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path: root/maps/VictoryRoad.asm
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-rw-r--r--maps/VictoryRoad.asm48
1 files changed, 24 insertions, 24 deletions
diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm
index cf2219908..065b3335a 100644
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -19,7 +19,7 @@ VictoryRoad_MapScripts:
.DummyScene1:
end
-UnknownScript_0x74492:
+VictoryRoadRivalLeft:
moveobject VICTORYROAD_SILVER, 18, 11
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
@@ -27,69 +27,69 @@ UnknownScript_0x74492:
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539
- scall UnknownScript_0x744d4
+ scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
end
-UnknownScript_0x744b5:
+VictoryRoadRivalRight:
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542
- scall UnknownScript_0x744d4
+ scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
end
-UnknownScript_0x744d4:
+VictoryRoadRivalNext:
turnobject PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
- writetext UnknownText_0x7455f
+ writetext VictoryRoadRivalBeforeText
waitbutton
closetext
setevent EVENT_RIVAL_VICTORY_ROAD
checkevent EVENT_GOT_TOTODILE_FROM_ELM
- iftrue UnknownScript_0x744ff
+ iftrue .GotTotodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue UnknownScript_0x7450f
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+ iftrue .GotChikorita
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x744ff:
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+.GotTotodile:
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x7450f:
- winlosstext UnknownText_0x7463d, UnknownText_0x747aa
+.GotChikorita:
+ winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
- jump UnknownScript_0x7451f
+ jump .AfterBattle
-UnknownScript_0x7451f:
+.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
- writetext UnknownText_0x746ce
+ writetext VictoryRoadRivalAfterText
waitbutton
closetext
end
@@ -161,7 +161,7 @@ MovementData_0x74555:
step DOWN
step_end
-UnknownText_0x7455f:
+VictoryRoadRivalBeforeText:
text "Hold it."
para "…Are you going to"
@@ -187,7 +187,7 @@ UnknownText_0x7455f:
line "I challenge you!"
done
-UnknownText_0x7463d:
+VictoryRoadRivalDefeatText:
text "…I couldn't win…"
para "I gave it every-"
@@ -203,7 +203,7 @@ UnknownText_0x7463d:
line "said to me…"
done
-UnknownText_0x746ce:
+VictoryRoadRivalAfterText:
text "…I haven't given up"
line "on becoming the"
cont "greatest trainer…"
@@ -225,7 +225,7 @@ UnknownText_0x746ce:
line "at it until then."
done
-UnknownText_0x747aa:
+VictoryRoadRivalVictoryText:
text "…Humph!"
para "When it comes down"
@@ -252,8 +252,8 @@ VictoryRoad_MapEvents:
warp_event 13, 5, ROUTE_23, 3
db 2 ; coord events
- coord_event 12, 8, SCENE_DEFAULT, UnknownScript_0x74492
- coord_event 13, 8, SCENE_DEFAULT, UnknownScript_0x744b5
+ coord_event 12, 8, SCENE_DEFAULT, VictoryRoadRivalLeft
+ coord_event 13, 8, SCENE_DEFAULT, VictoryRoadRivalRight
db 2 ; bg events
bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion