diff options
Diffstat (limited to 'maps/VictoryRoad.asm')
-rw-r--r-- | maps/VictoryRoad.asm | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm index cf2219908..065b3335a 100644 --- a/maps/VictoryRoad.asm +++ b/maps/VictoryRoad.asm @@ -19,7 +19,7 @@ VictoryRoad_MapScripts: .DummyScene1: end -UnknownScript_0x74492: +VictoryRoadRivalLeft: moveobject VICTORYROAD_SILVER, 18, 11 turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 @@ -27,69 +27,69 @@ UnknownScript_0x74492: pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74539 - scall UnknownScript_0x744d4 + scall VictoryRoadRivalNext applymovement VICTORYROAD_SILVER, MovementData_0x7454c disappear VICTORYROAD_SILVER setscene SCENE_FINISHED playmapmusic end -UnknownScript_0x744b5: +VictoryRoadRivalRight: turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74542 - scall UnknownScript_0x744d4 + scall VictoryRoadRivalNext applymovement VICTORYROAD_SILVER, MovementData_0x74555 disappear VICTORYROAD_SILVER setscene SCENE_FINISHED playmapmusic end -UnknownScript_0x744d4: +VictoryRoadRivalNext: turnobject PLAYER, DOWN playmusic MUSIC_RIVAL_ENCOUNTER opentext - writetext UnknownText_0x7455f + writetext VictoryRoadRivalBeforeText waitbutton closetext setevent EVENT_RIVAL_VICTORY_ROAD checkevent EVENT_GOT_TOTODILE_FROM_ELM - iftrue UnknownScript_0x744ff + iftrue .GotTotodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM - iftrue UnknownScript_0x7450f - winlosstext UnknownText_0x7463d, UnknownText_0x747aa + iftrue .GotChikorita + winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle - jump UnknownScript_0x7451f + jump .AfterBattle -UnknownScript_0x744ff: - winlosstext UnknownText_0x7463d, UnknownText_0x747aa +.GotTotodile: + winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle - jump UnknownScript_0x7451f + jump .AfterBattle -UnknownScript_0x7450f: - winlosstext UnknownText_0x7463d, UnknownText_0x747aa +.GotChikorita: + winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText setlasttalked VICTORYROAD_SILVER loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle - jump UnknownScript_0x7451f + jump .AfterBattle -UnknownScript_0x7451f: +.AfterBattle: playmusic MUSIC_RIVAL_AFTER opentext - writetext UnknownText_0x746ce + writetext VictoryRoadRivalAfterText waitbutton closetext end @@ -161,7 +161,7 @@ MovementData_0x74555: step DOWN step_end -UnknownText_0x7455f: +VictoryRoadRivalBeforeText: text "Hold it." para "…Are you going to" @@ -187,7 +187,7 @@ UnknownText_0x7455f: line "I challenge you!" done -UnknownText_0x7463d: +VictoryRoadRivalDefeatText: text "…I couldn't win…" para "I gave it every-" @@ -203,7 +203,7 @@ UnknownText_0x7463d: line "said to me…" done -UnknownText_0x746ce: +VictoryRoadRivalAfterText: text "…I haven't given up" line "on becoming the" cont "greatest trainer…" @@ -225,7 +225,7 @@ UnknownText_0x746ce: line "at it until then." done -UnknownText_0x747aa: +VictoryRoadRivalVictoryText: text "…Humph!" para "When it comes down" @@ -252,8 +252,8 @@ VictoryRoad_MapEvents: warp_event 13, 5, ROUTE_23, 3 db 2 ; coord events - coord_event 12, 8, SCENE_DEFAULT, UnknownScript_0x74492 - coord_event 13, 8, SCENE_DEFAULT, UnknownScript_0x744b5 + coord_event 12, 8, SCENE_DEFAULT, VictoryRoadRivalLeft + coord_event 13, 8, SCENE_DEFAULT, VictoryRoadRivalRight db 2 ; bg events bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion |