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-rw-r--r--maps/ElmsLab.asm60
1 files changed, 30 insertions, 30 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm
index 748bb70dc..32022fd85 100644
--- a/maps/ElmsLab.asm
+++ b/maps/ElmsLab.asm
@@ -8,12 +8,12 @@
ElmsLab_MapScripts:
db 6 ; scene scripts
- scene_script .MeetElm ; SCENE_ELMSLAB_0
- scene_script .DummyScene1 ; SCENE_ELMSLAB_1
- scene_script .DummyScene2 ; SCENE_ELMSLAB_2
- scene_script .DummyScene3 ; SCENE_ELMSLAB_3
- scene_script .DummyScene4 ; SCENE_ELMSLAB_4
- scene_script .DummyScene5 ; SCENE_ELMSLAB_5
+ scene_script .MeetElm ; SCENE_DEFAULT
+ scene_script .DummyScene1 ; SCENE_ELMSLAB_CANT_LEAVE
+ scene_script .DummyScene2 ; SCENE_ELMSLAB_NOTHING
+ scene_script .DummyScene3 ; SCENE_ELMSLAB_MEET_OFFICER
+ scene_script .DummyScene4 ; SCENE_ELMSLAB_UNUSED
+ scene_script .DummyScene5 ; SCENE_ELMSLAB_AIDE_GIVES_POTION
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
@@ -39,7 +39,7 @@ ElmsLab_MapScripts:
.MoveElmCallback:
checkscene
- iftrue .Skip ; not SCENE_ELMSLAB_0
+ iftrue .Skip ; not SCENE_DEFAULT
moveobject ELMSLAB_ELM, 3, 4
.Skip:
return
@@ -82,7 +82,7 @@ ElmsLab_MapScripts:
opentext
writetext ElmText_ChooseAPokemon
waitbutton
- setscene SCENE_ELMSLAB_1
+ setscene SCENE_ELMSLAB_CANT_LEAVE
closetext
end
@@ -272,8 +272,8 @@ ElmDirectionsScript:
closetext
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent EVENT_RIVAL_CHERRYGROVE_CITY
- setscene SCENE_ELMSLAB_5
- setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_1
+ setscene SCENE_ELMSLAB_AIDE_GIVES_POTION
+ setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_NOTHING
end
ElmDescribesMrPokemonScript:
@@ -339,13 +339,13 @@ ElmAfterTheftScript:
buttonsound
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
setflag ENGINE_BUG_CONTEST_ON
- setmapscene ROUTE_29, SCENE_ROUTE29_1
+ setmapscene ROUTE_29, SCENE_ROUTE29_CATCH_TUTORIAL
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
setevent EVENT_ROUTE_30_BATTLE
writetext ElmAfterTheftText6
waitbutton
closetext
- setscene SCENE_ELMSLAB_6
+ setscene SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS
end
ElmStudyingEggScript:
@@ -455,29 +455,29 @@ ElmJumpRightScript:
opentext
end
-AideScript_WalkPotions1:
+AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN
- scall AideScript_GivePotions
+ scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
-AideScript_WalkPotions2:
+AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN
- scall AideScript_GivePotions
+ scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
-AideScript_GivePotions:
+AideScript_GivePotion:
opentext
- writetext AideText_GiveYouPotions
+ writetext AideText_GiveYouPotion
buttonsound
verbosegiveitem POTION
writetext AideText_AlwaysBusy
waitbutton
closetext
- setscene SCENE_ELMSLAB_2
+ setscene SCENE_ELMSLAB_NOTHING
end
AideScript_WalkBalls1:
@@ -505,7 +505,7 @@ AideScript_GiveYouBalls:
buttonsound
itemnotify
closetext
- setscene SCENE_ELMSLAB_2
+ setscene SCENE_ELMSLAB_NOTHING
end
AideScript_ReceiveTheBalls:
@@ -560,7 +560,7 @@ CopScript:
closetext
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
disappear ELMSLAB_OFFICER
- setscene SCENE_ELMSLAB_2
+ setscene SCENE_ELMSLAB_NOTHING
end
ElmsLabWindow:
@@ -1215,7 +1215,7 @@ ElmsLabSignpostText_Egg:
cont "by PROF.ELM."
done
-AideText_GiveYouPotions:
+AideText_GiveYouPotion:
text "<PLAY_G>, I want"
line "you to have this"
cont "for your errand."
@@ -1376,14 +1376,14 @@ ElmsLab_MapEvents:
warp_event 5, 11, 1, NEW_BARK_TOWN
db 8 ; coord events
- coord_event 4, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
- coord_event 5, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
- coord_event 4, 5, SCENE_ELMSLAB_3, MeetCopScript
- coord_event 5, 5, SCENE_ELMSLAB_3, MeetCopScript2
- coord_event 4, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions1
- coord_event 5, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions2
- coord_event 4, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls1
- coord_event 5, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls2
+ coord_event 4, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
+ coord_event 5, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
+ coord_event 4, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript
+ coord_event 5, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript2
+ coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion1
+ coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion2
+ coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls1
+ coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls2
db 16 ; bg events
bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine