diff options
Diffstat (limited to 'maps/BattleTowerHallway.asm')
-rw-r--r-- | maps/BattleTowerHallway.asm | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm index d0b80362f..8e5ed3743 100644 --- a/maps/BattleTowerHallway.asm +++ b/maps/BattleTowerHallway.asm @@ -3,29 +3,29 @@ BattleTowerHallway_MapScriptHeader: db 2 ; triggers - dw UnknownScript_0x9f5bb, 0 - dw UnknownScript_0x9f5c0, 0 + dw .Trigger0, 0 + dw .Trigger1, 0 .MapCallbacks: db 0 -UnknownScript_0x9f5bb: - priorityjump UnknownScript_0x9f5c1 +.Trigger0: + priorityjump .ChooseBattleRoom dotrigger $1 -UnknownScript_0x9f5c0: +.Trigger1: end -UnknownScript_0x9f5c1: +.ChooseBattleRoom: follow $2, PLAYER - callasm Function_0x9f5cb - jump Script_WalkToChosenBattleRoom + callasm .asm_load_battle_room + jump .WalkToChosenBattleRoom -Function_0x9f5cb: +.asm_load_battle_room: ld a, [rSVBK] push af - ld a, 3 + ld a, BANK(wBTChoiceOfLvlGroup) ld [rSVBK], a ld a, [wBTChoiceOfLvlGroup] ld [ScriptVar], a @@ -38,35 +38,35 @@ Function_0x9f5cb: ; enter different rooms for different levels to battle against ; at least it should look like that ; because all warps lead to the same room -Script_WalkToChosenBattleRoom: ; 0x9f5dc - if_equal 3, Script_WalkToBattleRoomL30L40 - if_equal 4, Script_WalkToBattleRoomL30L40 - if_equal 5, Script_WalkToBattleRoomL50L60 - if_equal 6, Script_WalkToBattleRoomL50L60 - if_equal 7, Script_WalkToBattleRoomL70L80 - if_equal 8, Script_WalkToBattleRoomL70L80 - if_equal 9, Script_WalkToBattleRoomL90L100 - if_equal 10, Script_WalkToBattleRoomL90L100 +.WalkToChosenBattleRoom: ; 0x9f5dc + if_equal 3, .L30L40 + if_equal 4, .L30L40 + if_equal 5, .L50L60 + if_equal 6, .L50L60 + if_equal 7, .L70L80 + if_equal 8, .L70L80 + if_equal 9, .L90L100 + if_equal 10, .L90L100 applymovement $2, MovementData_0x9e57a - jump Script_PlayerEntersBattleRoom + jump .EnterBattleRoom -Script_WalkToBattleRoomL30L40: ; 0x9f603 +.L30L40: ; 0x9f603 applymovement $2, MovementData_0x9e57c - jump Script_PlayerEntersBattleRoom + jump .EnterBattleRoom -Script_WalkToBattleRoomL50L60: ; 0x9f60a +.L50L60: ; 0x9f60a applymovement $2, MovementData_0x9e586 - jump Script_PlayerEntersBattleRoom + jump .EnterBattleRoom -Script_WalkToBattleRoomL70L80: ; 0x9f611 +.L70L80: ; 0x9f611 applymovement $2, MovementData_0x9e584 - jump Script_PlayerEntersBattleRoom + jump .EnterBattleRoom -Script_WalkToBattleRoomL90L100: ; 0x9f618 +.L90L100: ; 0x9f618 applymovement $2, MovementData_0x9e582 - jump Script_PlayerEntersBattleRoom + jump .EnterBattleRoom -Script_PlayerEntersBattleRoom: ; 0x9f61f +.EnterBattleRoom: ; 0x9f61f faceperson PLAYER, $2 loadfont writetext Text_PleaseStepThisWay |