diff options
Diffstat (limited to 'tilesets/animations.asm')
-rw-r--r-- | tilesets/animations.asm | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/tilesets/animations.asm b/tilesets/animations.asm index 51f95129c..76b3c65f8 100644 --- a/tilesets/animations.asm +++ b/tilesets/animations.asm @@ -420,7 +420,7 @@ ScrollTileDown: ; fc36a AnimateFountain: ; fc387 - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l ld hl, .frames @@ -462,7 +462,7 @@ AnimateWaterTile: ; fc402 ; Draw a water tile for the current frame in VRAM tile at de. ; Save sp in bc (see WriteTile). - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -497,7 +497,7 @@ WaterTileFrames: ; fc41c ForestTreeLeftAnimation: ; fc45c - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -539,7 +539,7 @@ ForestTreeRightFrames: ; fc4a4 ForestTreeRightAnimation: ; fc4c4 - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -574,7 +574,7 @@ ForestTreeRightAnimation: ; fc4c4 ForestTreeLeftAnimation2: ; fc4f2 - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -606,7 +606,7 @@ ForestTreeLeftAnimation2: ; fc4f2 ForestTreeRightAnimation2: ; fc51c - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -671,7 +671,7 @@ AnimateFlowerTile: ; fc56d ; No parameters. ; Save sp in bc (see WriteTile). - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -707,7 +707,7 @@ FlowerTileFrames: ; fc58c SafariFountainAnim1: ; fc5cc ; Splash in the bottom-right corner of the fountain. - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l ld a, [TileAnimationTimer] @@ -729,7 +729,7 @@ SafariFountainAnim1: ; fc5cc SafariFountainAnim2: ; fc5eb ; Splash in the top-left corner of the fountain. - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l ld a, [TileAnimationTimer] @@ -760,7 +760,7 @@ AnimateSproutPillarTile: ; fc645 ; Destination (VRAM) ; Address of the first tile in the frame array - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -820,7 +820,7 @@ AnimateWhirlpoolTile: ; fc678 ; Only does one of 4 tiles at a time. ; Save sp in bc (see WriteTile). - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -860,7 +860,7 @@ WriteTileFromBuffer: ; fc696 ; Write tiledata at wTileAnimBuffer to de. ; wTileAnimBuffer is loaded to sp for WriteTile. - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l @@ -877,7 +877,7 @@ WriteTileToBuffer: ; fc6a2 ; Write tiledata de to wTileAnimBuffer. ; de is loaded to sp for WriteTile. - ld hl, [sp+0] + ld hl, sp+0 ld b, h ld c, l |