hl]
+ set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
.stepjump
call UpdateJumpPosition
@@ -1163,17 +1163,17 @@ PlayerJump:
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_FLAGS2
add hl, bc
- res 3, [hl]
+ res OVERHEAD_F, [hl]
ld hl, wPlayerStepFlags
- set 6, [hl]
- set 4, [hl]
+ set PLAYERSTEP_STOP_F, [hl]
+ set PLAYERSTEP_MIDAIR_F, [hl]
call IncrementObjectStructField1c
ret
.initland
call GetNextTile
ld hl, wPlayerStepFlags
- set 7, [hl]
+ set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
.stepland
call UpdateJumpPosition
@@ -1183,7 +1183,7 @@ PlayerJump:
dec [hl]
ret nz
ld hl, wPlayerStepFlags
- set 6, [hl]
+ set PLAYERSTEP_STOP_F, [hl]
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
add hl, bc
@@ -1229,7 +1229,7 @@ TeleportFrom:
ld [hl], 16
ld hl, OBJECT_FLAGS2
add hl, bc
- res 3, [hl]
+ res OVERHEAD_F, [hl]
call IncrementObjectStructField1c
.DoSpinRise:
ld hl, OBJECT_ACTION
@@ -1559,7 +1559,7 @@ PlayerStep:
.init
ld hl, wPlayerStepFlags
- set 7, [hl]
+ set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
.step
call UpdatePlayerStep
@@ -1568,7 +1568,7 @@ PlayerStep:
dec [hl]
ret nz
ld hl, wPlayerStepFlags
- set 6, [hl]
+ set PLAYERSTEP_STOP_F, [hl]
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -1646,7 +1646,7 @@ StepType0f:
pop bc
ld hl, OBJECT_FLAGS2
add hl, bc
- res 2, [hl]
+ res OBJ_FLAGS2_2, [hl]
call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -2408,7 +2408,7 @@ HandleNPCStep::
ld [wPlayerStepVectorX], a
ld [wPlayerStepVectorY], a
ld [wPlayerStepFlags], a
- ld a, -1
+ ld a, STANDING
ld [wPlayerStepDirection], a
ret
@@ -2558,7 +2558,7 @@ SetFlagsForMovement_1::
pop bc
ld hl, OBJECT_FLAGS2
add hl, bc
- res 5, [hl]
+ res OBJ_FLAGS2_5, [hl]
xor a
ret
@@ -2567,7 +2567,7 @@ Function586e:
ret c
ld hl, OBJECT_FLAGS2
add hl, bc
- set 5, [hl]
+ set OBJ_FLAGS2_5, [hl]
xor a
ret
@@ -2580,7 +2580,7 @@ Function587a:
jr z, .next
ld hl, OBJECT_FLAGS2
add hl, bc
- set 5, [hl]
+ set OBJ_FLAGS2_5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
@@ -2610,7 +2610,7 @@ _SetFlagsForMovement_2::
call GetObjectStruct
ld hl, OBJECT_FLAGS2
add hl, bc
- res 5, [hl]
+ res OBJ_FLAGS2_5, [hl]
ret
Function58b9::
@@ -2623,7 +2623,7 @@ Function58b9::
jr z, .next
ld hl, OBJECT_FLAGS2
add hl, bc
- res 5, [hl]
+ res OBJ_FLAGS2_5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
@@ -2641,7 +2641,7 @@ Function58d8:
ret c
ld hl, OBJECT_FLAGS2
add hl, bc
- res 5, [hl]
+ res OBJ_FLAGS2_5, [hl]
ret
Function58e3:
@@ -2865,7 +2865,7 @@ InitSprites:
ld hl, OBJECT_FLAGS2
add hl, bc
ld e, [hl]
- bit 7, e
+ bit OBJ_FLAGS2_7, e
jr z, .skip2
or PRIORITY
.skip2