Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-14 | Give an internal Pokédex status variable its own label. | IIMarckus | |
This new label is used in revision 1.1 of Pokémon Crystal. | |||
2015-02-13 | Merge pull request #277 from yenatch/master | Bryan Bishop | |
Start splitting code out of main. | |||
2015-02-11 | Move the map_header macro into macros/map.asm. | yenatch | |
2015-02-11 | Move second map header macros into macros/map.asm. | yenatch | |
On second thought, keep the data separate from ugly macros. | |||
2015-02-11 | Use connection macros instead of guessed values in second map headers. | yenatch | |
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result. Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros. | |||
2015-02-11 | Add another reference to OTPartyMonOT in link cable code. | yenatch | |
2015-02-11 | Split out event scripting specials. | yenatch | |
2015-02-11 | Get rid of the now-unused specials constants. | yenatch | |
2015-02-11 | Use labels for script specials instead of constants/static values. | yenatch | |
2015-02-11 | Use NUM_MOVES more liberally in wram. | yenatch | |
2015-02-11 | Split out map object code. | yenatch | |
2015-02-11 | Split out the diploma code. | yenatch | |
2015-02-11 | Split out the map setup scripts. | yenatch | |
2015-02-11 | Split out spawn points. | yenatch | |
2015-02-11 | Split out map triggers. | yenatch | |
2015-02-11 | Split out the Pokedex code. | yenatch | |
2015-02-11 | Split out the pack code. | yenatch | |
2015-02-11 | Split out the move deleter code. | yenatch | |
2015-02-11 | Comment PrintTempMonStats. | yenatch | |
2015-02-11 | Use PartyMon labels in GetPartyParamLocation arguments. | yenatch | |
2015-02-10 | Add placeholder constants for ObjectStructs offsets. | yenatch | |
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct). | |||
2015-02-10 | Split 40k lines of mobile noise out of main.asm. | yenatch | |
2015-02-10 | Section "Video" in wram.asm doesn't need to be locked to an address. | yenatch | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Some coord labels in misc/crystal_misc.asm. | yenatch | |
2015-02-10 | Blind wram in maps. | yenatch | |
2015-02-10 | Blind wram part 5. | yenatch | |
starting to go smoothly | |||
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Use wram labels in common text. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-02-07 | Fix up remaining coords. | yenatch | |
2015-02-07 | More hlcoord macros for recently dumped code. | yenatch | |
2015-02-06 | Rip the Stadium 2 footer. | yenatch | |
2015-02-06 | There were actually 3 mobile chunks! | yenatch | |
In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6. | |||
2015-02-06 | Intro palettes. | yenatch | |
2015-02-06 | Dump known tilemaps and attribute maps. | yenatch | |
2015-02-06 | More graphics and straggling static refs. | yenatch | |
2015-02-06 | The last chunk of code? | yenatch | |
2015-02-06 | Merge pull request #274 from yenatch/master | Bryan Bishop | |
Dump some more incbinned graphics, mostly 1bpp. | |||
2015-02-06 | Dump some more incbinned graphics, mostly 1bpp. | yenatch | |
- Some mail graphics were dumped as 2bpp but are really 1bpp - Some fonts weren't caught by the last dump | |||
2015-02-06 | Merge pull request #273 from yenatch/master | Bryan Bishop | |
Dump a bunch of incbinned graphics. | |||
2015-02-06 | A couple of the dumped graphics files were actually tilemaps. | yenatch | |
2015-02-06 | Dump a bunch of incbinned graphics. | yenatch | |
2015-02-06 | Merge pull request #272 from yenatch/master | Bryan Bishop | |
git clone --recursive | |||
2015-02-06 | INSTALL: Use git clone --recursive. | yenatch | |
2015-02-06 | Merge pull request #271 from yenatch/master | Bryan Bishop | |
incbins | |||
2015-02-06 | Use Pokemon constants in the kana order table. | yenatch | |
2015-02-06 | Fix static predefs generated by the disassembler. | yenatch | |