diff options
Diffstat (limited to 'engine/vblank.asm')
-rw-r--r-- | engine/vblank.asm | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/engine/vblank.asm b/engine/vblank.asm new file mode 100644 index 000000000..5080a56ad --- /dev/null +++ b/engine/vblank.asm @@ -0,0 +1,539 @@ +; VBlank is the interrupt responsible for updating VRAM. + +; In Pokemon Crystal, VBlank has been hijacked to act as the +; main loop. After time-sensitive graphics operations have been +; performed, joypad input and sound functions are executed. + +; This prevents the display and audio output from lagging. + + push af + push bc + push de + push hl + +; get vblank type + ld a, [$ff9e] + and $7 + +; get fn pointer + ld e, a + ld d, $0 + ld hl, .VBlanks + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + +; down to business + call JpHl + +; since this is called once per frame + call GameTimer + + pop hl + pop de + pop bc + pop af + reti +; 2a1 + +.VBlanks ; 2a1 + dw VBlank0 ; 0 + dw VBlank1 ; 1 + dw VBlank2 ; 2 + dw VBlank3 ; 3 + dw VBlank4 ; 4 + dw VBlank5 ; 5 + dw VBlank6 ; 6 + dw VBlank0 ; 7 +; 2b1 + + +VBlank0: ; 2b1 +; normal operation + +; rng +; scx, scy, wy, wx +; bg map buffer +; palettes +; dma transfer +; bg map +; tiles +; oam +; joypad +; sound + +; inc frame counter + ld hl, $ff9b + inc [hl] + +; advance rng + ld a, [rDIV] + ld b, a + ld a, [$ffe1] + adc b + ld [$ffe1], a + + ld a, [rDIV] + ld b, a + ld a, [$ffe2] + sbc b + ld [$ffe2], a + +; save bank + ld a, [$ff9d] ; current bank + ld [$ff8a], a + +; scroll x + ld a, [$ffcf] + ld [rSCX], a +; scroll y + ld a, [$ffd0] + ld [rSCY], a +; window y + ld a, [$ffd2] + ld [rWY], a +; window x + 7 + ld a, [$ffd1] + ld [rWX], a + +; some time management is in order +; only have time for one of these during vblank + +; bg map buffer has priority + call UpdateBGMapBuffer + jr c, .doneframeaction + +; then pals + call UpdatePalsIfCGB + jr c, .doneframeaction + +; dma transfer + call DMATransfer + jr c, .doneframeaction + +; bg map + call UpdateBGMap + +; these have their own timing checks + call SafeLoadTiles + call SafeLoadTiles2 + call SafeTileAnimation + +.doneframeaction +; oam update off? + ld a, [$ffd8] + and a + jr nz, .vblankoccurred + +; update oam by dma transfer + call hPushOAM +; 403f: +; ld a, $c4 +; ld [rDMA], a +; ld a, $28 +; .loop +; dec a +; jr nz, .loop +; ret + + +; vblank-sensitive operations are done + +.vblankoccurred +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; dec $cfb1 until 0 + ld a, [$cfb1] + and a + jr z, .textdelay + dec a + ld [$cfb1], a + +.textdelay +; dec text delay counter until 0 + ld a, [TextDelayFrames] + and a + jr z, .joypad + dec a + ld [TextDelayFrames], a + +.joypad + call Joypad + +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound + ld a, [$ff8a] + rst Bankswitch ; restore bank + +; + ld a, [$ff98] + ld [$ffe3], a + + ret +; 325 + + +VBlank2: ; 325 +; sound only + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound + +; restore bank + ld a, [$ff8a] + rst Bankswitch + +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + ret +; 337 + + +VBlank1: ; 337 +; scx, scy +; palettes +; bg map +; tiles +; oam +; sound / lcd stat + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + +; scroll x + ld a, [$ffcf] + ld [rSCX], a + +; scroll y + ld a, [$ffd0] + ld [rSCY], a + +; time-sensitive fns + call UpdatePals + jr c, .vblankoccurred + +; these have their own timing checks + call UpdateBGMap + call LoadTiles +; update oam by dma transfer + call hPushOAM +; 403f: +; ld a, $c4 +; ld [rDMA], a +; ld a, $28 +; .loop +; dec a +; jr nz, .loop +; ret + +.vblankoccurred +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; get requested ints + ld a, [rIF] + ld b, a +; discard requested ints + xor a + ld [rIF], a +; enable lcd stat + ld a, %10 ; lcd stat + ld [rIE], a +; rerequest serial int if applicable (still disabled) +; request lcd stat + ld a, b + and %1000 ; serial + or %10 ; lcd stat + ld [rIF], a + + ei +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound +; restore bank + ld a, [$ff8a] + rst Bankswitch + di + +; get requested ints + ld a, [rIF] + ld b, a +; discard requested ints + xor a + ld [rIF], a +; enable ints besides joypad + ld a, %1111 ; serial timer lcdstat vblank + ld [rIE], a +; rerequest ints + ld a, b + ld [rIF], a + ret +; 37f + + +UpdatePals: ; 37f +; update pals for either dmg or cgb + +; check cgb + ld a, [$ffe6] + and a + jp nz, UpdateCGBPals + +; update gb pals + ld a, [$cfc7] + ld [rBGP], a + + ld a, [$cfc8] + ld [rOBP0], a + + ld a, [$cfc9] + ld [rOBP1], a + + and a + ret +; 396 + + +VBlank3: ; 396 +; scx, scy +; palettes +; bg map +; tiles +; oam +; sound / lcd stat + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + +; scroll x + ld a, [$ffcf] + ld [rSCX], a +; scroll y + ld a, [$ffd0] + ld [rSCY], a + +; any pals to update? + ld a, [$ffe5] + and a + call nz, ForceUpdateCGBPals + jr c, .vblankoccurred +; else + call UpdateBGMap + call LoadTiles + +; update oam by dma transfer + call hPushOAM +; 403f: +; ld a, $c4 ; Sprites / $100 +; ld [rDMA], a +; ld a, $28 +; .loop +; dec a +; jr nz, .loop +; ret + +.vblankoccurred +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; save int flag + ld a, [rIF] + push af +; reset ints + xor a + ld [rIF], a +; force lcdstat int during sound update + ld a, %10 ; lcd stat + ld [rIE], a + ld [rIF], a + + ei +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound +; restore bank + ld a, [$ff8a] + rst Bankswitch + di + +; request lcdstat + ld a, [rIF] + ld b, a +; and any other ints + pop af + or b + ld b, a +; reset ints + xor a + ld [rIF], a +; enable ints besides joypad + ld a, %1111 ; serial timer lcdstat vblank + ld [rIE], a +; request ints + ld a, b + ld [rIF], a + ret +; 3df + + +VBlank4: ; 3df +; bg map +; tiles +; oam +; joypad +; serial +; sound + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + + call UpdateBGMap + call SafeLoadTiles + +; update oam by dma transfer + call hPushOAM +; 403f: +; ld a, $c4 +; ld [rDMA], a +; ld a, $28 +; .loop +; dec a +; jr nz, .loop +; ret + +; update joypad + call Joypad + +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; handshake + call AskSerial + +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound +; restore bank + ld a, [$ff8a] + rst Bankswitch + ret +; 400 + + +VBlank5: ; 400 +; scx +; palettes +; bg map +; tiles +; joypad +; + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + +; scroll x + ld a, [$ffcf] + ld [rSCX], a + +; if we can update pals, skip this part + call UpdatePalsIfCGB + jr c, .vblankoccurred + + call UpdateBGMap + call SafeLoadTiles + +.vblankoccurred +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; joypad + call Joypad + +; discard requested ints + xor a + ld [rIF], a +; enable lcd stat + ld a, %10 ; lcd stat + ld [rIE], a +; request lcd stat + ld [rIF], a + + ei +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound +; restore bank + ld a, [$ff8a] + rst Bankswitch + di + +; discard requested ints + xor a + ld [rIF], a +; enable ints besides joypad + ld a, %1111 ; serial timer lcdstat vblank + ld [rIE], a + ret +; 436 + + +VBlank6: ; 436 +; palettes +; tiles +; dma transfer +; sound + +; save bank + ld a, [$ff9d] + ld [$ff8a], a + +; inc frame counter + ld hl, $ff9b + inc [hl] + + call UpdateCGBPals + jr c, .vblankoccurred + + call SafeLoadTiles + call SafeLoadTiles2 + call DMATransfer + +.vblankoccurred +; tell other fns vblank happened + xor a + ld [VBlankOccurred], a + +; update sound + ld a, BANK(UpdateSound) + rst Bankswitch ; bankswitch + call UpdateSound +; restore bank + ld a, [$ff8a] + rst Bankswitch + ret +; 45a |