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-rwxr-xr-xengine/dummy_game.asm493
-rwxr-xr-xengine/mail.asm48
-rwxr-xr-xengine/sprite_anims.asm2
-rw-r--r--engine/std_scripts.asm43
4 files changed, 291 insertions, 295 deletions
diff --git a/engine/dummy_game.asm b/engine/dummy_game.asm
index e10633c88..4e2e189da 100755
--- a/engine/dummy_game.asm
+++ b/engine/dummy_game.asm
@@ -1,12 +1,12 @@
_DummyGame: ; e1e5b (38:5e5b)
- call Functione1e67
+ call .LoadGFXAndPals
call DelayFrame
-.asm_e1e61
- call Functione1ebb
- jr nc, .asm_e1e61
+.loop
+ call .JumptableLoop
+ jr nc, .loop
ret
-Functione1e67: ; e1e67 (38:5e67)
+.LoadGFXAndPals
call DisableLCD
ld b, SCGB_08
call GetSGBLayout
@@ -16,7 +16,7 @@ Functione1e67: ; e1e67 (38:5e67)
call Decompress
ld hl, Unknown_e00ed
ld de, VTiles0 tile $00
- ld bc, $40
+ ld bc, 4 tiles
ld a, BANK(Unknown_e00ed)
call FarCopyBytes
ld a, $8
@@ -42,403 +42,397 @@ Functione1e67: ; e1e67 (38:5e67)
call DmgToCgbObjPal0
ret
-Functione1ebb: ; e1ebb (38:5ebb)
+.JumptableLoop
ld a, [wJumptableIndex]
bit 7, a
- jr nz, .asm_e1ed0
- call Functione1ed2
+ jr nz, .quit
+ call .ExecuteJumptable
callab PlaySpriteAnimations
call DelayFrame
and a
ret
-.asm_e1ed0
+
+.quit
scf
ret
-Functione1ed2: ; e1ed2 (38:5ed2)
- ld a, [wJumptableIndex]
- ld e, a
- ld d, 0
- ld hl, Jumptable_e1ee1
-rept 2
- add hl, de
-endr
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-; e1ee1 (38:5ee1)
-
-Jumptable_e1ee1: ; e1ee1
- dw Functione1ef3
- dw Functione1efb
- dw Functione1f1c
- dw Functione1f42
- dw Functione1f61
- dw Functione1f8b
- dw Functione1fba
- dw Functione1fcc
- dw Functione2000
-; e1ef3
-
-Functione1ef3: ; e1ef3
- call Functione2152
+.ExecuteJumptable
+ jumptable .Jumptable, wJumptableIndex
+
+.Jumptable
+ dw .RestartGame
+ dw .ResetBoard
+ dw .InitBoardTilemapAndCursorObject
+ dw .CheckTriesRemaining
+ dw .PickCard1
+ dw .PickCard2
+ dw .DelayPickAgain
+ dw .RevealAll
+ dw .AskPlayAgain
+
+.RestartGame
+ call DummyGame_InitStrings
ld hl, wJumptableIndex
inc [hl]
ret
-; e1efb
-Functione1efb: ; e1efb
+.ResetBoard
call ret_e00ed
- jr nc, .asm_e1f06
+ jr nc, .proceed
ld hl, wJumptableIndex
set 7, [hl]
ret
-.asm_e1f06
- call Functione209d
+.proceed
+ call DummyGame_InitBoard
ld hl, wJumptableIndex
inc [hl]
xor a
- ld [wc708], a
- ld hl, wc703
+ ld [wDummyGameCounter], a
+ ld hl, wDummyGameLastMatches
rept 4
ld [hli], a
endr
ld [hl], a
- ld [wc709], a
-
-Functione1f1c: ; e1f1c
- ld hl, wc708
+ ld [wDummyGameNumCardsMatched], a
+.InitBoardTilemapAndCursorObject
+ ld hl, wDummyGameCounter
ld a, [hl]
- cp $2d
- jr nc, .asm_e1f30
+ cp 45
+ jr nc, .spawn_object
inc [hl]
- call Functione2183
+ call DummyGame_Card2Coord
xor a
- ld [wc6fd], a
- call Functione2128
+ ld [wDummyGameLastCardPicked], a
+ call DummyGame_PlaceCard
ret
-.asm_e1f30
- ld de, $341c
- ld a, $c
+.spawn_object
+ depixel 6, 3, 4, 4
+ ld a, SPRITE_ANIM_INDEX_0C
call _InitSpriteAnimStruct
- ld a, $5
- ld [wc702], a
+ ld a, 5
+ ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex
inc [hl]
ret
-; e1f42
-Functione1f42: ; e1f42
- ld a, [wc702]
+.CheckTriesRemaining
+ ld a, [wDummyGameNumberTriesRemaining]
hlcoord 17, 0
- add $f6
+ add "0"
ld [hl], a
- ld hl, wc702
+ ld hl, wDummyGameNumberTriesRemaining
ld a, [hl]
and a
- jr nz, .asm_e1f58
+ jr nz, .next_try
ld a, $7
ld [wJumptableIndex], a
ret
-.asm_e1f58
+.next_try
dec [hl]
xor a
ld [wcf64], a
ld hl, wJumptableIndex
inc [hl]
-
-Functione1f61: ; e1f61
+.PickCard1
ld a, [wcf64]
and a
ret z
dec a
ld e, a
- ld d, $0
- ld hl, wc6d0
+ ld d, 0
+ ld hl, wDummyGameCards
add hl, de
ld a, [hl]
- cp $ff
+ cp -1
ret z
- ld [wc6fd], a
- ld [wPlayerMinimized], a
+ ld [wDummyGameLastCardPicked], a
+ ld [wDummyGameCard1], a
ld a, e
- ld [EnemyScreens], a
- call Functione2183
- call Functione2128
+ ld [wDummyGameCard1Location], a
+ call DummyGame_Card2Coord
+ call DummyGame_PlaceCard
xor a
ld [wcf64], a
ld hl, wJumptableIndex
inc [hl]
ret
-; e1f8b
-Functione1f8b: ; e1f8b
+.PickCard2
ld a, [wcf64]
and a
ret z
dec a
- ld hl, EnemyScreens
+ ld hl, wDummyGameCard1Location
cp [hl]
ret z
ld e, a
- ld d, $0
- ld hl, wc6d0
+ ld d, 0
+ ld hl, wDummyGameCards
add hl, de
ld a, [hl]
- cp $ff
+ cp -1
ret z
- ld [wc6fd], a
- ld [PlayerScreens], a
+ ld [wDummyGameLastCardPicked], a
+ ld [wDummyGameCard2], a
ld a, e
- ld [wc701], a
- call Functione2183
- call Functione2128
- ld a, $40
- ld [wc708], a
+ ld [wDummyGameCard2Location], a
+ call DummyGame_Card2Coord
+ call DummyGame_PlaceCard
+ ld a, 64
+ ld [wDummyGameCounter], a
ld hl, wJumptableIndex
inc [hl]
-
-Functione1fba: ; e1fba
- ld hl, wc708
+.DelayPickAgain
+ ld hl, wDummyGameCounter
ld a, [hl]
and a
- jr z, .asm_e1fc3
+ jr z, .PickAgain
dec [hl]
ret
-.asm_e1fc3
- call Functione2010
+.PickAgain
+ call DummyGame_CheckMatch
ld a, $3
ld [wJumptableIndex], a
ret
-; e1fcc
-Functione1fcc: ; e1fcc
+.RevealAll
ld a, [hJoypadPressed]
and A_BUTTON
ret z
xor a
- ld [wc708], a
-.asm_e1fd5
- ld hl, wc708
+ ld [wDummyGameCounter], a
+.RevelationLoop
+ ld hl, wDummyGameCounter
ld a, [hl]
- cp $2d
- jr nc, .asm_e1ff9
+ cp 45
+ jr nc, .finish_round
inc [hl]
push af
- call Functione2183
+ call DummyGame_Card2Coord
pop af
push hl
ld e, a
ld d, $0
- ld hl, wc6d0
+ ld hl, wDummyGameCards
add hl, de
ld a, [hl]
pop hl
- cp $ff
- jr z, .asm_e1fd5
- ld [wc6fd], a
- call Functione2128
- jr .asm_e1fd5
+ cp -1
+ jr z, .RevelationLoop
+ ld [wDummyGameLastCardPicked], a
+ call DummyGame_PlaceCard
+ jr .RevelationLoop
-.asm_e1ff9
+.finish_round
call WaitPressAorB_BlinkCursor
ld hl, wJumptableIndex
inc [hl]
-
-Functione2000: ; e2000
+.AskPlayAgain
call ret_e00ed
- jr nc, .asm_e200b
+ jr nc, .restart
ld hl, wJumptableIndex
set 7, [hl]
ret
-.asm_e200b
+.restart
xor a
ld [wJumptableIndex], a
ret
+
; e2010
-Functione2010: ; e2010
- ld hl, wPlayerMinimized
+DummyGame_CheckMatch: ; e2010
+ ld hl, wDummyGameCard1
ld a, [hli]
cp [hl]
- jr nz, .asm_e2066
- ld a, [EnemyScreens]
- call Functione2183
- call Functione2142
- ld a, [wc701]
- call Functione2183
- call Functione2142
- ld a, [EnemyScreens]
+ jr nz, .no_match
+
+ ld a, [wDummyGameCard1Location]
+ call DummyGame_Card2Coord
+ call DummyGame_DeleteCard
+
+ ld a, [wDummyGameCard2Location]
+ call DummyGame_Card2Coord
+ call DummyGame_DeleteCard
+
+ ld a, [wDummyGameCard1Location]
ld e, a
ld d, $0
- ld hl, wc6d0
+ ld hl, wDummyGameCards
add hl, de
- ld [hl], $ff
- ld a, [wc701]
+ ld [hl], -1
+
+ ld a, [wDummyGameCard2Location]
ld e, a
- ld d, $0
- ld hl, wc6d0
+ ld d, 0
+ ld hl, wDummyGameCards
add hl, de
- ld [hl], $ff
- ld hl, wc703
-.asm_e2044
+ ld [hl], -1
+
+ ld hl, wDummyGameLastMatches
+.find_empty_slot
ld a, [hli]
and a
- jr nz, .asm_e2044
+ jr nz, .find_empty_slot
dec hl
- ld a, [wPlayerMinimized]
+ ld a, [wDummyGameCard1]
ld [hl], a
- ld [wc6fd], a
- ld hl, wc709
+ ld [wDummyGameLastCardPicked], a
+ ld hl, wDummyGameNumCardsMatched
ld e, [hl]
-rept 2
inc [hl]
-endr
- ld d, $0
+ inc [hl]
+ ld d, 0
hlcoord 5, 0
add hl, de
- call Functione2128
- ld hl, UnknownText_0xe2083
+ call DummyGame_PlaceCard
+ ld hl, .VictoryText
call PrintText
ret
-.asm_e2066
+.no_match
xor a
- ld [wc6fd], a
- ld a, [EnemyScreens]
- call Functione2183
- call Functione2128
- ld a, [wc701]
- call Functione2183
- call Functione2128
- ld hl, UnknownText_0xe2098
+ ld [wDummyGameLastCardPicked], a
+
+ ld a, [wDummyGameCard1Location]
+ call DummyGame_Card2Coord
+ call DummyGame_PlaceCard
+
+ ld a, [wDummyGameCard2Location]
+ call DummyGame_Card2Coord
+ call DummyGame_PlaceCard
+
+ ld hl, DummyGameText_Darn
call PrintText
ret
-; e2083
-UnknownText_0xe2083: ; 0xe2083
+.VictoryText
start_asm
-; 0xe2084
-
-Functione2084: ; e2084
push bc
hlcoord 2, 13
- call Functione2128
- ld hl, UnknownText_0xe2093
+ call DummyGame_PlaceCard
+ ld hl, DummyGameText_Yeah
pop bc
-rept 3
inc bc
-endr
+ inc bc
+ inc bc
ret
+
; e2093
-UnknownText_0xe2093: ; 0xe2093
+DummyGameText_Yeah: ; 0xe2093
; , yeah!
text_jump UnknownText_0x1c1a5b
db "@"
; 0xe2098
-UnknownText_0xe2098: ; 0xe2098
+DummyGameText_Darn: ; 0xe2098
; Darn…
text_jump UnknownText_0x1c1a65
db "@"
; 0xe209d
-Functione209d: ; e209d
- ld hl, wc6d0
- ld bc, $2d
+DummyGame_InitBoard: ; e209d
+ ld hl, wDummyGameCards
+ ld bc, wDummyGameCardsEnd - wDummyGameCards
xor a
call ByteFill
- call Functione2101
- ld c, $2
+ call DummyGame_GetDistributionOfTiles
+
+ ld c, 2
ld b, [hl]
- call Functione20e5
- ld c, $8
+ call DummyGame_SampleTilePlacement
+
+ ld c, 8
ld b, [hl]
- call Functione20e5
- ld c, $4
+ call DummyGame_SampleTilePlacement
+
+ ld c, 4
ld b, [hl]
- call Functione20e5
- ld c, $7
+ call DummyGame_SampleTilePlacement
+
+ ld c, 7
ld b, [hl]
- call Functione20e5
- ld c, $3
+ call DummyGame_SampleTilePlacement
+
+ ld c, 3
ld b, [hl]
- call Functione20e5
- ld c, $6
+ call DummyGame_SampleTilePlacement
+
+ ld c, 6
ld b, [hl]
- call Functione20e5
- ld c, $1
+ call DummyGame_SampleTilePlacement
+
+ ld c, 1
ld b, [hl]
- call Functione20e5
- ld c, $5
- ld hl, wc6d0
- ld b, $2d
-.asm_e20db
+ call DummyGame_SampleTilePlacement
+
+ ld c, 5
+ ld hl, wDummyGameCards
+ ld b, wDummyGameCardsEnd - wDummyGameCards
+.loop
ld a, [hl]
and a
- jr nz, .asm_e20e0
+ jr nz, .no_load
ld [hl], c
-
-.asm_e20e0
+.no_load
inc hl
dec b
- jr nz, .asm_e20db
+ jr nz, .loop
ret
+
; e20e5
-Functione20e5: ; e20e5
+DummyGame_SampleTilePlacement: ; e20e5
push hl
- ld de, wc6d0
-.asm_e20e9
+ ld de, wDummyGameCards
+.loop
call Random
- and $3f
- cp $2d
- jr nc, .asm_e20e9
+ and %00111111
+ cp 45
+ jr nc, .loop
ld l, a
- ld h, $0
+ ld h, 0
add hl, de
ld a, [hl]
and a
- jr nz, .asm_e20e9
+ jr nz, .loop
ld [hl], c
dec b
- jr nz, .asm_e20e9
+ jr nz, .loop
pop hl
inc hl
ret
+
; e2101
-Functione2101: ; e2101
+DummyGame_GetDistributionOfTiles: ; e2101
ld a, [wMenuCursorY]
dec a
ld l, a
ld h, 0
-rept 3
add hl, hl
-endr
- ld de, Unknown_e2110
+ add hl, hl
+ add hl, hl
+ ld de, .distributions
add hl, de
ret
-; e2110
-Unknown_e2110: ; e2110
+.distributions
db $02, $03, $06, $06, $06, $08, $08, $06
db $02, $02, $04, $06, $06, $08, $08, $09
db $02, $02, $02, $04, $07, $08, $08, $0c
; e2128
-Functione2128: ; e2128
- ld a, [wc6fd]
+DummyGame_PlaceCard: ; e2128
+ ld a, [wDummyGameLastCardPicked]
sla a
sla a
- add $4
+ add 4
ld [hli], a
inc a
ld [hld], a
@@ -451,9 +445,10 @@ Functione2128: ; e2128
ld c, 3
call DelayFrames
ret
+
; e2142
-Functione2142: ; e2142
+DummyGame_DeleteCard: ; e2142
ld a, $1
ld [hli], a
ld [hld], a
@@ -464,60 +459,61 @@ Functione2142: ; e2142
ld c, 3
call DelayFrames
ret
+
; e2152
-Functione2152: ; e2152
+DummyGame_InitStrings: ; e2152
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $1
call ByteFill
hlcoord 0, 0
- ld de, String_e2177
+ ld de, .japstr1
call PlaceString
hlcoord 15, 0
- ld de, String_e217d
+ ld de, .japstr2
call PlaceString
- ld hl, UnknownText_0xe2176
+ ld hl, .dummy_text
call PrintText
ret
-; e2176
-UnknownText_0xe2176: ; 0xe2176
+.dummy_text
db "@"
-; 0xe2177
-
-String_e2177: db "とったもの@"
-String_e217d: db "あと かい@"
+.japstr1
+ db "とったもの@"
+.japstr2
+ db "あと かい@"
; e2183
-Functione2183: ; e2183
- ld d, $0
-.asm_e2185
- sub $9
- jr c, .asm_e218c
+DummyGame_Card2Coord: ; e2183
+ ld d, 0
+.find_row
+ sub 9
+ jr c, .found_row
inc d
- jr .asm_e2185
+ jr .find_row
-.asm_e218c
- add $9
+.found_row
+ add 9
ld e, a
hlcoord 1, 2
- ld bc, $28
-.asm_e2195
+ ld bc, 2 * SCREEN_WIDTH
+.loop2
ld a, d
and a
- jr z, .asm_e219d
+ jr z, .done
add hl, bc
dec d
- jr .asm_e2195
+ jr .loop2
-.asm_e219d
+.done
sla e
add hl, de
ret
+
; e21a1
-Functione21a1: ; e21a1 (38:61a1)
+DummyGame_InterpretJoypad_AnimateCursor: ; e21a1 (38:61a1)
ld a, [wJumptableIndex]
cp $7
jr nc, .quit
@@ -541,13 +537,13 @@ Functione21a1: ; e21a1 (38:61a1)
ret
.quit
- ld hl, 0
+ ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
.pressed_a
- ld hl, $c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc a
@@ -555,60 +551,61 @@ Functione21a1: ; e21a1 (38:61a1)
ret
.pressed_left
- ld hl, $6
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
and a
ret z
- sub $10
+ sub 1 tiles
ld [hl], a
- ld hl, $c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
dec [hl]
ret
.pressed_right
- ld hl, $6
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
- cp $80
+ cp (9 - 1) tiles
ret z
- add $10
+ add 1 tiles
ld [hl], a
- ld hl, $c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
inc [hl]
ret
.pressed_up
- ld hl, $7
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
and a
ret z
- sub $10
+ sub 1 tiles
ld [hl], a
- ld hl, $c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
- sub $9
+ sub 9
ld [hl], a
ret
.pressed_down
- ld hl, $7
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
- cp $40
+ cp (5 - 1) tiles
ret z
- add $10
+ add 1 tiles
ld [hl], a
- ld hl, $c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
- add $9
+ add 9
ld [hl], a
ret
+
; e2221 (38:6221)
LZ_e2221: ; e2221
diff --git a/engine/mail.asm b/engine/mail.asm
index 0ca814c80..ab07e937e 100755
--- a/engine/mail.asm
+++ b/engine/mail.asm
@@ -27,7 +27,7 @@ SendMailToPC: ; 4456e
call ByteFill
ld a, MON_ITEM
call GetPartyParamLocation
- ld [hl], $0
+ ld [hl], 0
ld hl, sMailboxCount
inc [hl]
call CloseSRAM
@@ -355,7 +355,7 @@ InitMail: ; 0x447b9
ret
; 0x447da
-Function447da: ; 0x447da
+MailboxPC_GetMailAuthor: ; 0x447da
dec a
ld hl, sMailbox1Author
ld bc, MAIL_STRUCT_LENGTH
@@ -373,10 +373,10 @@ Function447da: ; 0x447da
ret
; 0x447fb
-Function447fb: ; 0x447fb
+MailboxPC_PrintMailAuthor: ; 0x447fb
push de
ld a, [MenuSelection]
- call Function447da
+ call MailboxPC_GetMailAuthor
pop hl
jp PlaceString
; 0x44806
@@ -384,11 +384,11 @@ Function447fb: ; 0x447fb
MailboxPC: ; 0x44806
xor a
ld [OBPals + 8 * 6], a
- ld a, $1
+ ld a, 1
ld [wCurMessageIndex], a
.loop
call InitMail
- ld hl, MenuData4494c
+ ld hl, .TopMenuDataHeader
call CopyMenuDataHeader
xor a
ld [hBGMapMode], a
@@ -406,9 +406,9 @@ MailboxPC: ; 0x44806
ld [wCurMessageIndex], a
ld a, [wMenuJoypad]
- cp $2
+ cp B_BUTTON
jr z, .exit
- call Function4484a
+ call .Submenu
jr .loop
.exit
@@ -416,18 +416,18 @@ MailboxPC: ; 0x44806
ret
; 0x4484a
-Function4484a: ; 0x4484a
- ld hl, MenuData44964
+.Submenu: ; 0x4484a
+ ld hl, .SubMenuDataHeader
call LoadMenuDataHeader
call VerticalMenu
call ExitMenu
- jr c, .exit
+ jr c, .subexit
ld a, [wMenuCursorY]
dec a
ld hl, .JumpTable
rst JumpTable
-.exit
+.subexit
ret
; 0x44861
@@ -455,7 +455,7 @@ Function4484a: ; 0x4484a
ld a, [MenuSelection]
dec a
call .GetMailType
- ld a, $1
+ ld a, 1
ld [wItemQuantityChangeBuffer], a
ld hl, NumItems
call ReceiveItem
@@ -557,30 +557,30 @@ Function4484a: ; 0x4484a
.Cancel
ret
-MenuData4494c: ; 0x4494c
+.TopMenuDataHeader: ; 0x4494c
db %01000000 ; flags
db 1, 8 ; start coords
db 10, 18 ; end coords
- dw .MenuData2
+ dw .TopMenuData2
db 1 ; default option
-.MenuData2
+.TopMenuData2
db %00010000 ; flags
db 4, 0 ; rows/columns?
db 1 ; horizontal spacing?
dbw 0, wMailboxCount ; text pointer
- dba Function447fb
- dbw 0,0
- dbw 0,0
+ dba MailboxPC_PrintMailAuthor
+ dba NULL
+ dba NULL
-MenuData44964: ; 0x44964
+.SubMenuDataHeader: ; 0x44964
db %01000000 ; flags
- db 0, 0 ; start coords
- db 9, $d ; end coords
- dw .MenuData2
+ db 0, 0 ; start coords
+ db 9, 13 ; end coords
+ dw .SubMenuData2
db 1 ; default option
-.MenuData2
+.SubMenuData2
db %10000000 ; flags
db 4 ; items
db "READ MAIL@"
diff --git a/engine/sprite_anims.asm b/engine/sprite_anims.asm
index 790027bd6..827626114 100755
--- a/engine/sprite_anims.asm
+++ b/engine/sprite_anims.asm
@@ -413,7 +413,7 @@ DoAnimFrame: ; 8d24b
ret
.fourteen: ; 8d47c (23:547c)
- callab Functione21a1
+ callab DummyGame_InterpretJoypad_AnimateCursor
ret
.sixteen: ; 8d483 (23:5483)
diff --git a/engine/std_scripts.asm b/engine/std_scripts.asm
index 7970b9c13..7baa90eea 100644
--- a/engine/std_scripts.asm
+++ b/engine/std_scripts.asm
@@ -202,7 +202,7 @@ HomepageScript:
Radio1Script:
opentext
- writebyte $0
+ writebyte MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
@@ -210,7 +210,7 @@ Radio1Script:
Radio2Script:
; Lucky Channel
opentext
- writebyte $4
+ writebyte MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
@@ -1807,59 +1807,59 @@ GameCornerCoinVendorScript: ; 0xbcdcd
CoinVendor_IntroScript: ; 0xbcde0
farwritetext CoinVendor_IntroText
-CoinVendor_SellCoinsMenuScript: ; 0xbcde4
+.loop: ; 0xbcde4
special Special_DisplayMoneyAndCoinBalance
- loadmenudata CoinVendor_MenuDataHeader
+ loadmenudata .MenuDataHeader
verticalmenu
closewindow
- if_equal $1, CoinVendor_Buy50CoinsScript
- if_equal $2, CoinVendor_Buy500CoinsScript
- jump CoinVendor_CancelScript
+ if_equal $1, .Buy50
+ if_equal $2, .Buy500
+ jump .Cancel
; 0xbcdf7
-CoinVendor_Buy50CoinsScript: ; 0xbcdf7
+.Buy50: ; 0xbcdf7
checkcoins 9949
- if_equal $0, CoinVendor_CoinCaseFullScript
+ if_equal $0, .CoinCaseFull
checkmoney $0, 1000
- if_equal $2, CoinVendor_NotEnoughMoneyScript
+ if_equal $2, .NotEnoughMoney
givecoins 50
takemoney $0, 1000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy50CoinsText
waitbutton
- jump CoinVendor_SellCoinsMenuScript
+ jump .loop
; 0xbce1b
-CoinVendor_Buy500CoinsScript: ; 0xbce1b
+.Buy500: ; 0xbce1b
checkcoins 9499
- if_equal $0, CoinVendor_CoinCaseFullScript
+ if_equal $0, .CoinCaseFull
checkmoney $0, 10000
- if_equal $2, CoinVendor_NotEnoughMoneyScript
+ if_equal $2, .NotEnoughMoney
givecoins 500
takemoney $0, 10000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy500CoinsText
waitbutton
- jump CoinVendor_SellCoinsMenuScript
+ jump .loop
; 0xbce3f
-CoinVendor_NotEnoughMoneyScript: ; 0xbce3f
+.NotEnoughMoney: ; 0xbce3f
farwritetext CoinVendor_NotEnoughMoneyText
waitbutton
closetext
end
; 0xbce46
-CoinVendor_CoinCaseFullScript: ; 0xbce46
+.CoinCaseFull: ; 0xbce46
farwritetext CoinVendor_CoinCaseFullText
waitbutton
closetext
end
; 0xbce4d
-CoinVendor_CancelScript: ; 0xbce4d
+.Cancel: ; 0xbce4d
farwritetext CoinVendor_CancelText
waitbutton
closetext
@@ -1867,15 +1867,14 @@ CoinVendor_CancelScript: ; 0xbce4d
; 0xbce54
-CoinVendor_MenuDataHeader: ; 0xbce54
+.MenuDataHeader
db $40 ; flags
db 04, 00 ; start coords
db 11, 15 ; end coords
- dw CoinVendor_MenuData2
+ dw .MenuData2
db 1 ; default option
-; 0xbce5c
-CoinVendor_MenuData2: ; 0xbce5c
+.MenuData2
db $80 ; flags
db 3 ; items
db " 50 : ¥1000@"