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-rwxr-xr-xengine/search.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/search.asm b/engine/search.asm
index 495d4cc5e..6c18f3e3d 100755
--- a/engine/search.asm
+++ b/engine/search.asm
@@ -1,66 +1,66 @@
Special_BeastsCheck: ; 0x4a6e8
; Check if the player owns all three legendary beasts.
; They must exist in either party or PC, and have the player's OT and ID.
-; Return the result in ScriptVar.
+; Return the result in wScriptVar.
ld a, RAIKOU
- ld [ScriptVar], a
+ ld [wScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, ENTEI
- ld [ScriptVar], a
+ ld [wScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, SUICUNE
- ld [ScriptVar], a
+ ld [wScriptVar], a
call CheckOwnMonAnywhere
jr nc, .notexist
; they exist
ld a, 1
- ld [ScriptVar], a
+ ld [wScriptVar], a
ret
.notexist
xor a
- ld [ScriptVar], a
+ ld [wScriptVar], a
ret
Special_MonCheck: ; 0x4a711
-; Check if the player owns any monsters of the species in ScriptVar.
-; Return the result in ScriptVar.
+; Check if the player owns any monsters of the species in wScriptVar.
+; Return the result in wScriptVar.
call CheckOwnMonAnywhere
jr c, .exists
; doesn't exist
xor a
- ld [ScriptVar], a
+ ld [wScriptVar], a
ret
.exists
ld a, 1
- ld [ScriptVar], a
+ ld [wScriptVar], a
ret
CheckOwnMonAnywhere: ; 0x4a721
-; Check if the player owns any monsters of the species in ScriptVar.
+; Check if the player owns any monsters of the species in wScriptVar.
; It must exist in either party or PC, and have the player's OT and ID.
; If there are no monsters in the party,
; the player must not own any yet.
- ld a, [PartyCount]
+ ld a, [wPartyCount]
and a
ret z
ld d, a
ld e, 0
- ld hl, PartyMon1Species
- ld bc, PartyMonOT
+ ld hl, wPartyMon1Species
+ ld bc, wPartyMonOT
; Run CheckOwnMon on each Pokémon in the party.
.partymon
@@ -185,7 +185,7 @@ CheckOwnMon: ; 0x4a7ba
; inputs:
; hl, pointer to PartyMonNSpecies
; bc, pointer to PartyMonNOT
-; ScriptVar should contain the species we're looking for
+; wScriptVar should contain the species we're looking for
; outputs:
; sets carry if monster matches species, ID, and OT name.
@@ -197,7 +197,7 @@ CheckOwnMon: ; 0x4a7ba
ld e, c
; check species
- ld a, [ScriptVar] ; species we're looking for
+ ld a, [wScriptVar] ; species we're looking for
ld b, [hl] ; species we have
cp b
jr nz, .notfound ; species doesn't match
@@ -205,11 +205,11 @@ CheckOwnMon: ; 0x4a7ba
; check ID number
ld bc, MON_ID
add hl, bc ; now hl points to ID number
- ld a, [PlayerID]
+ ld a, [wPlayerID]
cp [hl]
jr nz, .notfound ; ID doesn't match
inc hl
- ld a, [PlayerID + 1]
+ ld a, [wPlayerID + 1]
cp [hl]
jr nz, .notfound ; ID doesn't match
@@ -217,7 +217,7 @@ CheckOwnMon: ; 0x4a7ba
; This only checks five characters, which is fine for the Japanese version,
; but in the English version the player name is 7 characters, so this is wrong.
- ld hl, PlayerName
+ ld hl, wPlayerName
rept NAME_LENGTH_JAPANESE +- 2 ; should be PLAYER_NAME_LENGTH +- 2
ld a, [de]