diff options
Diffstat (limited to 'maps/ElmsLab.asm')
-rw-r--r-- | maps/ElmsLab.asm | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm index a5030a436..748bb70dc 100644 --- a/maps/ElmsLab.asm +++ b/maps/ElmsLab.asm @@ -8,12 +8,12 @@ ElmsLab_MapScripts: db 6 ; scene scripts - scene_script .MeetElm - scene_script .DummyScene1 - scene_script .DummyScene2 - scene_script .DummyScene3 - scene_script .DummyScene4 - scene_script .DummyScene5 + scene_script .MeetElm ; SCENE_ELMSLAB_0 + scene_script .DummyScene1 ; SCENE_ELMSLAB_1 + scene_script .DummyScene2 ; SCENE_ELMSLAB_2 + scene_script .DummyScene3 ; SCENE_ELMSLAB_3 + scene_script .DummyScene4 ; SCENE_ELMSLAB_4 + scene_script .DummyScene5 ; SCENE_ELMSLAB_5 db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .MoveElmCallback @@ -39,7 +39,7 @@ ElmsLab_MapScripts: .MoveElmCallback: checkscene - iftrue .Skip + iftrue .Skip ; not SCENE_ELMSLAB_0 moveobject ELMSLAB_ELM, 3, 4 .Skip: return @@ -82,7 +82,7 @@ ElmsLab_MapScripts: opentext writetext ElmText_ChooseAPokemon waitbutton - setscene 1 + setscene SCENE_ELMSLAB_1 closetext end @@ -272,8 +272,8 @@ ElmDirectionsScript: closetext setevent EVENT_GOT_A_POKEMON_FROM_ELM setevent EVENT_RIVAL_CHERRYGROVE_CITY - setscene 5 - setmapscene NEW_BARK_TOWN, 1 + setscene SCENE_ELMSLAB_5 + setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_1 end ElmDescribesMrPokemonScript: @@ -339,13 +339,13 @@ ElmAfterTheftScript: buttonsound setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM setflag ENGINE_BUG_CONTEST_ON - setmapscene ROUTE_29, 1 + setmapscene ROUTE_29, SCENE_ROUTE29_1 clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY setevent EVENT_ROUTE_30_BATTLE writetext ElmAfterTheftText6 waitbutton closetext - setscene 6 + setscene SCENE_ELMSLAB_6 end ElmStudyingEggScript: @@ -477,7 +477,7 @@ AideScript_GivePotions: writetext AideText_AlwaysBusy waitbutton closetext - setscene 2 + setscene SCENE_ELMSLAB_2 end AideScript_WalkBalls1: @@ -505,7 +505,7 @@ AideScript_GiveYouBalls: buttonsound itemnotify closetext - setscene 2 + setscene SCENE_ELMSLAB_2 end AideScript_ReceiveTheBalls: @@ -560,7 +560,7 @@ CopScript: closetext applymovement ELMSLAB_OFFICER, OfficerLeavesMovement disappear ELMSLAB_OFFICER - setscene 2 + setscene SCENE_ELMSLAB_2 end ElmsLabWindow: @@ -1376,14 +1376,14 @@ ElmsLab_MapEvents: warp_event 5, 11, 1, NEW_BARK_TOWN db 8 ; coord events - coord_event 4, 6, 1, LabTryToLeaveScript - coord_event 5, 6, 1, LabTryToLeaveScript - coord_event 4, 5, 3, MeetCopScript - coord_event 5, 5, 3, MeetCopScript2 - coord_event 4, 8, 5, AideScript_WalkPotions1 - coord_event 5, 8, 5, AideScript_WalkPotions2 - coord_event 4, 8, 6, AideScript_WalkBalls1 - coord_event 5, 8, 6, AideScript_WalkBalls2 + coord_event 4, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript + coord_event 5, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript + coord_event 4, 5, SCENE_ELMSLAB_3, MeetCopScript + coord_event 5, 5, SCENE_ELMSLAB_3, MeetCopScript2 + coord_event 4, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions1 + coord_event 5, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions2 + coord_event 4, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls1 + coord_event 5, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls2 db 16 ; bg events bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine |