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-rw-r--r--maps/ElmsLab.asm46
1 files changed, 23 insertions, 23 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm
index a5030a436..748bb70dc 100644
--- a/maps/ElmsLab.asm
+++ b/maps/ElmsLab.asm
@@ -8,12 +8,12 @@
ElmsLab_MapScripts:
db 6 ; scene scripts
- scene_script .MeetElm
- scene_script .DummyScene1
- scene_script .DummyScene2
- scene_script .DummyScene3
- scene_script .DummyScene4
- scene_script .DummyScene5
+ scene_script .MeetElm ; SCENE_ELMSLAB_0
+ scene_script .DummyScene1 ; SCENE_ELMSLAB_1
+ scene_script .DummyScene2 ; SCENE_ELMSLAB_2
+ scene_script .DummyScene3 ; SCENE_ELMSLAB_3
+ scene_script .DummyScene4 ; SCENE_ELMSLAB_4
+ scene_script .DummyScene5 ; SCENE_ELMSLAB_5
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
@@ -39,7 +39,7 @@ ElmsLab_MapScripts:
.MoveElmCallback:
checkscene
- iftrue .Skip
+ iftrue .Skip ; not SCENE_ELMSLAB_0
moveobject ELMSLAB_ELM, 3, 4
.Skip:
return
@@ -82,7 +82,7 @@ ElmsLab_MapScripts:
opentext
writetext ElmText_ChooseAPokemon
waitbutton
- setscene 1
+ setscene SCENE_ELMSLAB_1
closetext
end
@@ -272,8 +272,8 @@ ElmDirectionsScript:
closetext
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent EVENT_RIVAL_CHERRYGROVE_CITY
- setscene 5
- setmapscene NEW_BARK_TOWN, 1
+ setscene SCENE_ELMSLAB_5
+ setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_1
end
ElmDescribesMrPokemonScript:
@@ -339,13 +339,13 @@ ElmAfterTheftScript:
buttonsound
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
setflag ENGINE_BUG_CONTEST_ON
- setmapscene ROUTE_29, 1
+ setmapscene ROUTE_29, SCENE_ROUTE29_1
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
setevent EVENT_ROUTE_30_BATTLE
writetext ElmAfterTheftText6
waitbutton
closetext
- setscene 6
+ setscene SCENE_ELMSLAB_6
end
ElmStudyingEggScript:
@@ -477,7 +477,7 @@ AideScript_GivePotions:
writetext AideText_AlwaysBusy
waitbutton
closetext
- setscene 2
+ setscene SCENE_ELMSLAB_2
end
AideScript_WalkBalls1:
@@ -505,7 +505,7 @@ AideScript_GiveYouBalls:
buttonsound
itemnotify
closetext
- setscene 2
+ setscene SCENE_ELMSLAB_2
end
AideScript_ReceiveTheBalls:
@@ -560,7 +560,7 @@ CopScript:
closetext
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
disappear ELMSLAB_OFFICER
- setscene 2
+ setscene SCENE_ELMSLAB_2
end
ElmsLabWindow:
@@ -1376,14 +1376,14 @@ ElmsLab_MapEvents:
warp_event 5, 11, 1, NEW_BARK_TOWN
db 8 ; coord events
- coord_event 4, 6, 1, LabTryToLeaveScript
- coord_event 5, 6, 1, LabTryToLeaveScript
- coord_event 4, 5, 3, MeetCopScript
- coord_event 5, 5, 3, MeetCopScript2
- coord_event 4, 8, 5, AideScript_WalkPotions1
- coord_event 5, 8, 5, AideScript_WalkPotions2
- coord_event 4, 8, 6, AideScript_WalkBalls1
- coord_event 5, 8, 6, AideScript_WalkBalls2
+ coord_event 4, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
+ coord_event 5, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
+ coord_event 4, 5, SCENE_ELMSLAB_3, MeetCopScript
+ coord_event 5, 5, SCENE_ELMSLAB_3, MeetCopScript2
+ coord_event 4, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions1
+ coord_event 5, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions2
+ coord_event 4, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls1
+ coord_event 5, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls2
db 16 ; bg events
bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine