Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OBJECT_LENGTH
|
|
|
|
"VIOLETPOKECENTER1F_SCIENTIST" --> "VIOLETPOKECENTER1F_ELMS_AIDE"
|
|
"MOUNTMORTARB1F_BLACK_BELT" --> "MOUNTMORTARB1F_KIYO"
|
|
"MAHOGANYMART1F_DRAGON" --> "MAHOGANYMART1F_DRAGONITE"
|
|
|
|
|
|
|
|
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
|
|
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
|
|
|
|
|
|
|
|
|
|
Thanks to melonjaywalk#5480
|
|
efforts of the Gameboy Online Restoration Project
|
|
|
|
Document Special Defense badge boost glitch
|
|
Name a lot of text labels according to our conventions
|
|
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
|
|
|
|
|
|
|
|
and use dn instead of db for volume envelope and pitch sweep
|
|
|
|
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
|
|
Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
|
|
|
|
|
|
|
|
|
|
beep boop
|
|
|
|
|