diff options
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle_anims/anim_commands.asm | 18 | ||||
| -rw-r--r-- | engine/battle_anims/bg_effects.asm | 32 | ||||
| -rw-r--r-- | engine/battle_anims/helpers.asm | 2 | 
3 files changed, 26 insertions, 26 deletions
| diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 0d1c29da5..6cc2d6620 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -334,8 +334,8 @@ BattleAnimCommands::  	dw BattleAnimCmd_IncObj  	dw BattleAnimCmd_SetObj  	dw BattleAnimCmd_IncBGEffect -	dw BattleAnimCmd_EnemyFeetObj -	dw BattleAnimCmd_PlayerHeadObj +	dw BattleAnimCmd_BattlerGFX_1Row +	dw BattleAnimCmd_BattlerGFX_2Row  	dw BattleAnimCmd_CheckPokeball  	dw BattleAnimCmd_Transform  	dw BattleAnimCmd_RaiseSub @@ -681,7 +681,7 @@ endr  	ld de, vTiles0 tile BATTLEANIM_BASE_TILE  	add hl, de  	ld a, [wBattleAnimByte] -	call LoadBattleAnimObj +	call LoadBattleAnimGFX  	ld a, [wBattleAnimTemp0]  	add c  	ld [wBattleAnimTemp0], a @@ -767,7 +767,7 @@ BattleAnimCmd_SetObj:  	ld [hl], a  	ret -BattleAnimCmd_EnemyFeetObj: +BattleAnimCmd_BattlerGFX_1Row:  	ld hl, wBattleAnimTileDict  .loop  	ld a, [hl] @@ -778,11 +778,11 @@ BattleAnimCmd_EnemyFeetObj:  	jr .loop  .okay -	ld a, ANIM_GFX_PLAYER +	ld a, ANIM_GFX_PLAYERHEAD  	ld [hli], a  	ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE  	ld [hli], a -	ld a, ANIM_GFX_ENEMY +	ld a, ANIM_GFX_ENEMYFEET  	ld [hli], a  	ld a, ($80 - 6) - BATTLEANIM_BASE_TILE  	ld [hl], a @@ -821,7 +821,7 @@ BattleAnimCmd_EnemyFeetObj:  	jr nz, .LoadFeet  	ret -BattleAnimCmd_PlayerHeadObj: +BattleAnimCmd_BattlerGFX_2Row:  	ld hl, wBattleAnimTileDict  .loop  	ld a, [hl] @@ -832,11 +832,11 @@ BattleAnimCmd_PlayerHeadObj:  	jr .loop  .okay -	ld a, ANIM_GFX_PLAYER +	ld a, ANIM_GFX_PLAYERHEAD  	ld [hli], a  	ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE  	ld [hli], a -	ld a, ANIM_GFX_ENEMY +	ld a, ANIM_GFX_ENEMYFEET  	ld [hli], a  	ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE  	ld [hl], a diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 28fe1bc6f..05d086f7c 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -96,8 +96,8 @@ BattleBGEffects:  	dw BattleBGEffect_Whirlpool  	dw BattleBGEffect_Teleport  	dw BattleBGEffect_NightShade -	dw BattleBGEffect_FeetFollow -	dw BattleBGEffect_HeadFollow +	dw BattleBGEffect_BattlerObj_1Row +	dw BattleBGEffect_BattlerObj_2Row  	dw BattleBGEffect_DoubleTeam  	dw BattleBGEffect_AcidArmor  	dw BattleBGEffect_RapidFlash @@ -403,7 +403,7 @@ BattleBGEffect_ShowMon:  	db  3, $00, 3  	db -1 -BattleBGEffect_FeetFollow: +BattleBGEffect_BattlerObj_1Row:  	call BattleBGEffects_AnonJumptable  .anon_dw  	dw .zero @@ -425,14 +425,14 @@ BattleBGEffect_FeetFollow:  	call BattleBGEffects_IncrementJumptable  	push bc  	call BGEffect_CheckBattleTurn -	jr nz, .player_turn -	ld a, ANIM_OBJ_PLAYERFEETFOLLOW +	jr nz, .player_side +	ld a, ANIM_OBJ_ENEMYFEET_1ROW  	ld [wBattleObjectTempID], a  	ld a, 16 * TILE_WIDTH + 4  	jr .okay -.player_turn -	ld a, ANIM_OBJ_ENEMYFEETFOLLOW +.player_side +	ld a, ANIM_OBJ_PLAYERHEAD_1ROW  	ld [wBattleObjectTempID], a  	ld a, 6 * TILE_WIDTH  .okay @@ -449,12 +449,12 @@ BattleBGEffect_FeetFollow:  	call BattleBGEffects_IncrementJumptable  	push bc  	call BGEffect_CheckBattleTurn -	jr nz, .player_turn_2 +	jr nz, .player_side_2  	hlcoord 12, 6  	lb bc, 1, 7  	jr .okay2 -.player_turn_2 +.player_side_2  	hlcoord 2, 6  	lb bc, 1, 6  .okay2 @@ -470,7 +470,7 @@ BattleBGEffect_FeetFollow:  	call EndBattleBGEffect  	ret -BattleBGEffect_HeadFollow: +BattleBGEffect_BattlerObj_2Row:  	call BattleBGEffects_AnonJumptable  .anon_dw  	dw .zero @@ -492,14 +492,14 @@ BattleBGEffect_HeadFollow:  	call BattleBGEffects_IncrementJumptable  	push bc  	call BGEffect_CheckBattleTurn -	jr nz, .player_turn -	ld a, ANIM_OBJ_PLAYERHEADFOLLOW +	jr nz, .player_side +	ld a, ANIM_OBJ_ENEMYFEET_2ROW  	ld [wBattleObjectTempID], a  	ld a, 16 * TILE_WIDTH + 4  	jr .okay -.player_turn -	ld a, ANIM_OBJ_ENEMYHEADFOLLOW +.player_side +	ld a, ANIM_OBJ_PLAYERHEAD_2ROW  	ld [wBattleObjectTempID], a  	ld a, 6 * TILE_WIDTH  .okay @@ -516,12 +516,12 @@ BattleBGEffect_HeadFollow:  	call BattleBGEffects_IncrementJumptable  	push bc  	call BGEffect_CheckBattleTurn -	jr nz, .player_turn_2 +	jr nz, .player_side_2  	hlcoord 12, 5  	lb bc, 2, 7  	jr .okay2 -.player_turn_2 +.player_side_2  	hlcoord 2, 6  	lb bc, 2, 6  .okay2 diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm index 63177b1b1..4a7f2950c 100644 --- a/engine/battle_anims/helpers.asm +++ b/engine/battle_anims/helpers.asm @@ -100,7 +100,7 @@ GetBattleAnimOAMPointer:  	add hl, de  	ret -LoadBattleAnimObj: +LoadBattleAnimGFX:  	push hl  	ld l, a  	ld h, 0 | 
