diff options
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/ai/scoring.asm | 4 | ||||
-rw-r--r-- | engine/battle/effect_commands.asm | 2 | ||||
-rw-r--r-- | engine/pokemon/move_mon.asm | 10 |
3 files changed, 8 insertions, 8 deletions
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm index e83682427..567737c1f 100644 --- a/engine/battle/ai/scoring.asm +++ b/engine/battle/ai/scoring.asm @@ -1055,7 +1055,7 @@ AI_Smart_TrapTarget: ; 38a71 jr nz, .asm_38a91 ld a, [wPlayerSubStatus1] - and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE + and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE jr nz, .asm_38a91 ; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn. @@ -1847,7 +1847,7 @@ AI_Smart_MeanLook: ; 38dfb ; 80% chance to greatly encourage this move if the player is either ; in love, identified, stuck in Rollout, or has a Nightmare. ld a, [wPlayerSubStatus1] - and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE + and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE jr nz, .asm_38e26 ; Otherwise, discourage this move unless the player only has not very effective moves against the enemy. diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index fad5b27a0..5fd37e054 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -364,7 +364,7 @@ CantMove: ; 341f0 ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr ld a, [hl] - and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED) + and $ff ^ (1 << SUBSTATUS_BIDE | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_CHARGED) ld [hl], a call ResetFuryCutterCount diff --git a/engine/pokemon/move_mon.asm b/engine/pokemon/move_mon.asm index 630479797..2074e537f 100644 --- a/engine/pokemon/move_mon.asm +++ b/engine/pokemon/move_mon.asm @@ -1497,29 +1497,29 @@ CalcMonStatC: ; e17b jr z, .Special cp STAT_SDEF jr z, .Special -; DV_HP = (DV_ATK & 1) << 3 + (DV_DEF & 1) << 2 + (DV_SPD & 1) << 1 + (DV_SPC & 1) +; DV_HP = (DV_ATK & 1) << 3 | (DV_DEF & 1) << 2 | (DV_SPD & 1) << 1 | (DV_SPC & 1) push bc ld a, [hl] swap a - and $1 + and 1 add a add a add a ld b, a ld a, [hli] - and $1 + and 1 add a add a add b ld b, a ld a, [hl] swap a - and $1 + and 1 add a add b ld b, a ld a, [hl] - and $1 + and 1 add b pop bc jr .GotDV |