summaryrefslogtreecommitdiff
path: root/main.asm
diff options
context:
space:
mode:
Diffstat (limited to 'main.asm')
-rw-r--r--main.asm196
1 files changed, 190 insertions, 6 deletions
diff --git a/main.asm b/main.asm
index 10c1a3c8d..9395ce34a 100644
--- a/main.asm
+++ b/main.asm
@@ -4,7 +4,7 @@ SECTION "rst0",HOME[$0]
jp Start
SECTION "rst8",HOME[$8] ; FarCall
- jp $2d63
+ jp FarJpHl
SECTION "rst10",HOME[$10] ; Bankswitch
ld [$ff9d], a
@@ -2355,7 +2355,43 @@ GetWorldMapLocation: ; 0x2caf
ret
; 0x2cbd
-INCBIN "baserom.gbc",$2cbd,$2d83-$2cbd
+INCBIN "baserom.gbc",$2cbd,$2d63-$2cbd
+
+FarJpHl: ; 2d63
+; Jump to a:hl.
+; Preserves all registers besides a.
+
+; Switch to the new bank.
+ ld [$ff8b], a
+ ld a, [$ff9d]
+ push af
+ ld a, [$ff8b]
+ rst Bankswitch
+
+ call .hl
+
+; We want to retain the contents of f.
+; To do this, we can pop to bc instead of af.
+
+ ld a, b
+ ld [$cfb9], a
+ ld a, c
+ ld [$cfba], a
+
+; Restore the working bank.
+ pop bc
+ ld a, b
+ rst Bankswitch
+
+ ld a, [$cfb9]
+ ld b, a
+ ld a, [$cfba]
+ ld c, a
+ ret
+.hl
+ jp [hl]
+; 2d83
+
Predef: ; 2d83
; call a function from given id a
@@ -3392,7 +3428,71 @@ StartMusic: ; 3b97
ret
; 3bbc
-INCBIN "baserom.gbc",$3bbc,$3c23 - $3bbc
+INCBIN "baserom.gbc",$3bbc,$3be3 - $3bbc
+
+PlayCryHeader: ; 3be3
+; Play a cry given parameters in header de
+
+ push hl
+ push de
+ push bc
+ push af
+
+; Save current bank
+ ld a, [$ff9d]
+ push af
+
+; Cry headers are stuck in one bank.
+ ld a, BANK(CryHeaders)
+ ld [$ff9d], a
+ ld [$2000], a
+
+; Each header is 6 bytes long:
+ ld hl, CryHeaders
+ add hl, de
+ add hl, de
+ add hl, de
+ add hl, de
+ add hl, de
+ add hl, de
+
+; Header struct:
+
+; id
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+; pitch
+ ld a, [hli]
+ ld [CryPitch], a
+; echo
+ ld a, [hli]
+ ld [CryEcho], a
+; length
+ ld a, [hli]
+ ld [CryLength], a
+ ld a, [hl]
+ ld [CryLength+1], a
+
+; That's it for the header
+ ld a, BANK(PlayCry)
+ ld [$ff9d], a
+ ld [$2000], a
+ call PlayCry
+
+; Restore bank
+ pop af
+ ld [$ff9d], a
+ ld [$2000], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3c23
+
StartSFX: ; 3c23
; sfx id order is by priority (highest to lowest)
@@ -3541,7 +3641,66 @@ IntroFadePalettes: ; 0x617c
db %11100100
; 6182
-INCBIN "baserom.gbc",$6182,$669f - $6182
+INCBIN "baserom.gbc",$6182,$6274 - $6182
+
+FarStartTitleScreen: ; 6274
+ callba StartTitleScreen
+ ret
+; 627b
+
+INCBIN "baserom.gbc",$627b,$62bc - $627b
+
+TitleScreenEntrance: ; 62bc
+
+; Animate the logo:
+; Move each line by 4 pixels until our count hits 0.
+ ld a, [$ffcf]
+ and a
+ jr z, .done
+ sub 4
+ ld [$ffcf], a
+
+; Lay out a base (all lines scrolling together).
+ ld e, a
+ ld hl, $d100
+ ld bc, 8 * 10 ; logo height
+ call ByteFill
+
+; Alternate signage for each line's position vector.
+; This is responsible for the interlaced effect.
+ ld a, e
+ xor $ff
+ inc a
+
+ ld b, 8 * 10 / 2 ; logo height / 2
+ ld hl, $d101
+.loop
+ ld [hli], a
+ inc hl
+ dec b
+ jr nz, .loop
+
+ callba AnimateTitleCrystal
+ ret
+
+
+.done
+; Next scene
+ ld hl, $cf63
+ inc [hl]
+ xor a
+ ld [$ffc6], a
+
+; Play the title screen music.
+ ld de, MUSIC_TITLE
+ call StartMusic
+
+ ld a, $88
+ ld [$ffd2], a
+ ret
+; 62f6
+
+INCBIN "baserom.gbc",$62f6,$669f - $62f6
CheckNickErrors: ; 669f
; error-check monster nick before use
@@ -12660,7 +12819,7 @@ SECTION "bank43",DATA,BANK[$43]
INCBIN "baserom.gbc", $10c000, $10ed67 - $10c000
-TitleScreen: ; 10ed67
+StartTitleScreen: ; 10ed67
call WhiteBGMap
call ClearSprites
@@ -12896,7 +13055,32 @@ TitleScreen: ; 10ed67
ret
; 10eea7
-INCBIN "baserom.gbc", $10eea7, $10ef46 - $10eea7
+INCBIN "baserom.gbc", $10eea7, $10ef32 - $10eea7
+
+AnimateTitleCrystal: ; 10ef32
+; Move the title screen crystal downward until it's fully visible
+
+; Stop at y=6
+; y is really from the bottom of the sprite, which is two tiles high
+ ld hl, Sprites
+ ld a, [hl]
+ cp 6 + 16
+ ret z
+
+; Move all 30 parts of the crystal down by 2
+ ld c, 30
+.loop
+ ld a, [hl]
+ add 2
+ ld [hli], a
+ inc hl
+ inc hl
+ inc hl
+ dec c
+ jr nz, .loop
+
+ ret
+; 10ef46
TitleSuicuneGFX: ; 10ef46
INCBIN "gfx/title/suicune.lz"