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-rw-r--r--engine/battle/core.asm16
-rw-r--r--engine/battle/effect_commands.asm2
2 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 6f76b6c5c..bee241e3c 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -440,9 +440,9 @@ DetermineMoveOrder:
and a
jr z, .use_move
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jr z, .use_move
- cp BATTLEACTION_D
+ cp BATTLEACTION_SKIPTURN
jr z, .use_move
sub BATTLEACTION_SWITCH1
jr c, .use_move
@@ -5191,9 +5191,9 @@ PlayerSwitch:
.linked
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jp z, .switch
- cp BATTLEACTION_D
+ cp BATTLEACTION_SKIPTURN
jp z, .switch
cp BATTLEACTION_SWITCH1
jp c, .switch
@@ -5774,10 +5774,10 @@ ParseEnemyAction:
call z, LinkBattleSendReceiveAction
call Call_LoadTempTileMapToTileMap
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jp z, .struggle
- cp BATTLEACTION_D
- jp z, .battle_action_d
+ cp BATTLEACTION_SKIPTURN
+ jp z, .skip_turn
cp BATTLEACTION_SWITCH1
jp nc, ResetVarsForSubstatusRage
ld [wCurEnemyMoveNum], a
@@ -5811,7 +5811,7 @@ ParseEnemyAction:
jp nz, ResetVarsForSubstatusRage
jr .continue
-.battle_action_d
+.skip_turn
ld a, $ff
jr .finish
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 366898c8c..95a0475bf 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -15,7 +15,7 @@ DoEnemyTurn:
jr z, DoTurn
ld a, [wBattleAction]
- cp BATTLEACTION_E
+ cp BATTLEACTION_STRUGGLE
jr z, DoTurn
cp BATTLEACTION_SWITCH1
ret nc