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-rw-r--r--maps/BattleTowerHallway.asm58
1 files changed, 29 insertions, 29 deletions
diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm
index d0b80362f..8e5ed3743 100644
--- a/maps/BattleTowerHallway.asm
+++ b/maps/BattleTowerHallway.asm
@@ -3,29 +3,29 @@ BattleTowerHallway_MapScriptHeader:
db 2
; triggers
- dw UnknownScript_0x9f5bb, 0
- dw UnknownScript_0x9f5c0, 0
+ dw .Trigger0, 0
+ dw .Trigger1, 0
.MapCallbacks:
db 0
-UnknownScript_0x9f5bb:
- priorityjump UnknownScript_0x9f5c1
+.Trigger0:
+ priorityjump .ChooseBattleRoom
dotrigger $1
-UnknownScript_0x9f5c0:
+.Trigger1:
end
-UnknownScript_0x9f5c1:
+.ChooseBattleRoom:
follow $2, PLAYER
- callasm Function_0x9f5cb
- jump Script_WalkToChosenBattleRoom
+ callasm .asm_load_battle_room
+ jump .WalkToChosenBattleRoom
-Function_0x9f5cb:
+.asm_load_battle_room:
ld a, [rSVBK]
push af
- ld a, 3
+ ld a, BANK(wBTChoiceOfLvlGroup)
ld [rSVBK], a
ld a, [wBTChoiceOfLvlGroup]
ld [ScriptVar], a
@@ -38,35 +38,35 @@ Function_0x9f5cb:
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
-Script_WalkToChosenBattleRoom: ; 0x9f5dc
- if_equal 3, Script_WalkToBattleRoomL30L40
- if_equal 4, Script_WalkToBattleRoomL30L40
- if_equal 5, Script_WalkToBattleRoomL50L60
- if_equal 6, Script_WalkToBattleRoomL50L60
- if_equal 7, Script_WalkToBattleRoomL70L80
- if_equal 8, Script_WalkToBattleRoomL70L80
- if_equal 9, Script_WalkToBattleRoomL90L100
- if_equal 10, Script_WalkToBattleRoomL90L100
+.WalkToChosenBattleRoom: ; 0x9f5dc
+ if_equal 3, .L30L40
+ if_equal 4, .L30L40
+ if_equal 5, .L50L60
+ if_equal 6, .L50L60
+ if_equal 7, .L70L80
+ if_equal 8, .L70L80
+ if_equal 9, .L90L100
+ if_equal 10, .L90L100
applymovement $2, MovementData_0x9e57a
- jump Script_PlayerEntersBattleRoom
+ jump .EnterBattleRoom
-Script_WalkToBattleRoomL30L40: ; 0x9f603
+.L30L40: ; 0x9f603
applymovement $2, MovementData_0x9e57c
- jump Script_PlayerEntersBattleRoom
+ jump .EnterBattleRoom
-Script_WalkToBattleRoomL50L60: ; 0x9f60a
+.L50L60: ; 0x9f60a
applymovement $2, MovementData_0x9e586
- jump Script_PlayerEntersBattleRoom
+ jump .EnterBattleRoom
-Script_WalkToBattleRoomL70L80: ; 0x9f611
+.L70L80: ; 0x9f611
applymovement $2, MovementData_0x9e584
- jump Script_PlayerEntersBattleRoom
+ jump .EnterBattleRoom
-Script_WalkToBattleRoomL90L100: ; 0x9f618
+.L90L100: ; 0x9f618
applymovement $2, MovementData_0x9e582
- jump Script_PlayerEntersBattleRoom
+ jump .EnterBattleRoom
-Script_PlayerEntersBattleRoom: ; 0x9f61f
+.EnterBattleRoom: ; 0x9f61f
faceperson PLAYER, $2
loadfont
writetext Text_PleaseStepThisWay