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-rw-r--r--wram.asm52
1 files changed, 26 insertions, 26 deletions
diff --git a/wram.asm b/wram.asm
index 05b91389c..81e23e9dc 100644
--- a/wram.asm
+++ b/wram.asm
@@ -22,16 +22,16 @@ wMusic::
MusicPlaying:: db ; c100
Channels::
-Channel1:: channel_struct Channel1 ; c101
-Channel2:: channel_struct Channel2 ; c133
-Channel3:: channel_struct Channel3 ; c165
-Channel4:: channel_struct Channel4 ; c197
+wChannel1:: channel_struct Channel1 ; c101
+wChannel2:: channel_struct Channel2 ; c133
+wChannel3:: channel_struct Channel3 ; c165
+wChannel4:: channel_struct Channel4 ; c197
SFXChannels::
-Channel5:: channel_struct Channel5 ; c1c9
-Channel6:: channel_struct Channel6 ; c1fb
-Channel7:: channel_struct Channel7 ; c22d
-Channel8:: channel_struct Channel8 ; c25f
+wChannel5:: channel_struct Channel5 ; c1c9
+wChannel6:: channel_struct Channel6 ; c1fb
+wChannel7:: channel_struct Channel7 ; c22d
+wChannel8:: channel_struct Channel8 ; c25f
ds 1 ; c291
@@ -43,7 +43,7 @@ wCurNoteDuration:: db ; used in MusicE0 and LoadNote
CurMusicByte:: db ; c298
CurChannel:: db ; c299
-Volume:: ; c29a
+wVolume:: ; c29a
; corresponds to $ff24
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
@@ -73,7 +73,7 @@ wNoiseSampleDelay:: db ; c2a2
MusicNoiseSampleSet:: db ; c2a4
SFXNoiseSampleSet:: db ; c2a5
-Danger:: ; c2a6
+wLowHealthAlarm:: ; c2a6
; bit 7: on/off
; bit 4: pitch
; bit 0-3: counter
@@ -302,7 +302,7 @@ wc3fc:: ds 1
SECTION "Sprites", WRAM0
-Sprites:: ; c400
+wVirtualOAM:: ; c400
Sprite01:: sprite_oam_struct Sprite01
Sprite02:: sprite_oam_struct Sprite02
Sprite03:: sprite_oam_struct Sprite03
@@ -631,7 +631,7 @@ wEnemyMinimized:: db ; c6fa
AlreadyFailed:: db ; c6fb
wBattleParticipantsIncludingFainted:: db ; c6fc
-wDanger:: db ; c6fd
+wBattleLowHealthAlarm:: db ; c6fd
wPlayerMinimized:: db ; c6fe
PlayerScreens:: ; c6ff
; bit
@@ -659,7 +659,7 @@ EnemyLightScreenCount:: db ; c706
EnemyReflectCount:: db ; c707
ds 2
-Weather:: ; c70a
+wBattleWeather:: ; c70a
; 00 normal
; 01 rain
; 02 sun
@@ -1871,7 +1871,7 @@ wNumMoves:: db
wFieldMoveSucceeded::
wItemEffectSucceeded::
-wPlayerAction::
+wBattlePlayerAction::
; 0 - use move
; 1 - use item
; 2 - switch
@@ -2439,9 +2439,9 @@ Money:: ds 3 ; d84e
wMomsMoney:: ds 3 ; d851
wMomSavingMoney:: db ; d854
-Coins:: dw ; d855
+wCoins:: dw ; d855
-Badges::
+wBadges::
wJohtoBadges:: flag_array NUM_JOHTO_BADGES ; d857
wKantoBadges:: flag_array NUM_KANTO_BADGES ; d858
@@ -2450,7 +2450,7 @@ TMsHMs:: ds NUM_TMS + NUM_HMS ; d859
TMsHMsEnd::
NumItems:: db ; d892
-Items:: ds MAX_ITEMS * 2 + 1 ; d893
+wItems:: ds MAX_ITEMS * 2 + 1 ; d893
ItemsEnd::
NumKeyItems:: db ; d8bc
@@ -2458,7 +2458,7 @@ KeyItems:: ds MAX_KEY_ITEMS + 1 ; d8bd
KeyItemsEnd::
NumBalls:: db ; d8d7
-Balls:: ds MAX_BALLS * 2 + 1 ; d8d8
+wBalls:: ds MAX_BALLS * 2 + 1 ; d8d8
BallsEnd::
PCItems:: ds MAX_PC_ITEMS * 2 + 1 ; d8f1
@@ -2649,14 +2649,14 @@ wCurrMapCallbacksPointer:: dw ; dc0b
ds 2
; Sprite id of each decoration
-Bed:: db ; dc0f
-Carpet:: db ; dc10
-Plant:: db ; dc11
-Poster:: db ; dc12
-Console:: db ; dc13
-LeftOrnament:: db ; dc14
-RightOrnament:: db ; dc15
-BigDoll:: db ; dc16
+wDecoBed:: db ; dc0f
+wDecoCarpet:: db ; dc10
+wDecoPlant:: db ; dc11
+wDecoPoster:: db ; dc12
+wDecoConsole:: db ; dc13
+wDecoLeftOrnament:: db ; dc14
+wDecoRightOrnament:: db ; dc15
+wDecoBigDoll:: db ; dc16
; Items bought from Mom
wWhichMomItem:: db ; dc17