diff options
Diffstat (limited to 'text/types.asm')
-rw-r--r-- | text/types.asm | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/text/types.asm b/text/types.asm new file mode 100644 index 000000000..0addaaf6e --- /dev/null +++ b/text/types.asm @@ -0,0 +1,162 @@ +PrintMonTypes: ; 5090d +; Print both types of CurSpecies on the stats screen at hl. + + push hl + call GetBaseData + pop hl + + push hl + ld a, [BaseType1] + call .PrintType + + ld a, [BaseType1] + ld b, a + ld a, [BaseType2] + cp b + pop hl + jr z, .HideSecondType + +; Next row + ld bc, 20 + add hl, bc + +.PrintType + ld b, a + jr PrintType + +.HideSecondType +; This doesn't actually do anything. + ld a, " " + ld bc, 20 - 3 + add hl, bc + ld [hl], a + inc bc + add hl, bc + ld bc, 5 + jp ByteFill +; 5093a + +PrintMoveType: ; 5093a +; Print the type of move b at hl. + + push hl + ld a, b + dec a + ld bc, Move2 - Move1 + ld hl, Moves + call AddNTimes + ld de, StringBuffer1 + ld a, BANK(Moves) + call FarCopyBytes + ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct] + pop hl + + ld b, a +; 50953 + +PrintType: ; 50953 +; Print type b at hl. + ld a, b + + push hl + add a + ld hl, TypeNames + ld e, a + ld d, 0 + add hl, de + ld a, [hli] + ld e, a + ld d, [hl] + pop hl + + jp PlaceString +; 50964 + + +GetTypeName: ; 50964 +; Copy the name of type $d265 to StringBuffer1. + ld a, [$d265] + ld hl, TypeNames + ld e, a + ld d, 0 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ld de, StringBuffer1 + ld bc, $000d + jp CopyBytes +; 5097b + + +TypeNames: ; 5097b + dw Normal + dw Fighting + dw Flying + dw Poison + dw Ground + dw Rock + dw Bird + dw Bug + dw Ghost + dw Steel + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw Normal + dw UnknownType + dw Fire + dw Water + dw Grass + dw Electric + dw Psychic + dw Ice + dw Dragon + dw Dark + +Normal: + db "NORMAL@" +Fighting: + db "FIGHTING@" +Flying: + db "FLYING@" +Poison: + db "POISON@" +UnknownType: + db "???@" +Fire: + db "FIRE@" +Water: + db "WATER@" +Grass: + db "GRASS@" +Electric: + db "ELECTRIC@" +Psychic: + db "PSYCHIC@" +Ice: + db "ICE@" +Ground: + db "GROUND@" +Rock: + db "ROCK@" +Bird: + db "BIRD@" +Bug: + db "BUG@" +Ghost: + db "GHOST@" +Steel: + db "STEEL@" +Dragon: + db "DRAGON@" +Dark: + db "DARK@" +; 50a28 + |