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-rw-r--r--home.asm145
1 files changed, 73 insertions, 72 deletions
diff --git a/home.asm b/home.asm
index d4ec46de4..2808df8fb 100644
--- a/home.asm
+++ b/home.asm
@@ -104,13 +104,13 @@ DisableSpriteUpdates:: ; 0x2ed3
res 0, a
ld [VramState], a
ld a, $0
- ld [wc2ce], a
+ ld [wSpriteUpdatesEnabled], a
ret
; 0x2ee4
EnableSpriteUpdates:: ; 2ee4
ld a, $1
- ld [wc2ce], a
+ ld [wSpriteUpdatesEnabled], a
ld a, [VramState]
set 0, a
ld [VramState], a
@@ -568,18 +568,18 @@ IsCGB:: ; 3218
; 321c
-Function321c:: ; 321c
+ApplyTilemap:: ; 321c
ld a, [hCGB]
and a
jr z, .dmg
- ld a, [wc2ce]
+ ld a, [wSpriteUpdatesEnabled]
cp 0
jr z, .dmg
ld a, 1
ld [hBGMapMode], a
- jr LoadDETile
+ jr LoadEDTile
.dmg
; WaitBGMap
@@ -595,8 +595,8 @@ Function3238:: ; 3238
and a
jr z, WaitBGMap
-LoadDETile:: ; 323d
- jr .LoadDETile
+LoadEDTile:: ; 323d
+ jr .LoadEDTile
; 323f
.unreferenced_323f ; 323f
@@ -604,7 +604,7 @@ LoadDETile:: ; 323d
ret
; 3246
-.LoadDETile ; 3246
+.LoadEDTile ; 3246
ld a, [hBGMapMode]
push af
xor a
@@ -748,9 +748,8 @@ ClearPalettes:: ; 3317
; 333e
-ClearSGB:: ; 333e
- ld b, $ff
-
+GetMemSGBLayout:: ; 333e
+ ld b, SCGB_RAM
GetSGBLayout:: ; 3340
; load sgb packets unless dmg
@@ -1173,7 +1172,7 @@ Function3524:: ; 3524
jp SetPalettes
; 352f
-Function352f:: ; 352f
+InitScrollingMenu:: ; 352f
ld a, [wMenuBorderTopCoord]
dec a
ld b, a
@@ -1192,7 +1191,7 @@ Function352f:: ; 352f
jp TextBox
; 354b
-Function354b:: ; 354b
+Function354b:: ; 354b joypad
call DelayFrame
ld a, [hInMenu]
@@ -1214,12 +1213,12 @@ Function354b:: ; 354b
; 3567
-Function3567:: ; 3567
+HandleStoneQueue:: ; 3567
ld a, [hROMBank]
push af
call SwitchToMapScriptHeaderBank
- call Function3574
+ call .WarpAction
pop bc
ld a, b
@@ -1227,39 +1226,39 @@ Function3567:: ; 3567
ret
; 3574
-Function3574:: ; 3574
- ld hl, $0001
+.WarpAction ; 3574
+ ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, de
ld a, [hl]
cp $ff
- jr z, .asm_3597
+ jr z, .nope
ld l, a
push hl
- call Function3599
+ call .IsPersonOnWarp
pop hl
- jr nc, .asm_3597
+ jr nc, .nope
ld d, a
ld e, l
- call Function35de
- jr nc, .asm_3597
+ call .IsObjectInStoneTable
+ jr nc, .nope
call CallMapScript
callba EnableScriptMode
scf
ret
-.asm_3597
+.nope
and a
ret
; 3599
-Function3599:: ; 3599
+.IsPersonOnWarp ; 3599
push de
- ld hl, $0010
+ ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
- ld hl, $0011
+ ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld e, [hl]
@@ -1268,93 +1267,93 @@ Function3599:: ; 3599
ld a, e
sub 4
ld e, a
- call Function35b0
+ call .check_on_warp
pop de
ret
; 35b0
-Function35b0:: ; 35b0
- ld hl, wCurrentCaller + 3
+.check_on_warp ; 35b0
+ ld hl, wCurrMapWarpHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
- ld a, [wCurrentCaller + 2]
+ ld a, [wCurrMapWarpCount]
and a
- jr z, .asm_35d3
+ jr z, .nope2
.loop
push af
ld a, [hl]
cp e
- jr nz, .asm_35c8
+ jr nz, .not_on_warp
inc hl
ld a, [hld]
cp d
- jr nz, .asm_35c8
- jr .asm_35d5
+ jr nz, .not_on_warp
+ jr .found_warp
-.asm_35c8
- ld a, $5
+.not_on_warp
+ ld a, 5
add l
ld l, a
- jr nc, .asm_35cf
+ jr nc, .no_carry
inc h
-.asm_35cf
+.no_carry
pop af
dec a
jr nz, .loop
-.asm_35d3
+.nope2
and a
ret
-.asm_35d5
+.found_warp
pop af
ld d, a
- ld a, [wCurrentCaller + 2]
+ ld a, [wCurrMapWarpCount]
sub d
inc a
scf
ret
; 35de
-Function35de:: ; 35de
+.IsObjectInStoneTable ; 35de
inc e
- ld hl, $0001
+ ld hl, CMDQUEUE_ADDR
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
-.asm_35e6
+.loop2
ld a, [hli]
cp $ff
- jr z, .asm_35fc
+ jr z, .nope3
cp d
- jr nz, .asm_35f7
+ jr nz, .next_inc3
ld a, [hli]
cp e
- jr nz, .asm_35f8
+ jr nz, .next_inc2
ld a, [hli]
ld h, [hl]
ld l, a
- jr .asm_35fe
+ jr .yes
-.asm_35f7
+.next_inc3
inc hl
-.asm_35f8
+.next_inc2
rept 2
inc hl
endr
- jr .asm_35e6
+ jr .loop2
-.asm_35fc
+.nope3
and a
ret
-.asm_35fe
+.yes
scf
ret
; 3600
@@ -1464,30 +1463,32 @@ CheckTrainerBattle:: ; 360d
ld [EngineBuffer2], a
ld a, c
ld [EngineBuffer3], a
- jr Function367e
+ jr LoadTrainer_continue
; 3674
-Function3674:: ; 3674
+TalkToTrainer:: ; 3674
ld a, 1
ld [EngineBuffer2], a
ld a, -1
ld [EngineBuffer3], a
-Function367e:: ; 367e
+LoadTrainer_continue:: ; 367e
call GetMapScriptHeaderBank
ld [EngineBuffer1], a
+
ld a, [hLastTalked]
call GetMapObject
+
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [EngineBuffer1]
call GetFarHalfword
- ld de, wd041
- ld bc, $000d
+ ld de, wTempTrainerHeader
+ ld bc, wTempTrainerHeaderEnd - wTempTrainerHeader
ld a, [EngineBuffer1]
call FarCopyBytes
xor a
- ld [wd04d], a
+ ld [wRunningTrainerBattleScript], a
scf
ret
; 36a5
@@ -1508,19 +1509,19 @@ FacingPlayerDistance:: ; 36ad
; Return carry if the sprite at bc is facing the player,
; and its distance in d.
- ld hl, OBJECT_MAP_X ; x
+ ld hl, OBJECT_NEXT_MAP_X ; x
add hl, bc
ld d, [hl]
- ld hl, OBJECT_MAP_Y ; y
+ ld hl, OBJECT_NEXT_MAP_Y ; y
add hl, bc
ld e, [hl]
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
cp d
jr z, .CheckY
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
cp e
jr z, .CheckX
@@ -1528,7 +1529,7 @@ FacingPlayerDistance:: ; 36ad
ret
.CheckY
- ld a, [PlayerMapY]
+ ld a, [PlayerNextMapY]
sub e
jr z, .NotFacing
jr nc, .Above
@@ -1537,16 +1538,16 @@ FacingPlayerDistance:: ; 36ad
cpl
inc a
ld d, a
- ld e, UP << 2
+ ld e, OW_UP
jr .CheckFacing
.Above
ld d, a
- ld e, DOWN << 2
+ ld e, OW_DOWN
jr .CheckFacing
.CheckX
- ld a, [PlayerMapX]
+ ld a, [PlayerNextMapX]
sub d
jr z, .NotFacing
jr nc, .Left
@@ -1555,12 +1556,12 @@ FacingPlayerDistance:: ; 36ad
cpl
inc a
ld d, a
- ld e, LEFT << 2
+ ld e, OW_LEFT
jr .CheckFacing
.Left
ld d, a
- ld e, RIGHT << 2
+ ld e, OW_RIGHT
.CheckFacing
call GetSpriteDirection
@@ -2016,17 +2017,17 @@ Function3b0c:: ; 3b0c
-Function3b2a:: ; 3b2a
+_InitSpriteAnimStruct:: ; 3b2a
ld [wc3b8], a
ld a, [hROMBank]
push af
- ld a, BANK(Function8cfd6)
+ ld a, BANK(InitSpriteAnimStruct)
rst Bankswitch
ld a, [wc3b8]
- call Function8cfd6
+ call InitSpriteAnimStruct
pop af
rst Bankswitch