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2017-12-23Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)Remy Oukaour
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file.
2017-12-22More comments for constant<->table correspondencesRemy Oukaour
2017-12-22IsHM is not used within home/names.asm; group it with the other HM routines+dataRemy Oukaour
2017-12-22Split more code from home.asm into home/ filesRemy Oukaour
2017-12-22Correct directionsRemy Oukaour
2017-12-22Document one more graphical mistakeRemy Oukaour
2017-12-22Document a graphical errorRemy Oukaour
2017-12-21Include bugfix in commentsRemy Oukaour
2017-12-21Use NAME_LENGTH_JAPANESE moreRemy Oukaour
2017-12-21Document one more bugRemy Oukaour
2017-12-19Document two more bugsRemy Oukaour
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Move more code out of main.asmRemy Oukaour
2017-12-16Consolidate duplicate graphicsRemy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Only engine/decorations.asm uses PadCoords_deRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵Remy Oukaour
DoPlayerMovement.BikeCheck returns true for it)
2017-12-15Reorganising phone stuff.surskitty
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Correct some documentation commentsRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Move old baserom.gbc 'compare' scripts to tools/Remy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Add a map_connection_struct macroRemy Oukaour
2017-12-15Labelling the remaining stuff one sed at a time.surskitty
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
Keep trainer data together
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15Document another bugRemy Oukaour
Remove an unused file
2017-12-15Correct `endturn` valueRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
Move FleeMons table into data/
2017-12-14Macro-ify the unused palette mapRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14Document two more bugsRemy Oukaour
2017-12-14The labelling never ends, but phone_scripts.asm does.surskitty
2017-12-14Consistent "(with <routine>) in <file>" phrasingRemy Oukaour
2017-12-14Use absolute links within repositoryRemy Oukaour
2017-12-14Document two more bugs found by Crystal_Remy Oukaour
2017-12-14Another batch.surskitty
2017-12-14One day we'll be through with this. Labels.surskitty
2017-12-14phone_scripts is most of the way there, too.surskitty
2017-12-14Friend Ball happiness for boxed Pokémon is not a bugRemy Oukaour