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-rw-r--r--macros/base_stats.asm67
-rw-r--r--macros/charmap.asm372
-rw-r--r--macros/code.asm9
-rw-r--r--macros/color.asm10
-rw-r--r--macros/data.asm16
-rw-r--r--macros/enum.asm9
-rw-r--r--macros/predef.asm5
-rw-r--r--macros/scripts/battle_commands.asm2
-rw-r--r--macros/scripts/events.asm15
-rw-r--r--macros/scripts/maps.asm33
-rw-r--r--macros/scripts/text.asm37
-rwxr-xr-xmacros/tilesets.asm15
-rwxr-xr-xmacros/wram.asm27
13 files changed, 106 insertions, 511 deletions
diff --git a/macros/base_stats.asm b/macros/base_stats.asm
deleted file mode 100644
index 1a2ce8529..000000000
--- a/macros/base_stats.asm
+++ /dev/null
@@ -1,67 +0,0 @@
-; Used in data/pokemon/base_stats/*.asm
-
-define: MACRO
-if !DEF(\1)
-\1 EQUS \2
-endc
-ENDM
-
-const_value = 0
-
-add_tm: MACRO
-if !DEF(TM01)
-TM01 = const_value
- enum_start 1
-endc
- define _\@_1, "TM_\1"
- const _\@_1
- enum \1_TMNUM
-ENDM
-
-add_hm: MACRO
-if !DEF(HM01)
-HM01 = const_value
-endc
- define _\@_1, "HM_\1"
- const _\@_1
- enum \1_TMNUM
-ENDM
-
-add_mt: MACRO
- enum \1_TMNUM
-ENDM
-
-; N TMs/HMs need (N+7)/8 bytes for their bit flags.
-; The rgbasm integers tms1, tms2, tms3 each hold 3 bytes, or 24 bits.
-tmhm: MACRO
-tms1 = 0
-tms2 = 0
-tms3 = 0
-rept _NARG
- if DEF(\1_TMNUM)
- if \1_TMNUM < 24 + 1
-tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
- elif \1_TMNUM < 48 + 1
-tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
- else
-tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
- endc
- else
- fail "\1 is not a TM, HM, or move tutor move"
- endc
- shift
-endr
-
-rept 3
- db tms1 & $ff
-tms1 = tms1 >> 8
-endr
-rept 3
- db tms2 & $ff
-tms2 = tms2 >> 8
-endr
-rept 2
- db tms3 & $ff
-tms3 = tms3 >> 8
-endr
-ENDM
diff --git a/macros/charmap.asm b/macros/charmap.asm
deleted file mode 100644
index fd2d371fd..000000000
--- a/macros/charmap.asm
+++ /dev/null
@@ -1,372 +0,0 @@
-; Control characters
- charmap "<START>", $00
- charmap "<PLAY_G>", $14 ; gendered PlayerName; same as "<PLAYER>" in English
- charmap "<DAY>", $15
- charmap "¯", $1f ; soft linebreak
- charmap "<LNBRK>", $22
- charmap "<KOUGEKI>", $23 ; "こうげき"
- charmap "<POKE>", $24 ; "<PO><KE>"
- charmap "%", $25
- charmap "<RED>", $38 ; RedsName
- charmap "<GREEN>", $39 ; GreensName
- charmap "<ENEMY>", $3f
- charmap "<MOM>", $49 ; MomsName
- charmap "<PKMN>", $4a ; "<PK><MN>"
- charmap "<NEXT>", $4e
- charmap "<LINE>", $4f
-
- charmap "@", $50 ; string terminator
- charmap "<PARA>", $51
- charmap "<PLAYER>", $52 ; PlayerName
- charmap "<RIVAL>", $53
- charmap "#", $54 ; "POKé"
- charmap "<CONT>", $55
- charmap "<......>", $56 ; "……"
- charmap "<DONE>", $57
- charmap "<PROMPT>", $58
- charmap "<TARGET>", $59
- charmap "<USER>", $5a
- charmap "<PC>", $5b ; "PC"
- charmap "<TM>", $5c ; "TM"
- charmap "<TRNER>", $5d ; "TRAINER"
- charmap "<ROCKET>", $5e ; "ROCKET"
- charmap "<DEXEND>", $5f
-
-; Actual characters (from gfx/font/font_extra.png)
-
- charmap "<BOLD_A>", $60 ; unused
- charmap "<BOLD_B>", $61 ; unused
- charmap "<BOLD_C>", $62 ; unused
- charmap "<BOLD_D>", $63 ; unused
- charmap "<BOLD_E>", $64 ; unused
- charmap "<BOLD_F>", $65 ; unused
- charmap "<BOLD_G>", $66 ; unused
- charmap "<BOLD_H>", $67 ; unused
- charmap "<BOLD_I>", $68 ; unused
- charmap "<BOLD_V>", $69
- charmap "<BOLD_S>", $6a
- charmap "<BOLD_L>", $6b ; unused
- charmap "<BOLD_M>", $6c ; unused
- charmap "<COLON>", $6d ; colon with tinier dots than ":"
- charmap "ぃ", $6e ; hiragana small i, unused
- charmap "ぅ", $6f ; hiragana small u, unused
- charmap "<PO>", $70
- charmap "<KE>", $71
- charmap "<``>", $72 ; opening quote
- charmap "<''>", $73 ; closing quote
- charmap "·", $74 ; middle dot, unused
- charmap "…", $75 ; ellipsis
- charmap "ぁ", $76 ; hiragana small a, unused
- charmap "ぇ", $77 ; hiragana small e, unused
- charmap "ぉ", $78 ; hiragana small o, unused
-
- charmap "┌", $79
- charmap "─", $7a
- charmap "┐", $7b
- charmap "│", $7c
- charmap "└", $7d
- charmap "┘", $7e
- charmap " ", $7f
-
-; Actual characters (from gfx/font/font_battle_extra.png)
-
- charmap "<LV>", $6e
-
- charmap "<ど>", $70 ; hiragana small do, unused
- charmap "◀", $71
- charmap "『", $72 ; Japanese opening quote, unused
- charmap "<ID>", $73
- charmap "№", $74
-
-; Actual characters (from other graphics files)
-
- charmap "|", $31 ; from gfx/stats/stats_tiles
-
- charmap "<SHINY>", $3f ; gfx/stats/shiny
-
- charmap "<BLACK>", $60 ; from gfx/mobile/phone_tiles.2bpp
- charmap "▲", $61 ; gfx/font/up_arrow.png
- charmap "<PHONE>", $62 ; gfx/font/overworld_phone_icon.2bpp
- charmap "_", $62 ; from gfx/battle/hp_exp_bar_border.1bpp
-
- charmap "′", $6e ; gfx/font/feet_inches.png
- charmap "″", $6f ; gfx/font/feet_inches.png
-
-; Actual characters (from gfx/font/font.png)
-
- charmap "A", $80
- charmap "B", $81
- charmap "C", $82
- charmap "D", $83
- charmap "E", $84
- charmap "F", $85
- charmap "G", $86
- charmap "H", $87
- charmap "I", $88
- charmap "J", $89
- charmap "K", $8a
- charmap "L", $8b
- charmap "M", $8c
- charmap "N", $8d
- charmap "O", $8e
- charmap "P", $8f
- charmap "Q", $90
- charmap "R", $91
- charmap "S", $92
- charmap "T", $93
- charmap "U", $94
- charmap "V", $95
- charmap "W", $96
- charmap "X", $97
- charmap "Y", $98
- charmap "Z", $99
-
- charmap "(", $9a
- charmap ")", $9b
- charmap ":", $9c
- charmap ";", $9d
- charmap "[", $9e
- charmap "]", $9f
-
- charmap "a", $a0
- charmap "b", $a1
- charmap "c", $a2
- charmap "d", $a3
- charmap "e", $a4
- charmap "f", $a5
- charmap "g", $a6
- charmap "h", $a7
- charmap "i", $a8
- charmap "j", $a9
- charmap "k", $aa
- charmap "l", $ab
- charmap "m", $ac
- charmap "n", $ad
- charmap "o", $ae
- charmap "p", $af
- charmap "q", $b0
- charmap "r", $b1
- charmap "s", $b2
- charmap "t", $b3
- charmap "u", $b4
- charmap "v", $b5
- charmap "w", $b6
- charmap "x", $b7
- charmap "y", $b8
- charmap "z", $b9
-
- charmap "Ä", $c0
- charmap "Ö", $c1
- charmap "Ü", $c2
- charmap "ä", $c3
- charmap "ö", $c4
- charmap "ü", $c5
-
- charmap "'d", $d0
- charmap "'l", $d1
- charmap "'m", $d2
- charmap "'r", $d3
- charmap "'s", $d4
- charmap "'t", $d5
- charmap "'v", $d6
-
- charmap "←", $df
- charmap "'", $e0
- charmap "<PK>", $e1
- charmap "<MN>", $e2
- charmap "-", $e3
-
- charmap "?", $e6
- charmap "!", $e7
- charmap ".", $e8
- charmap "&", $e9
-
- charmap "é", $ea
- charmap "→", $eb
- charmap "▷", $ec
- charmap "▶", $ed
- charmap "▼", $ee
- charmap "♂", $ef
- charmap "¥", $f0
- charmap "×", $f1
- charmap "<DOT>", $f2 ; same as "." in English
- charmap "/", $f3
- charmap ",", $f4
- charmap "♀", $f5
-
- charmap "0", $f6
- charmap "1", $f7
- charmap "2", $f8
- charmap "3", $f9
- charmap "4", $fa
- charmap "5", $fb
- charmap "6", $fc
- charmap "7", $fd
- charmap "8", $fe
- charmap "9", $ff
-
-; Japanese kana, for those bits of text that were not translated to English
-
- charmap "ガ", $5
- charmap "ギ", $6
- charmap "グ", $7
- charmap "ゲ", $8
- charmap "ゴ", $9
- charmap "ザ", $a
- charmap "ジ", $b
- charmap "ズ", $c
- charmap "ゼ", $d
- charmap "ゾ", $e
- charmap "ダ", $f
- charmap "ヂ", $10
- charmap "ヅ", $11
- charmap "デ", $12
- charmap "ド", $13
-
- charmap "バ", $19
- charmap "ビ", $1a
- charmap "ブ", $1b
- charmap "ボ", $1c
-; charmap "ベ", $1d
-
- charmap "が", $26
- charmap "ぎ", $27
- charmap "ぐ", $28
- charmap "げ", $29
- charmap "ご", $2a
- charmap "ざ", $2b
- charmap "じ", $2c
- charmap "ず", $2d
- charmap "ぜ", $2e
- charmap "ぞ", $2f
- charmap "だ", $30
- charmap "ぢ", $31
- charmap "づ", $32
- charmap "で", $33
- charmap "ど", $34
-
- charmap "ば", $3a
- charmap "び", $3b
- charmap "ぶ", $3c
- charmap "べ", $3d
- charmap "ぼ", $3e
-
- charmap "パ", $40
- charmap "ピ", $41
- charmap "プ", $42
- charmap "ポ", $43
- charmap "ぱ", $44
- charmap "ぴ", $45
- charmap "ぷ", $46
- charmap "ぺ", $47
- charmap "ぽ", $48
-
- charmap "ア", $80
- charmap "イ", $81
- charmap "ウ", $82
- charmap "エ", $83
- charmap "ォ", $84
- charmap "カ", $85
- charmap "キ", $86
- charmap "ク", $87
- charmap "ケ", $88
- charmap "コ", $89
- charmap "サ", $8a
- charmap "シ", $8b
- charmap "ス", $8c
- charmap "セ", $8d
- charmap "ソ", $8e
- charmap "タ", $8f
- charmap "チ", $90
- charmap "ツ", $91
- charmap "テ", $92
- charmap "ト", $93
- charmap "ナ", $94
- charmap "ニ", $95
- charmap "ヌ", $96
- charmap "ネ", $97
- charmap "ノ", $98
- charmap "ハ", $99
- charmap "ヒ", $9a
- charmap "フ", $9b
- charmap "ホ", $9c
- charmap "マ", $9d
- charmap "ミ", $9e
- charmap "ム", $9f
- charmap "メ", $a0
- charmap "モ", $a1
- charmap "ヤ", $a2
- charmap "ユ", $a3
- charmap "ヨ", $a4
- charmap "ラ", $a5
- charmap "ル", $a6
- charmap "レ", $a7
- charmap "ロ", $a8
- charmap "ワ", $a9
- charmap "ヲ", $aa
- charmap "ン", $ab
- charmap "ッ", $ac
- charmap "ャ", $ad
- charmap "ュ", $ae
- charmap "ョ", $af
- charmap "ィ", $b0
-
- charmap "あ", $b1
- charmap "い", $b2
- charmap "う", $b3
- charmap "え", $b4
- charmap "お", $b5
-
- charmap "か", $b6
- charmap "き", $b7
- charmap "く", $b8
- charmap "け", $b9
- charmap "こ", $ba
- charmap "さ", $bb
- charmap "し", $bc
- charmap "す", $bd
- charmap "せ", $be
- charmap "そ", $bf
- charmap "た", $c0
- charmap "ち", $c1
- charmap "つ", $c2
- charmap "て", $c3
- charmap "と", $c4
- charmap "な", $c5
- charmap "に", $c6
- charmap "ぬ", $c7
- charmap "ね", $c8
- charmap "の", $c9
- charmap "は", $ca
- charmap "ひ", $cb
- charmap "ふ", $cc
- charmap "へ", $cd
- charmap "ほ", $ce
-
- charmap "ま", $cf
- charmap "み", $d0
- charmap "む", $d1
- charmap "め", $d2
- charmap "も", $d3
- charmap "や", $d4
- charmap "ゆ", $d5
- charmap "よ", $d6
- charmap "ら", $d7
- charmap "り", $d8
- charmap "る", $d9
- charmap "れ", $da
- charmap "ろ", $db
- charmap "わ", $dc
- charmap "を", $dd
- charmap "ん", $de
- charmap "っ", $df
- charmap "ゃ", $e0
- charmap "ゅ", $e1
- charmap "ょ", $e2
-
- charmap "ー", $e3
-
- charmap "゚", $e4
- charmap "゙", $e5
-
- charmap "ァ", $e9
diff --git a/macros/code.asm b/macros/code.asm
index 5ec214d50..799c27d45 100644
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -35,10 +35,9 @@ jumptable: MACRO
jp hl
ENDM
-; Many mobile functions were dummied out in localization.
-mobile EQUS "ret"
-
maskbits: MACRO
+; masks just enough bits to cover the argument
+; e.g. "maskbits 26" becomes "and %00011111" (since 26 - 1 = %00011001)
; example usage in rejection sampling:
; .loop
; call Random
@@ -47,8 +46,8 @@ maskbits: MACRO
; jr nc, .loop
x = 1
rept 8
-if \1 > x
-x = (x + 1) * 2 +- 1
+if x + 1 < (\1)
+x = x << 1 | 1
endc
endr
and x
diff --git a/macros/color.asm b/macros/color.asm
index 35d69fe6f..5ebaae218 100644
--- a/macros/color.asm
+++ b/macros/color.asm
@@ -1,15 +1,15 @@
RGB: MACRO
rept _NARG / 3
- dw ((\3) << 10) + ((\2) << 5) + (\1)
+ dw palred (\1) + palgreen (\2) + palblue (\3)
shift
shift
shift
endr
ENDM
+palred EQUS "(1 << 0) *"
+palgreen EQUS "(1 << 5) *"
+palblue EQUS "(1 << 10) *"
+
palettes EQUS "* 8"
palette EQUS "+ 8 *"
-
-palred EQUS "$0001 *"
-palgreen EQUS "$0020 *"
-palblue EQUS "$0400 *"
diff --git a/macros/data.asm b/macros/data.asm
index 55f41a204..8345a2523 100644
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -85,20 +85,24 @@ ENDM
dbpixel: MACRO
if _NARG >= 4
+; x tile, x pxl, y tile, y pxl
db \1 * 8 + \3, \2 * 8 + \4
else
+; x, y
db \1 * 8, \2 * 8
endc
ENDM
dsprite: MACRO
-; conditional segment is there because not every instance of
-; this macro is directly OAM
-if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
- db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & PALETTE_MASK)
-else
+; y tile, y pxl, x tile, x pxl, vtile offset, flags, attributes
db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
-endc
+ENDM
+
+
+menu_coords: MACRO
+; x1, y1, x2, y2
+ db \2, \1 ; start coords
+ db \4, \3 ; end coords
ENDM
diff --git a/macros/enum.asm b/macros/enum.asm
index 0c1d4a064..c1321a636 100644
--- a/macros/enum.asm
+++ b/macros/enum.asm
@@ -38,3 +38,12 @@ shift_const: MACRO
\1 EQU (1 << const_value)
const_value = const_value + 1
ENDM
+
+
+; Enumerate strings
+
+define: MACRO
+if !DEF(\1)
+\1 EQUS \2
+endc
+ENDM
diff --git a/macros/predef.asm b/macros/predef.asm
index 139e3bf3a..7850350a7 100644
--- a/macros/predef.asm
+++ b/macros/predef.asm
@@ -1,8 +1,3 @@
-add_predef: MACRO
-\1Predef::
- dab \1
-ENDM
-
predef_id: MACRO
; Some functions load the predef id
; without immediately calling Predef.
diff --git a/macros/scripts/battle_commands.asm b/macros/scripts/battle_commands.asm
index 5933740f0..4ae8dbaf4 100644
--- a/macros/scripts/battle_commands.asm
+++ b/macros/scripts/battle_commands.asm
@@ -3,7 +3,7 @@ command: MACRO
\1 EQUS "db \1_command"
ENDM
-; BattleCommandPointers indexes (see data/battle_command_pointers.asm)
+; BattleCommandPointers indexes (see data/battle/effect_command_pointers.asm)
enum_start 1
command checkturn ; 01
command checkobedience ; 02
diff --git a/macros/scripts/events.asm b/macros/scripts/events.asm
index 694a7cd12..9bca1c004 100644
--- a/macros/scripts/events.asm
+++ b/macros/scripts/events.asm
@@ -101,11 +101,6 @@ special: MACRO
dw (\1Special - SpecialsPointers) / 3
ENDM
-add_special: MACRO
-\1Special::
- dba \1
-ENDM
-
enum ptcallasm_command ; $10
ptcallasm: MACRO
db ptcallasm_command
@@ -424,9 +419,9 @@ readcoins: MACRO
db \1 ; memory
ENDM
- enum RAM2MEM_command ; $3f
-RAM2MEM: MACRO
- db RAM2MEM_command
+ enum vartomem_command ; $3f
+vartomem: MACRO
+ db vartomem_command
db \1 ; memory
ENDM
@@ -483,7 +478,11 @@ ENDM
enum refreshscreen_command ; $48
refreshscreen: MACRO
db refreshscreen_command
+if _NARG == 1
db \1 ; dummy
+else
+ db 0
+endc
ENDM
enum closetext_command ; $49
diff --git a/macros/scripts/maps.asm b/macros/scripts/maps.asm
index e9703531d..31a1f16d9 100644
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -9,6 +9,12 @@ scene_script: MACRO
dw \1, 0
ENDM
+callback: MACRO
+;\1: type: a MAPCALLBACK_* constant
+;\2: script pointer
+ dbw \1, \2
+ENDM
+
warp_def: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
@@ -23,9 +29,10 @@ coord_event: MACRO
;\2: y: top to bottom, starts at 0
;\3: scene id: controlled by setscene/setmapscene
;\4: script pointer
- db \3, \2, \1, $0
+ db \3, \2, \1
+ db 0 ; filler
dw \4
- db $0, $0
+ db 0, 0 ; filler
ENDM
bg_event: MACRO
@@ -91,6 +98,12 @@ else
endc
ENDM
+hiddenitem: MACRO
+;\1: flag: an EVENT_* constant
+;\2: item: from constants/item_constants.asm
+ dwb \1, \2
+ENDM
+
elevfloor: MACRO
;\1: floor: a FLOOR_* constant
;\2: warp destination: starts at 1
@@ -99,10 +112,22 @@ elevfloor: MACRO
map \3
ENDM
+conditional_event: MACRO
+;\1: flag: an EVENT_* constant
+;\2: script pointer
+ dw \1, \2
+ENDM
+
+cmdqueue: MACRO
+;\1: type: a CMDQUEUE_* constant
+;\2: data pointer
+ dbw \1, \2
+ dw 0 ; filler
+ENDM
+
stonetable: MACRO
;\1: warp id
;\2: object_event id
;\3: script pointer
- db \1, \2
- dw \3
+ dbbw \1, \2, \3
ENDM
diff --git a/macros/scripts/text.asm b/macros/scripts/text.asm
index f22f83551..bff18c7ea 100644
--- a/macros/scripts/text.asm
+++ b/macros/scripts/text.asm
@@ -1,4 +1,4 @@
-text EQUS "db \"<START>\"," ; Start writing text.
+text EQUS "db TX_START," ; Start writing text.
next EQUS "db \"<NEXT>\"," ; Move a line down.
line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
page EQUS "db \"@\"," ; Start a new Pokédex page.
@@ -8,7 +8,12 @@ done EQUS "db \"<DONE>\"" ; End a text box.
prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
- enum_start $01
+ enum_start
+
+ enum TX_START ; $00
+text_start: MACRO
+ db TX_START
+ENDM
enum TX_RAM ; $01
text_from_ram: MACRO
@@ -68,9 +73,9 @@ interpret_data: MACRO
db TX_EXIT
ENDM
- enum TX_SOUND_0B ; $0b
+ enum TX_SOUND_DEX_FANFARE_50_79 ; $0b
sound_dex_fanfare_50_79: MACRO
- db TX_SOUND_0B
+ db TX_SOUND_DEX_FANFARE_50_79
ENDM
enum TX_DOTS ; $0c
@@ -84,34 +89,34 @@ link_wait_button: MACRO
db TX_LINK_WAIT_BUTTON
ENDM
- enum TX_SOUND_0E ; $0e
+ enum TX_SOUND_DEX_FANFARE_20_49 ; $0e
sound_dex_fanfare_20_49: MACRO
- db TX_SOUND_0E
+ db TX_SOUND_DEX_FANFARE_20_49
ENDM
- enum TX_SOUND_0F ; $0f
+ enum TX_SOUND_ITEM ; $0f
sound_item: MACRO
- db TX_SOUND_0F
+ db TX_SOUND_ITEM
ENDM
- enum TX_SOUND_10 ; $10
+ enum TX_SOUND_CAUGHT_MON ; $10
sound_caught_mon: MACRO
- db TX_SOUND_10
+ db TX_SOUND_CAUGHT_MON
ENDM
- enum TX_SOUND_11 ; $11
+ enum TX_SOUND_DEX_FANFARE_80_109 ; $11
sound_dex_fanfare_80_109: MACRO
- db TX_SOUND_11
+ db TX_SOUND_DEX_FANFARE_80_109
ENDM
- enum TX_SOUND_12 ; $12
+ enum TX_SOUND_FANFARE ; $12
sound_fanfare: MACRO
- db TX_SOUND_12
+ db TX_SOUND_FANFARE
ENDM
- enum TX_SOUND_13 ; $13
+ enum TX_SOUND_SLOT_MACHINE_START ; $13
sound_slot_machine_start: MACRO
- db TX_SOUND_13
+ db TX_SOUND_SLOT_MACHINE_START
ENDM
enum TX_STRINGBUFFER ; $14
diff --git a/macros/tilesets.asm b/macros/tilesets.asm
deleted file mode 100755
index 4aeb38dc5..000000000
--- a/macros/tilesets.asm
+++ /dev/null
@@ -1,15 +0,0 @@
-; Used in tilesets/*.asm
-
-tilepal: MACRO
-; vram bank, pals
-x = \1 << OAM_TILE_BANK
-rept (_NARG +- 1) / 2
- dn (x | PAL_BG_\3), (x | PAL_BG_\2)
- shift
- shift
-endr
-ENDM
-
-tilecoll: MACRO
- db COLL_\1, COLL_\2, COLL_\3, COLL_\4
-ENDM
diff --git a/macros/wram.asm b/macros/wram.asm
index d30114fc8..47138e40c 100755
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -110,7 +110,7 @@ box: MACRO
\1Mon1:: box_struct \1Mon1
\1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX +- 1)
\1MonOT:: ds NAME_LENGTH * MONS_PER_BOX
-\1MonNicknames:: ds PKMN_NAME_LENGTH * MONS_PER_BOX
+\1MonNicknames:: ds MON_NAME_LENGTH * MONS_PER_BOX
\1MonNicknamesEnd::
\1End:: ds 2 ; padding
ENDM
@@ -179,13 +179,13 @@ battle_tower_struct: MACRO
\1Name:: ds NAME_LENGTH +- 1
\1TrainerClass:: ds 1
\1Pkmn1:: party_struct \1Pkmn1
-\1Pkmn1Name:: ds PKMN_NAME_LENGTH
+\1Pkmn1Name:: ds MON_NAME_LENGTH
\1Pkmn1NameEnd::
\1Pkmn2:: party_struct \1Pkmn2
-\1Pkmn2Name:: ds PKMN_NAME_LENGTH
+\1Pkmn2Name:: ds MON_NAME_LENGTH
\1Pkmn2NameEnd::
\1Pkmn3:: party_struct \1Pkmn3
-\1Pkmn3Name:: ds PKMN_NAME_LENGTH
+\1Pkmn3Name:: ds MON_NAME_LENGTH
\1Pkmn3NameEnd::
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
@@ -222,7 +222,7 @@ hof_mon: MACRO
\1ID:: dw
\1DVs:: dw
\1Level:: db
-\1Nickname:: ds PKMN_NAME_LENGTH +- 1
+\1Nickname:: ds MON_NAME_LENGTH +- 1
\1End::
ENDM
@@ -247,8 +247,8 @@ ENDM
trademon: MACRO
\1Species:: db ; wc6d0 | wc702
-\1SpeciesName:: ds PKMN_NAME_LENGTH ; wc6d1 | wc703
-\1Nickname:: ds PKMN_NAME_LENGTH ; wc6dc | wc70e
+\1SpeciesName:: ds MON_NAME_LENGTH ; wc6d1 | wc703
+\1Nickname:: ds MON_NAME_LENGTH ; wc6dc | wc70e
\1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719
\1OTName:: ds NAME_LENGTH ; wc6f2 | wc724
\1DVs:: dw ; wc6fd | wc72f
@@ -339,6 +339,19 @@ map_object: MACRO
ds 2
ENDM
+sprite_oam_struct: MACRO
+\1YCoord:: db
+\1XCoord:: db
+\1TileID:: db
+\1Attributes:: db
+; bit 7: priority
+; bit 6: y flip
+; bit 5: x flip
+; bit 4: pal # (non-cgb)
+; bit 3: vram bank (cgb only)
+; bit 2-0: pal # (cgb only)
+ENDM
+
sprite_anim_struct: MACRO
\1Index:: db
\1FramesetID:: db