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-rw-r--r--engine/battle_anims/anim_commands.asm8
-rw-r--r--engine/battle_anims/bg_effects.asm32
-rw-r--r--engine/battle_anims/core.asm8
3 files changed, 24 insertions, 24 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index fcf61c43f..0d1c29da5 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -595,13 +595,13 @@ BattleAnimCmd_IfParamAnd:
BattleAnimCmd_Obj:
; index, x, y, param
call GetBattleAnimByte
- ld [wBattleAnimTemp0], a
+ ld [wBattleObjectTempID], a
call GetBattleAnimByte
- ld [wBattleAnimTemp1], a
+ ld [wBattleObjectTempXCoord], a
call GetBattleAnimByte
- ld [wBattleAnimTemp2], a
+ ld [wBattleObjectTempYCoord], a
call GetBattleAnimByte
- ld [wBattleAnimTemp3], a
+ ld [wBattleObjectTemp0b], a
call QueueBattleAnimation
ret
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 6aaa85189..28fe1bc6f 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -427,20 +427,20 @@ BattleBGEffect_FeetFollow:
call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld a, ANIM_OBJ_PLAYERFEETFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 16 * 8 + 4
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
jr .okay
.player_turn
ld a, ANIM_OBJ_ENEMYFEETFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 6 * 8
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
.okay
- ld [wBattleAnimTemp1], a
- ld a, 8 * 8
- ld [wBattleAnimTemp2], a
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleAnimTemp3], a
+ ld [wBattleObjectTemp0b], a
call _QueueBattleAnimation
pop bc
ret
@@ -494,20 +494,20 @@ BattleBGEffect_HeadFollow:
call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld a, ANIM_OBJ_PLAYERHEADFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 16 * 8 + 4
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
jr .okay
.player_turn
ld a, ANIM_OBJ_ENEMYHEADFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 6 * 8
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
.okay
- ld [wBattleAnimTemp1], a
- ld a, 8 * 8
- ld [wBattleAnimTemp2], a
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleAnimTemp3], a
+ ld [wBattleObjectTemp0b], a
call _QueueBattleAnimation
pop bc
ret
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm
index b213a9f82..b71303afc 100644
--- a/engine/battle_anims/core.asm
+++ b/engine/battle_anims/core.asm
@@ -27,7 +27,7 @@ DeinitBattleAnimation:
ret
InitBattleAnimation:
- ld a, [wBattleAnimTemp0]
+ ld a, [wBattleObjectTempID]
ld e, a
ld d, 0
ld hl, BattleAnimObjects
@@ -58,14 +58,14 @@ endr
ld a, [de]
call GetBattleAnimTileOffset
ld [hli], a ; Tile ID
- ld a, [wBattleAnimTemp1]
+ ld a, [wBattleObjectTempXCoord]
ld [hli], a ; X Coord
- ld a, [wBattleAnimTemp2]
+ ld a, [wBattleObjectTempYCoord]
ld [hli], a ; Y Coord
xor a
ld [hli], a ; X Offset
ld [hli], a ; Y Offset
- ld a, [wBattleAnimTemp3]
+ ld a, [wBattleObjectTemp0b]
ld [hli], a ; 0b
xor a
ld [hli], a ; 0c