diff options
Diffstat (limited to 'home/tilemap.asm')
-rw-r--r-- | home/tilemap.asm | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/home/tilemap.asm b/home/tilemap.asm index 711118ae0..b8dfb7697 100644 --- a/home/tilemap.asm +++ b/home/tilemap.asm @@ -3,36 +3,36 @@ ClearBGPalettes:: WaitBGMap:: ; Tell VBlank to update BG Map ld a, 1 ; BG Map 0 tiles - ld [hBGMapMode], a + ldh [hBGMapMode], a ; Wait for it to do its magic ld c, 4 call DelayFrames ret WaitBGMap2:: - ld a, [hCGB] + ldh a, [hCGB] and a jr z, .bg0 ld a, 2 - ld [hBGMapMode], a + ldh [hBGMapMode], a ld c, 4 call DelayFrames .bg0 ld a, 1 - ld [hBGMapMode], a + ldh [hBGMapMode], a ld c, 4 call DelayFrames ret IsCGB:: - ld a, [hCGB] + ldh a, [hCGB] and a ret ApplyTilemap:: - ld a, [hCGB] + ldh a, [hCGB] and a jr z, .dmg @@ -41,19 +41,19 @@ ApplyTilemap:: jr z, .dmg ld a, 1 - ld [hBGMapMode], a + ldh [hBGMapMode], a jr CopyTilemapAtOnce .dmg ; WaitBGMap ld a, 1 - ld [hBGMapMode], a + ldh [hBGMapMode], a ld c, 4 call DelayFrames ret CGBOnly_CopyTilemapAtOnce:: - ld a, [hCGB] + ldh a, [hCGB] and a jr z, WaitBGMap @@ -65,52 +65,52 @@ CopyTilemapAtOnce:: ret .CopyTilemapAtOnce: - ld a, [hBGMapMode] + ldh a, [hBGMapMode] push af xor a - ld [hBGMapMode], a + ldh [hBGMapMode], a - ld a, [hMapAnims] + ldh a, [hMapAnims] push af xor a - ld [hMapAnims], a + ldh [hMapAnims], a .wait - ld a, [rLY] + ldh a, [rLY] cp $7f jr c, .wait di ld a, BANK(vTiles3) - ld [rVBK], a + ldh [rVBK], a hlcoord 0, 0, wAttrMap call .StackPointerMagic ld a, BANK(vTiles0) - ld [rVBK], a + ldh [rVBK], a hlcoord 0, 0 call .StackPointerMagic .wait2 - ld a, [rLY] + ldh a, [rLY] cp $7f jr c, .wait2 ei pop af - ld [hMapAnims], a + ldh [hMapAnims], a pop af - ld [hBGMapMode], a + ldh [hBGMapMode], a ret .StackPointerMagic: ; Copy all tiles to vBGMap ld [hSPBuffer], sp ld sp, hl - ld a, [hBGMapAddress + 1] + ldh a, [hBGMapAddress + 1] ld h, a ld l, 0 ld a, SCREEN_HEIGHT - ld [hTilesPerCycle], a + ldh [hTilesPerCycle], a ld b, 1 << 1 ; not in v/hblank ld c, LOW(rSTAT) @@ -131,14 +131,14 @@ endr ld de, BG_MAP_WIDTH - SCREEN_WIDTH add hl, de - ld a, [hTilesPerCycle] + ldh a, [hTilesPerCycle] dec a - ld [hTilesPerCycle], a + ldh [hTilesPerCycle], a jr nz, .loop - ld a, [hSPBuffer] + ldh a, [hSPBuffer] ld l, a - ld a, [hSPBuffer + 1] + ldh a, [hSPBuffer + 1] ld h, a ld sp, hl ret @@ -146,14 +146,14 @@ endr SetPalettes:: ; Inits the Palettes ; depending on the system the monochromes palettes or color palettes - ld a, [hCGB] + ldh a, [hCGB] and a jr nz, .SetPalettesForGameBoyColor ld a, %11100100 - ld [rBGP], a + ldh [rBGP], a ld a, %11010000 - ld [rOBP0], a - ld [rOBP1], a + ldh [rOBP0], a + ldh [rOBP1], a ret .SetPalettesForGameBoyColor: @@ -169,23 +169,23 @@ ClearPalettes:: ; Make all palettes white ; CGB: make all the palette colors white - ld a, [hCGB] + ldh a, [hCGB] and a jr nz, .cgb ; DMG: just change palettes to 0 (white) xor a - ld [rBGP], a - ld [rOBP0], a - ld [rOBP1], a + ldh [rBGP], a + ldh [rOBP0], a + ldh [rOBP1], a ret .cgb - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wBGPals2) - ld [rSVBK], a + ldh [rSVBK], a ; Fill wBGPals2 and wOBPals2 with $ffff (white) ld hl, wBGPals2 @@ -194,11 +194,11 @@ ClearPalettes:: call ByteFill pop af - ld [rSVBK], a + ldh [rSVBK], a ; Request palette update ld a, 1 - ld [hCGBPalUpdate], a + ldh [hCGBPalUpdate], a ret GetMemSGBLayout:: @@ -206,11 +206,11 @@ GetMemSGBLayout:: GetSGBLayout:: ; load sgb packets unless dmg - ld a, [hCGB] + ldh a, [hCGB] and a jr nz, .sgb - ld a, [hSGB] + ldh a, [hSGB] and a ret z |