diff options
Diffstat (limited to 'engine/unown_puzzle.asm')
-rwxr-xr-x | engine/unown_puzzle.asm | 878 |
1 files changed, 878 insertions, 0 deletions
diff --git a/engine/unown_puzzle.asm b/engine/unown_puzzle.asm new file mode 100755 index 000000000..cf8b78618 --- /dev/null +++ b/engine/unown_puzzle.asm @@ -0,0 +1,878 @@ +puzcoord EQUS "* 6 +" +PUZZLE_BORDER EQU $ee +PUZZLE_VOID EQU $ef + +UnownPuzzle: ; e1190 + ld a, [hInMenu] + push af + ld a, $1 + ld [hInMenu], a + call ClearBGPalettes + call ClearTileMap + call ClearSprites + xor a + ld [hBGMapMode], a + call DisableLCD + ld hl, wMisc + ld bc, wMiscEnd - wMisc + xor a + call ByteFill + ld hl, UnownPuzzleCursorGFX + ld de, VTiles1 tile $60 + ld bc, 4 tiles + call CopyBytes + ld hl, UnownPuzzleStartCancelLZ + ld de, VTiles1 tile $6d + call Decompress + call LoadUnownPuzzlePiecesGFX + hlcoord 0, 0 + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT + ld a, PUZZLE_BORDER + call ByteFill + hlcoord 4, 3 + lb bc, 12, 12 + ld a, PUZZLE_VOID + call UnownPuzzle_FillBox + call InitUnownPuzzlePiecePositions + call UnownPuzzle_UpdateTilemap + call PlaceStartCancelBox + xor a + ld [hSCY], a + ld [hSCX], a + ld [rWY], a + ld [wJumptableIndex], a + ld [wHoldingUnownPuzzlePiece], a + ld [wUnownPuzzleCursorPosition], a + ld [wUnownPuzzleHeldPiece], a + ld a, $93 + ld [rLCDC], a + call WaitBGMap + ld b, SCGB_18 + call GetSGBLayout + ld a, $e4 + call DmgToCgbBGPals + ld a, $24 + call DmgToCgbObjPal0 + xor a + ld [wSolvedUnownPuzzle], a + call DelayFrame +.loop + call JoyTextDelay + ld a, [wJumptableIndex] + bit 7, a + jr nz, .quit + call UnownPuzzleJumptable + ld a, [wHoldingUnownPuzzlePiece] + and a + jr nz, .holding_piece + ld a, [hVBlankCounter] + and $10 + jr z, .clear +.holding_piece + call RedrawUnownPuzzlePieces + jr .next + +.clear + call ClearSprites +.next + call DelayFrame + jr .loop + +.quit + pop af + ld [hInMenu], a + call ClearBGPalettes + call ClearTileMap + call ClearSprites + ld a, $e3 + ld [rLCDC], a + ret +; e124e + +InitUnownPuzzlePiecePositions: ; e124e + ld c, 1 + ld b, 16 +.load_loop + call Random + and $f + ld hl, .PuzzlePieceInitialPositions + ld e, a + ld d, $0 + add hl, de + ld e, [hl] + ld hl, wPuzzlePieces + add hl, de + ld a, [hl] + and a + jr nz, .load_loop + ld [hl], c + inc c + dec b + jr nz, .load_loop + ret +; e126d + +.PuzzlePieceInitialPositions: ; e126d +initpuzcoord: macro +rept _NARG / 2 + db \1 puzcoord \2 + shift + shift +endr +endm + initpuzcoord 0,0, 0,1, 0,2, 0,3, 0,4, 0,5 + initpuzcoord 1,0, 1,5 + initpuzcoord 2,0, 2,5 + initpuzcoord 3,0, 3,5 + initpuzcoord 4,0, 4,5 + initpuzcoord 5,0, 5,5 + ; START > CANCEL +; e127d + +PlaceStartCancelBox: ; e127d + call PlaceStartCancelBoxBorder + hlcoord 5, 16 + ld a, $f6 + ld c, 10 +.loop + ld [hli], a + inc a + dec c + jr nz, .loop + ret +; e128d + +PlaceStartCancelBoxBorder: ; e128d + hlcoord 4, 15 + ld a, $f0 + ld [hli], a + ld bc, 10 + ld a, $f1 + call ByteFill + hlcoord 15, 15 + ld a, $f2 + ld [hli], a + hlcoord 4, 16 + ld a, $f3 + ld [hli], a + ld bc, 10 + ld a, $ef + call ByteFill + hlcoord 15, 16 + ld a, $f3 + ld [hli], a + hlcoord 4, 17 + ld a, $f4 + ld [hli], a + ld bc, 10 + ld a, $f1 + call ByteFill + hlcoord 15, 17 + ld a, $f5 + ld [hl], a + ret +; e12ca + +UnownPuzzleJumptable: ; e12ca + ld a, [wJumptableIndex] + ld e, a + ld d, 0 + ld hl, .Jumptable +rept 2 + add hl, de +endr + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; e12d9 + +.Jumptable: ; e12d9 + + dw .Function +; e12db + +.Function: ; e12db + ld a, [hJoyPressed] + and START + jp nz, UnownPuzzle_Quit + ld a, [hJoyPressed] + and A_BUTTON + jp nz, UnownPuzzle_A + ld hl, hJoyLast + ld a, [hl] + and D_UP + jr nz, .d_up + ld a, [hl] + and D_DOWN + jr nz, .d_down + ld a, [hl] + and D_LEFT + jr nz, .d_left + ld a, [hl] + and D_RIGHT + jr nz, .d_right + ret + +.d_up + ld hl, wUnownPuzzleCursorPosition + ld a, [hl] + cp 1 puzcoord 0 + ret c + sub $6 + ld [hl], a + jr .done_joypad + +.d_down + ld hl, wUnownPuzzleCursorPosition + ld a, [hl] + cp 4 puzcoord 1 + ret z + cp 4 puzcoord 2 + ret z + cp 4 puzcoord 3 + ret z + cp 4 puzcoord 4 + ret z + cp 5 puzcoord 0 + ret nc + add $6 + ld [hl], a + jr .done_joypad + +.d_left + ld hl, wUnownPuzzleCursorPosition + ld a, [hl] + and a + ret z + cp 1 puzcoord 0 + ret z + cp 2 puzcoord 0 + ret z + cp 3 puzcoord 0 + ret z + cp 4 puzcoord 0 + ret z + cp 5 puzcoord 0 + ret z + cp 5 puzcoord 5 + jr z, .left_overflow + dec [hl] + jr .done_joypad + +.left_overflow + ld [hl], 5 puzcoord 0 + jr .done_joypad + +.d_right + ld hl, wUnownPuzzleCursorPosition + ld a, [hl] + cp 0 puzcoord 5 + ret z + cp 1 puzcoord 5 + ret z + cp 2 puzcoord 5 + ret z + cp 3 puzcoord 5 + ret z + cp 4 puzcoord 5 + ret z + cp 5 puzcoord 5 + ret z + cp 5 puzcoord 0 + jr z, .right_overflow + inc [hl] + jr .done_joypad + +.right_overflow + ld [hl], 5 puzcoord 5 + +.done_joypad + ld a, [wHoldingUnownPuzzlePiece] + and a + jr nz, .holding_piece + ld de, SFX_POUND + jr .play_sfx + +.holding_piece + ld de, SFX_MOVE_PUZZLE_PIECE + +.play_sfx + call PlaySFX + ret +; e1376 + +UnownPuzzle_A: ; e1376 + ld a, [wHoldingUnownPuzzlePiece] + and a + jr nz, .TryPlacePiece + call UnownPuzzle_CheckCurrentTileOccupancy + and a + jr z, UnownPuzzle_InvalidAction + ld de, SFX_MEGA_KICK + call PlaySFX + ld [hl], 0 + ld [wUnownPuzzleHeldPiece], a + call RedrawUnownPuzzlePieces + call FillUnoccupiedPuzzleSpace + call WaitBGMap + call WaitSFX + ld a, TRUE + ld [wHoldingUnownPuzzlePiece], a + ret + +.TryPlacePiece + call UnownPuzzle_CheckCurrentTileOccupancy + and a + jr nz, UnownPuzzle_InvalidAction + ld de, SFX_PLACE_PUZZLE_PIECE_DOWN + call PlaySFX + ld a, [wUnownPuzzleHeldPiece] + ld [hl], a + call PlaceUnownPuzzlePieceGFX + call WaitBGMap + xor a + ld [wUnownPuzzleHeldPiece], a + call RedrawUnownPuzzlePieces + xor a + ld [wHoldingUnownPuzzlePiece], a + call WaitSFX + call CheckSolvedUnownPuzzle + ret nc + +; You solved the puzzle! + call PlaceStartCancelBoxBorder + call ClearSprites + ld de, SFX_1ST_PLACE + call PlaySFX + call WaitSFX + call SimpleWaitPressAorB + ld a, TRUE + ld [wSolvedUnownPuzzle], a +UnownPuzzle_Quit: ; e13de + ld hl, wJumptableIndex + set 7, [hl] + ret + +UnownPuzzle_InvalidAction: ; e13e4 + ld de, SFX_WRONG + call PlaySFX + call WaitSFX + ret +; e13ee + +UnownPuzzle_FillBox: ; e13ee + ld de, SCREEN_WIDTH +.row + push bc + push hl +.col + ld [hli], a + dec c + jr nz, .col + pop hl + add hl, de + pop bc + dec b + jr nz, .row + ret +; e13fe + +UnownPuzzle_UpdateTilemap: ; e13fe + xor a + ld [wUnownPuzzleCursorPosition], a + ld c, 6 * 6 +.loop + push bc + call UnownPuzzle_CheckCurrentTileOccupancy + ld [wUnownPuzzleHeldPiece], a + and a + jr z, .not_holding_piece + call PlaceUnownPuzzlePieceGFX + jr .next + +.not_holding_piece + call FillUnoccupiedPuzzleSpace + +.next + ld hl, wUnownPuzzleCursorPosition + inc [hl] + pop bc + dec c + jr nz, .loop + ret +; e141f + +PlaceUnownPuzzlePieceGFX: ; e141f + ld a, $2 ; tilemap coords + call GetUnownPuzzleCoordData + ld a, [hli] + ld h, [hl] + ld l, a + push hl + call GetCurrentPuzzlePieceVTileCorner + pop hl + ld de, SCREEN_WIDTH + ld b, 3 +.row + ld c, 3 + push hl +.col + ld [hli], a + inc a + dec c + jr nz, .col + add 9 + pop hl + add hl, de + dec b + jr nz, .row + ret +; e1441 + +FillUnoccupiedPuzzleSpace: ; e1441 + ld a, 2 ; tilemap coords + call GetUnownPuzzleCoordData + ld a, [hli] + ld h, [hl] + ld l, a + push hl + ld a, 4 ; tile + call GetUnownPuzzleCoordData + ld a, [hl] + pop hl + ld de, SCREEN_WIDTH + ld b, 3 +.row + ld c, 3 + push hl +.col + ld [hli], a + dec c + jr nz, .col + pop hl + add hl, de + dec b + jr nz, .row + ret +; e1463 + +GetUnownPuzzleCoordData: ; e1463 + ld e, a + ld d, 0 + ld hl, UnownPuzzleCoordData + add hl, de + ld a, [wUnownPuzzleCursorPosition] + ld e, a +rept 6 + add hl, de +endr + ret +; e1475 + +UnownPuzzle_CheckCurrentTileOccupancy: ; e1475 + ld hl, wPuzzlePieces + ld a, [wUnownPuzzleCursorPosition] + ld e, a + ld d, $0 + add hl, de + ld a, [hl] + ret +; e1481 + +GetCurrentPuzzlePieceVTileCorner: ; e1481 + ld a, [wUnownPuzzleHeldPiece] + ld hl, .Corners + add l + ld l, a + ld a, $0 + adc h + ld h, a + ld a, [hl] + ret +; e148f + +.Corners: ; e148f +; 00, 01, 02 +; 0c, 0d, 0e +; 18, 19, 1a + db $e0 ; no piece selected + db $00, $03, $06, $09 + db $24, $27, $2a, $2d + db $48, $4b, $4e, $51 + db $6c, $6f, $72, $75 +; e14a0 + +CheckSolvedUnownPuzzle: ; e14a0 + ld hl, .SolvedPuzzleConfiguration + ld de, wPuzzlePieces + ld c, 6 * 6 +.loop + ld a, [de] + cp [hl] + jr nz, .not_solved + inc de + inc hl + dec c + jr nz, .loop + scf + ret + +.not_solved + and a + ret +; e14b5 + +.SolvedPuzzleConfiguration: ; e14b5 + db $00, $00, $00, $00, $00, $00 + db $00, $01, $02, $03, $04, $00 + db $00, $05, $06, $07, $08, $00 + db $00, $09, $0a, $0b, $0c, $00 + db $00, $0d, $0e, $0f, $10, $00 + db $00, $00, $00, $00, $00, $00 +; e14d9 + +RedrawUnownPuzzlePieces: ; e14d9 + call GetCurrentPuzzlePieceVTileCorner + ld [wd002], a + xor a + call GetUnownPuzzleCoordData ; get pixel positions + ld a, [hli] + ld b, [hl] + ld c, a + ld a, [wd002] + cp $e0 + jr z, .NoPiece + ld hl, .OAM_HoldingPiece + jr .load + +.NoPiece + ld hl, .OAM_NotHoldingPiece + +.load + ld de, Sprites +.loop + ld a, [hli] + cp -1 + ret z + add b + ld [de], a + inc de + ld a, [hli] + add c + ld [de], a + inc de + ld a, [wd002] + add [hl] + ld [de], a + inc hl + inc de + ld a, [hli] + ld [de], a + inc de + jr .loop +; e150f + +.OAM_HoldingPiece: ; e150f + dsprite -1, -4, -1, -4, $00, $00 + dsprite -1, -4, 0, -4, $01, $00 + dsprite -1, -4, 0, 4, $02, $00 + dsprite 0, -4, -1, -4, $0c, $00 + dsprite 0, -4, 0, -4, $0d, $00 + dsprite 0, -4, 0, 4, $0e, $00 + dsprite 0, 4, -1, -4, $18, $00 + dsprite 0, 4, 0, -4, $19, $00 + dsprite 0, 4, 0, 4, $1a, $00 + db -1 + +.OAM_NotHoldingPiece: ; e1534 + dsprite -1, -4, -1, -4, $00, $00 + dsprite -1, -4, 0, -4, $01, $00 + dsprite -1, -4, 0, 4, $00, $20 ; xflip + dsprite 0, -4, -1, -4, $02, $00 + dsprite 0, -4, 0, -4, $03, $00 + dsprite 0, -4, 0, 4, $02, $20 ; xflip + dsprite 0, 4, -1, -4, $00, $40 ; yflip + dsprite 0, 4, 0, -4, $01, $40 ; yflip + dsprite 0, 4, 0, 4, $00, $60 ; xflip, yflip + db -1 + +UnownPuzzleCoordData: ; e1559 + +puzzle_coords: macro + dbpixel \1, \2, \3, \4 + dwcoord \5, \6 + db \7, \8 +endm +; OAM coords, tilemap coords, vacant tile, filler + puzzle_coords 3, 3, 4, 4, 1, 0, PUZZLE_BORDER, 0 + puzzle_coords 6, 3, 4, 4, 4, 0, PUZZLE_BORDER, 0 + puzzle_coords 9, 3, 4, 4, 7, 0, PUZZLE_BORDER, 0 + puzzle_coords 12, 3, 4, 4, 10, 0, PUZZLE_BORDER, 0 + puzzle_coords 15, 3, 4, 4, 13, 0, PUZZLE_BORDER, 0 + puzzle_coords 18, 3, 4, 4, 16, 0, PUZZLE_BORDER, 0 + + puzzle_coords 3, 6, 4, 4, 1, 3, PUZZLE_BORDER, 0 + puzzle_coords 6, 6, 4, 4, 4, 3, PUZZLE_VOID, 0 + puzzle_coords 9, 6, 4, 4, 7, 3, PUZZLE_VOID, 0 + puzzle_coords 12, 6, 4, 4, 10, 3, PUZZLE_VOID, 0 + puzzle_coords 15, 6, 4, 4, 13, 3, PUZZLE_VOID, 0 + puzzle_coords 18, 6, 4, 4, 16, 3, PUZZLE_BORDER, 0 + + puzzle_coords 3, 9, 4, 4, 1, 6, PUZZLE_BORDER, 0 + puzzle_coords 6, 9, 4, 4, 4, 6, PUZZLE_VOID, 0 + puzzle_coords 9, 9, 4, 4, 7, 6, PUZZLE_VOID, 0 + puzzle_coords 12, 9, 4, 4, 10, 6, PUZZLE_VOID, 0 + puzzle_coords 15, 9, 4, 4, 13, 6, PUZZLE_VOID, 0 + puzzle_coords 18, 9, 4, 4, 16, 6, PUZZLE_BORDER, 0 + + puzzle_coords 3, 12, 4, 4, 1, 9, PUZZLE_BORDER, 0 + puzzle_coords 6, 12, 4, 4, 4, 9, PUZZLE_VOID, 0 + puzzle_coords 9, 12, 4, 4, 7, 9, PUZZLE_VOID, 0 + puzzle_coords 12, 12, 4, 4, 10, 9, PUZZLE_VOID, 0 + puzzle_coords 15, 12, 4, 4, 13, 9, PUZZLE_VOID, 0 + puzzle_coords 18, 12, 4, 4, 16, 9, PUZZLE_BORDER, 0 + + puzzle_coords 3, 15, 4, 4, 1, 12, PUZZLE_BORDER, 0 + puzzle_coords 6, 15, 4, 4, 4, 12, PUZZLE_VOID, 0 + puzzle_coords 9, 15, 4, 4, 7, 12, PUZZLE_VOID, 0 + puzzle_coords 12, 15, 4, 4, 10, 12, PUZZLE_VOID, 0 + puzzle_coords 15, 15, 4, 4, 13, 12, PUZZLE_VOID, 0 + puzzle_coords 18, 15, 4, 4, 16, 12, PUZZLE_BORDER, 0 + + puzzle_coords 3, 18, 4, 4, 1, 15, PUZZLE_BORDER, 0 + puzzle_coords 6, 18, 4, 4, 4, 15, PUZZLE_BORDER, 0 + puzzle_coords 9, 18, 4, 4, 7, 15, PUZZLE_BORDER, 0 + puzzle_coords 12, 18, 4, 4, 10, 15, PUZZLE_BORDER, 0 + puzzle_coords 15, 18, 4, 4, 13, 15, PUZZLE_BORDER, 0 + puzzle_coords 18, 18, 4, 4, 16, 15, PUZZLE_BORDER, 0 + +ConvertLoadedPuzzlePieces: ; e1631 + ld hl, VTiles2 + ld de, VTiles0 + ld b, 6 +.loop + push bc + push hl + push hl + call .EnlargePuzzlePieceTiles + pop hl + ld bc, 1 tiles / 2 + add hl, bc + call .EnlargePuzzlePieceTiles + pop hl + ld bc, 6 tiles + add hl, bc + pop bc + dec b + jr nz, .loop + call UnownPuzzle_AddPuzzlePieceBorders + ret +; e1654 + +.EnlargePuzzlePieceTiles: ; e1654 +; double size + ld c, 6 +.loop1 + push bc + push hl + push hl + ld c, 4 +.loop2 + push bc + ld a, [hli] + and $f0 + swap a + call .GetEnlargedTile + ld c, a + ld a, [hli] + and $f0 + swap a + call .GetEnlargedTile + ld b, a + ld a, c + ld [de], a + inc de + ld a, b + ld [de], a + inc de + ld a, c + ld [de], a + inc de + ld a, b + ld [de], a + inc de + pop bc + dec c + jr nz, .loop2 + pop hl + ld c, 4 +.loop3 + push bc + ld a, [hli] + and $f + call .GetEnlargedTile + ld c, a + ld a, [hli] + and $f + call .GetEnlargedTile + ld b, a + ld a, c + ld [de], a + inc de + ld a, b + ld [de], a + inc de + ld a, c + ld [de], a + inc de + ld a, b + ld [de], a + inc de + pop bc + dec c + jr nz, .loop3 + pop hl + ld bc, 1 tiles + add hl, bc + pop bc + dec c + jr nz, .loop1 + ret +; e16aa + +.GetEnlargedTile: ; e16aa + push hl + ld hl, .EnlargedTiles + add l + ld l, a + ld a, 0 + adc h + ld h, a + ld a, [hl] + pop hl + ret +; e16b7 + +.EnlargedTiles: ; e16b7 + +x = 0 +rept 16 + db ((x & %1000) * %11000) + ((x & %0100) * %1100) + ((x & %0010) * %110) + ((x & %0001) * %11) +x = x + 1 +endr +; e16c7 + +UnownPuzzle_AddPuzzlePieceBorders: ; e16c7 + ld hl, GFXHeaders + ld a, 8 +.loop + push af + push hl + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + ld a, [hli] + ld h, [hl] + ld l, a + call .LoadGFX + pop hl +rept 4 + inc hl +endr + pop af + dec a + jr nz, .loop + ret +; e16e2 + +.LoadGFX: ; e16e2 + lb bc, 4, 4 +.loop1 + push bc + +.loop2 + push de + push hl + + ld b, 1 tiles +.loop3 + ld a, [de] + or [hl] + ld [hli], a + inc de + dec b + jr nz, .loop3 + + pop hl + ld de, 3 tiles + add hl, de + pop de + dec c + jr nz, .loop2 + + ld bc, 24 tiles + add hl, bc + pop bc + dec b + jr nz, .loop1 + ret +; e1703 + +GFXHeaders: ; e1703 + dw .TileBordersGFX + 0 tiles, VTiles0 tile $00 + dw .TileBordersGFX + 1 tiles, VTiles0 tile $01 + dw .TileBordersGFX + 2 tiles, VTiles0 tile $02 + dw .TileBordersGFX + 3 tiles, VTiles0 tile $0c + dw .TileBordersGFX + 4 tiles, VTiles0 tile $0e + dw .TileBordersGFX + 5 tiles, VTiles0 tile $18 + dw .TileBordersGFX + 6 tiles, VTiles0 tile $19 + dw .TileBordersGFX + 7 tiles, VTiles0 tile $1a +; e1723 + +.TileBordersGFX: ; e1723 +INCBIN "gfx/unown_puzzle/tile_borders.2bpp" + +LoadUnownPuzzlePiecesGFX: ; e17a3 + ld a, [ScriptVar] + and 3 + ld e, a + ld d, 0 + ld hl, .LZPointers +rept 2 + add hl, de +endr + ld a, [hli] + ld h, [hl] + ld l, a + ld de, VTiles2 + call Decompress + call ConvertLoadedPuzzlePieces + ret +; e17bd + +.LZPointers: ; e17bd + dw KabutoPuzzleLZ + dw OmanytePuzzleLZ + dw AerodactylPuzzleLZ + dw HoOhPuzzleLZ +; e17c5 + +UnownPuzzleCursorGFX: ; e17c5 +INCBIN "gfx/unown_puzzle/cursor.2bpp" + +UnownPuzzleStartCancelLZ: ; e1805 +INCBIN "gfx/unown_puzzle/start_cancel.2bpp.lz" + +HoOhPuzzleLZ: ; e18ab +INCBIN "gfx/unown_puzzle/hooh.2bpp.lz" + +AerodactylPuzzleLZ: ; e19fb +INCBIN "gfx/unown_puzzle/aerodactyl.2bpp.lz" + +KabutoPuzzleLZ: ; e1bab +INCBIN "gfx/unown_puzzle/kabuto.2bpp.lz" + +OmanytePuzzleLZ: ; e1c9b +INCBIN "gfx/unown_puzzle/omanyte.2bpp.lz" |