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-rw-r--r--main.asm76
1 files changed, 1 insertions, 75 deletions
diff --git a/main.asm b/main.asm
index b514c8fbb..1d57996ea 100644
--- a/main.asm
+++ b/main.asm
@@ -810,82 +810,8 @@ Function2f3e: ; 2f3e
INCLUDE "common/item.asm"
+INCLUDE "common/random.asm"
-Random: ; 2f8c
-; A simple hardware-based random number generator (RNG).
-
-; Two random numbers are generated by adding and subtracting
-; the divider to the respective values every time it's called.
-
-; The divider is a register that increments at a rate of 16384Hz.
-; For comparison, the Game Boy operates at a clock speed of 4.2MHz.
-
-; Additionally, an equivalent function is executed in VBlank.
-
-; This leaves a with the value in hRandomSub.
-
- push bc
-
- ld a, [rDIV]
- ld b, a
- ld a, [hRandomAdd]
- adc b
- ld [hRandomAdd], a
-
- ld a, [rDIV]
- ld b, a
- ld a, [hRandomSub]
- sbc b
- ld [hRandomSub], a
-
- pop bc
- ret
-; 2f9f
-
-BattleRandom: ; 2f9f
-; _BattleRandom lives in another bank.
-
-; It handles all RNG calls in the battle engine, allowing
-; link battles to remain in sync using a shared PRNG.
-
- ld a, [hROMBank]
- push af
- ld a, BANK(_BattleRandom)
- rst Bankswitch
-
- call _BattleRandom
-
- ld [$cfb6], a
- pop af
- rst Bankswitch
- ld a, [$cfb6]
- ret
-; 2fb1
-
-
-Function2fb1: ; 2fb1
- push bc
- ld c, a
- xor a
- sub c
-.asm_2fb5
- sub c
- jr nc, .asm_2fb5
- add c
- ld b, a
- push bc
-.asm_2fbb
- call Random
- ld a, [hRandomAdd]
- ld c, a
- add b
- jr c, .asm_2fbb
- ld a, c
- pop bc
- call SimpleDivide
- pop bc
- ret
-; 2fcb
GetSRAMBank: ; 2fcb
; load sram bank a