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-rw-r--r--engine/pokemon/correct_nick_errors.asm74
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diff --git a/engine/pokemon/correct_nick_errors.asm b/engine/pokemon/correct_nick_errors.asm
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+CorrectNickErrors:: ; 669f
+; error-check monster nick before use
+; must be a peace offering to gamesharkers
+
+; input: de = nick location
+
+ push bc
+ push de
+ ld b, MON_NAME_LENGTH
+
+.checkchar
+; end of nick?
+ ld a, [de]
+ cp "@" ; terminator
+ jr z, .end
+
+; check if this char is a text command
+ ld hl, .textcommands
+ dec hl
+.loop
+; next entry
+ inc hl
+; reached end of commands table?
+ ld a, [hl]
+ cp -1
+ jr z, .done
+
+; is the current char between this value (inclusive)...
+ ld a, [de]
+ cp [hl]
+ inc hl
+ jr c, .loop
+; ...and this one?
+ cp [hl]
+ jr nc, .loop
+
+; replace it with a "?"
+ ld a, "?"
+ ld [de], a
+ jr .loop
+
+.done
+; next char
+ inc de
+; reached end of nick without finding a terminator?
+ dec b
+ jr nz, .checkchar
+
+; change nick to "?@"
+ pop de
+ push de
+ ld a, "?"
+ ld [de], a
+ inc de
+ ld a, "@"
+ ld [de], a
+.end
+; if the nick has any errors at this point it's out of our hands
+ pop de
+ pop bc
+ ret
+
+.textcommands ; 66cf
+; table defining which characters are actually text commands
+; format:
+ ; ≥ <
+ db TX_START, TX_BOX + 1
+ db "<PLAY_G>", "<JP_18>" + 1
+ db "<NI>", "<NO>" + 1
+ db "<ROUTE>", "<GREEN>" + 1
+ db "<ENEMY>", "<ENEMY>" + 1
+ db "<MOM>", "<TM>" + 1
+ db "<ROCKET>", "┘" + 1
+ db -1 ; end