diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 158 |
1 files changed, 155 insertions, 3 deletions
@@ -1,5 +1,40 @@ SECTION "bank0",HOME -INCBIN "baserom.gbc",$0,$4000 +INCBIN "baserom.gbc",$0,$304d + +GetFarByte: ; 0x304d +; retrieve a single byte from a:hl, and return it in a. + ; bankswitch to new bank + ld [$ff00+$8b], a + ld a, [$ff00+$9d] + push af + ld a, [$ff00+$8b] + rst $10 + + ; get byte from new bank + ld a, [hl] + ld [$ff00+$8b], a + + ; bankswitch to previous bank + pop af + rst $10 + + ; return retrieved value in a + ld a, [$ff00+$8b] + ret + +INCBIN "baserom.gbc",$305d,$30fe-$305d + +AddNTimes ; 0x30fe + and a + ret z +.loop + add hl, bc + dec a + jr nz, .loop + ret +; 0x3105 + +INCBIN "baserom.gbc",$3105,$4000-$3105 SECTION "bank1",DATA,BANK[$1] INCBIN "baserom.gbc",$4000,$4000 SECTION "bank2",DATA,BANK[$2] @@ -156,7 +191,7 @@ SpecialsPointers: ; 0xc029 dbw $13,$70bc dbw $22,$6f6b dbw $22,$6fd4 - dbw $22,$7170 + dbw BANK(SpecialDratini),SpecialDratini dbw $04,$5485 dbw $12,$66e8 dbw $12,$6711 @@ -3135,6 +3170,7 @@ Moves: ; 0x41afb ; characteristics of each move ; animation, effect, power, type, accuracy, PP, XXX something else db POUND,$00,40,NORMAL,$ff,35,$00 +Move1: db KARATE_CHOP,$00,50,FIGHTING,$ff,25,$00 db DOUBLESLAP,$1d,15,NORMAL,$d8,10,$00 db COMET_PUNCH,$1d,18,NORMAL,$d8,15,$00 @@ -3681,8 +3717,124 @@ SECTION "bank20",DATA,BANK[$20] INCBIN "baserom.gbc",$80000,$4000 SECTION "bank21",DATA,BANK[$21] INCBIN "baserom.gbc",$84000,$4000 + SECTION "bank22",DATA,BANK[$22] -INCBIN "baserom.gbc",$88000,$4000 +INCBIN "baserom.gbc",$88000,$3170 + +SpecialDratini: ; 0x8b170 +; if $c2dd is 0 or 1, change the moveset of the last Dratini in the party. +; 0: give it a special moveset with Extremespeed. +; 1: give it the normal moveset of a level 15 Dratini. + + ld a, [$c2dd] + cp $2 + ret nc + ld bc, TeamCount + ld a, [bc] + ld hl, 0 + call GetNthTeamMon + ld a, [bc] + ld c, a + ld de, TeamMon2 - TeamMon1 +.CheckForDratini +; start at the end of the party and search backwards for a Dratini + ld a, [hl] + cp DRATINI + jr z, .GiveMoveset + ld a, l + sub e + ld l, a + ld a, h + sbc d + ld h, a + dec c + jr nz, .CheckForDratini + ret + +.GiveMoveset + push hl + ld a, [$c2dd] + ld hl, .Movesets + ld bc, .Moveset1 - .Moveset0 + call AddNTimes + + ; get address of mon's first move + pop de + inc de + inc de + +.GiveMoves + ld a, [hl] + and a ; is the move 00? + ret z ; if so, we're done here + + push hl + push de + ld [de], a ; give the Pokémon the new move + + ; get the PP of the new move + dec a + ld hl, Moves + 5 + ld bc, Move1 - Moves + call AddNTimes + ld a, BANK(Moves) + call GetFarByte + + ; get the address of the move's PP and update the PP + ld hl, TeamMon1PP - TeamMon1Moves + add hl, de + ld [hl], a + + pop de + pop hl + inc de + inc hl + jr .GiveMoves + +.Movesets +.Moveset0 +; Dratini does not normally learn Extremespeed. This is a special gift. + db WRAP + db THUNDER_WAVE + db TWISTER + db EXTREMESPEED + db 0 +.Moveset1 +; This is the normal moveset of a level 15 Dratini + db WRAP + db LEER + db THUNDER_WAVE + db TWISTER + db 0 + + +GetNthTeamMon: ; 0x8b1ce +; inputs: +; hl must be set to 0 before calling this function. +; a must be set to the number of Pokémon in the party. + +; outputs: +; returns the address of the last Pokémon in the party in hl. +; sets carry if a is 0. + + ld de, TeamMon1 + add hl, de + and a + jr z, .EmptyParty + dec a + ret z + ld de, TeamMon2 - TeamMon1 +.loop + add hl, de + dec a + jr nz, .loop + ret +.EmptyParty + scf + ret + +INCBIN "baserom.gbc",$8b1e1,$8c000-$8b1e1 + SECTION "bank23",DATA,BANK[$23] INCBIN "baserom.gbc",$8C000,$4000 SECTION "bank24",DATA,BANK[$24] |