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-rw-r--r--engine/battle_anims/anim_commands.asm18
-rw-r--r--engine/battle_anims/bg_effects.asm32
-rw-r--r--engine/battle_anims/helpers.asm2
3 files changed, 26 insertions, 26 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index 0d1c29da5..6cc2d6620 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -334,8 +334,8 @@ BattleAnimCommands::
dw BattleAnimCmd_IncObj
dw BattleAnimCmd_SetObj
dw BattleAnimCmd_IncBGEffect
- dw BattleAnimCmd_EnemyFeetObj
- dw BattleAnimCmd_PlayerHeadObj
+ dw BattleAnimCmd_BattlerGFX_1Row
+ dw BattleAnimCmd_BattlerGFX_2Row
dw BattleAnimCmd_CheckPokeball
dw BattleAnimCmd_Transform
dw BattleAnimCmd_RaiseSub
@@ -681,7 +681,7 @@ endr
ld de, vTiles0 tile BATTLEANIM_BASE_TILE
add hl, de
ld a, [wBattleAnimByte]
- call LoadBattleAnimObj
+ call LoadBattleAnimGFX
ld a, [wBattleAnimTemp0]
add c
ld [wBattleAnimTemp0], a
@@ -767,7 +767,7 @@ BattleAnimCmd_SetObj:
ld [hl], a
ret
-BattleAnimCmd_EnemyFeetObj:
+BattleAnimCmd_BattlerGFX_1Row:
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
@@ -778,11 +778,11 @@ BattleAnimCmd_EnemyFeetObj:
jr .loop
.okay
- ld a, ANIM_GFX_PLAYER
+ ld a, ANIM_GFX_PLAYERHEAD
ld [hli], a
ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
ld [hli], a
- ld a, ANIM_GFX_ENEMY
+ ld a, ANIM_GFX_ENEMYFEET
ld [hli], a
ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
ld [hl], a
@@ -821,7 +821,7 @@ BattleAnimCmd_EnemyFeetObj:
jr nz, .LoadFeet
ret
-BattleAnimCmd_PlayerHeadObj:
+BattleAnimCmd_BattlerGFX_2Row:
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
@@ -832,11 +832,11 @@ BattleAnimCmd_PlayerHeadObj:
jr .loop
.okay
- ld a, ANIM_GFX_PLAYER
+ ld a, ANIM_GFX_PLAYERHEAD
ld [hli], a
ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
ld [hli], a
- ld a, ANIM_GFX_ENEMY
+ ld a, ANIM_GFX_ENEMYFEET
ld [hli], a
ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
ld [hl], a
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 28fe1bc6f..05d086f7c 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -96,8 +96,8 @@ BattleBGEffects:
dw BattleBGEffect_Whirlpool
dw BattleBGEffect_Teleport
dw BattleBGEffect_NightShade
- dw BattleBGEffect_FeetFollow
- dw BattleBGEffect_HeadFollow
+ dw BattleBGEffect_BattlerObj_1Row
+ dw BattleBGEffect_BattlerObj_2Row
dw BattleBGEffect_DoubleTeam
dw BattleBGEffect_AcidArmor
dw BattleBGEffect_RapidFlash
@@ -403,7 +403,7 @@ BattleBGEffect_ShowMon:
db 3, $00, 3
db -1
-BattleBGEffect_FeetFollow:
+BattleBGEffect_BattlerObj_1Row:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
@@ -425,14 +425,14 @@ BattleBGEffect_FeetFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn
- ld a, ANIM_OBJ_PLAYERFEETFOLLOW
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_1ROW
ld [wBattleObjectTempID], a
ld a, 16 * TILE_WIDTH + 4
jr .okay
-.player_turn
- ld a, ANIM_OBJ_ENEMYFEETFOLLOW
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_1ROW
ld [wBattleObjectTempID], a
ld a, 6 * TILE_WIDTH
.okay
@@ -449,12 +449,12 @@ BattleBGEffect_FeetFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn_2
+ jr nz, .player_side_2
hlcoord 12, 6
lb bc, 1, 7
jr .okay2
-.player_turn_2
+.player_side_2
hlcoord 2, 6
lb bc, 1, 6
.okay2
@@ -470,7 +470,7 @@ BattleBGEffect_FeetFollow:
call EndBattleBGEffect
ret
-BattleBGEffect_HeadFollow:
+BattleBGEffect_BattlerObj_2Row:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
@@ -492,14 +492,14 @@ BattleBGEffect_HeadFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn
- ld a, ANIM_OBJ_PLAYERHEADFOLLOW
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_2ROW
ld [wBattleObjectTempID], a
ld a, 16 * TILE_WIDTH + 4
jr .okay
-.player_turn
- ld a, ANIM_OBJ_ENEMYHEADFOLLOW
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_2ROW
ld [wBattleObjectTempID], a
ld a, 6 * TILE_WIDTH
.okay
@@ -516,12 +516,12 @@ BattleBGEffect_HeadFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn_2
+ jr nz, .player_side_2
hlcoord 12, 5
lb bc, 2, 7
jr .okay2
-.player_turn_2
+.player_side_2
hlcoord 2, 6
lb bc, 2, 6
.okay2
diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm
index 63177b1b1..4a7f2950c 100644
--- a/engine/battle_anims/helpers.asm
+++ b/engine/battle_anims/helpers.asm
@@ -100,7 +100,7 @@ GetBattleAnimOAMPointer:
add hl, de
ret
-LoadBattleAnimObj:
+LoadBattleAnimGFX:
push hl
ld l, a
ld h, 0