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2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-12-28Merge pull request #221 from yenatch/more-objectsBryan Bishop
analyze the bytes
2013-12-28bump pokemontools for sound macro changesyenatch
2013-12-28audio: note duration from 0-15 to 1-16 to match pokeredyenatch
2013-12-27bump pokemontools againyenatch
2013-12-27reorganize .gitignoreyenatch
2013-12-27.gitignore: extras is a submoduleyenatch
2013-12-27.gitignore: don't track compare.sh outputyenatch
2013-12-27more npc trade cleanupyenatch
2013-12-27label overworld loop functionsyenatch
2013-12-27npc trade text/commentsyenatch
2013-12-26clean up incbins in tileset animationsyenatch
2013-12-26fix whirlpool animation pointersyenatch
2013-12-26unused tileset animationsyenatch
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-12-26split out tileset animationsyenatch
2013-12-26null pointers in tileset animationsyenatch
2013-12-25bump pokemontools for minor changesyenatch
2013-12-25preprocessor: rename macro class Wait to BattleAnimWaityenatch
2013-12-25label and move related asm into items/item_effects.asmyenatch
oops
2013-12-24fix a mislabeled function in bank 3yenatch
2013-12-24moon ball uses red's moon stone idyenatch
2013-12-24evolution prerequisites and no more incbins in item effectsyenatch
2013-12-24fleemons are globalyenatch
2013-12-24item effect incbinsyenatch
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch
Conflicts: main.asm
2013-12-23bump pokemontools for map editor fixesyenatch
2013-12-23more object struct constantsyenatch
2013-12-22overworld object struct constantsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-22split out poke seer special into event/poke_seer.asmyenatch
2013-12-22poke seer specialyenatch
2013-12-22split gbc-only screen into misc/gbc_only.asmyenatch
2013-12-22gbc-only screenyenatch
2013-12-22more title screen commentsyenatch
2013-12-21bump pokemontools for kicksyenatch
- storetext, text_jump, battle animation macros - fixed preprocessor and makefile - rgb macro reading in palettes
2013-12-21some mobile stat screen iconsyenatch
2013-12-21move a palette map incbin into tilesets/palette_maps.asmyenatch
2013-12-21Makefile: pokemontools variableyenatch
2013-12-21Makefile: image handlingyenatch
todo: queue targets
2013-12-20move blockdata into maps.asmyenatch
2013-12-20clean up some tileset sectionsyenatch
also found unused metatile/collision data for a 128-block tileset
2013-12-20build time is a lot faster nowyenatch
2013-12-20use pokemontools scan_includes.pyyenatch
It might look the same as before, but this new name is much better! Well done!
2013-12-20null pointers back in object gfxyenatch
2013-12-20NULL labelyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-20use RGB macros for palettes instead of binary chunksyenatch