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2018-06-23wCurMartEnd - wCurMart = 16Rangi
2018-06-23Add STANDARDMART_* jumptable index constantsRangi
2018-06-23Separate Mart constants from item data constantsRangi
2018-06-23Use direct tile IDs, not charmap entries, since they don't correspond ↵Rangi
correctly (e.g. "┌" is not the top-right corner)
2018-06-21Merge pull request #528 from Rangi42/masteryenatch
Silence -Wimplicit-fallthrough
2018-06-20Silence -Wimplicit-fallthroughRangi
2018-06-20Merge pull request #526 from atasro2/masteryenatch
reword
2018-06-17Merge pull request #525 from Rangi42/masteryenatch
Note which labels are only needed for locating banks (relevant to issue #485)
2018-06-14fixed a typoMCboy
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-06-07Merge pull request #521 from mid-kid/masteryenatch
Fix md5.c for Windows
2018-06-07Merge pull request #518 from Rangi42/masteryenatch
[RTM] Specify DVs individually
2018-06-07Fix md5.c for Windowsmid-kid
Solves #520
2018-06-06Use dnRangi
2018-06-06Specify DVs individuallyRangi
2018-06-05Merge pull request #516 from Ben10do/remove-gnu-sed-extensionsyenatch
Don’t use GNU extensions when calling sed
2018-06-05sort_symfile: don't need to use sort -o with a temp fileyenatch
2018-06-05sort_symfile: don't overwrite the symfile with an intermediate fileyenatch
2018-06-05Merge pull request #517 from mid-kid/masteryenatch
Some fixes all around
2018-06-05Fix other unused shiny check labelyenatch
2018-06-05Fix DangetSoundHigh -> DangerSoundHighmid-kid
2018-06-04Fix unused shiny check comments.yenatch
2018-06-04Alignmentmid-kid
2018-06-04Clean up PlayDangermid-kid
2018-06-04Use structure constants for channel_structmid-kid
2018-06-04Merge branch 'master' of https://github.com/pret/pokecrystalmid-kid
2018-06-04Merge pull request #514 from Rangi42/masteryenatch
[Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
2018-06-03Create empty sections for the remaining FixPicBank array entriesRangi
2018-06-03Change FixPicBank bank arrayRangi
2018-06-03Don’t use GNU extensions when calling sedBen10do
Apparently, GNU sed has a few extensions that aren’t supported by the version of BSD sed that currently comes with Macs. This would cause sort_symfile.sh to fail on macOS, causing the build to appear to fail at the last minute. Admittedly, I’m not very familiar with sed, but this seems to do the trick on both macOS and Ubuntu. - The input file must be last in the arguments list. - The -i option, allowing the same file for input and output, doesn’t appear to be supported. Instead, I’m writing the output to a temporary file, and replacing the original file with that temporary file. - Apparently ‘\w’ isn’t supported, so I’m simply using ‘.’ instead, as it appears to match “0_ROM0@” etc. just as well.
2018-06-01Miscellaneous fixes in the use of _command constants.mid-kid
2018-06-01Merge branch 'master' of https://github.com/pret/pokecrystalmid-kid
2018-06-01SGB palette roles discovered from Spaceworld beta G/SRangi
2018-05-29Same pic bank solution as pokecrystalRangi
2018-05-24Function6ec1 → CanObjectMoveInDirectionRangi
2018-05-23Use constants moreRangi
2018-05-23Identify more sprite move data flag bitsRangi
2018-05-23Identify USE_OBP1_FRangi
2018-05-23WALKS_ON_WATER → SWIMMINGRangi
2018-05-23More sprite movement data flag constantsRangi
2018-05-23Use known sprite movement data flag constantsRangi
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23Use constantsRangi
2018-05-23Factor out GetHPPals and SetHPPals from home.asmRangi
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23Use SPRITE_VARSRangi
2018-05-21Gme → GameRangi
2018-05-20adc a, 0 → adc 0; fix commentsRangi
2018-05-20Use REGISTERED_* constantsRangi
128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-19Correct commentRangi
2018-05-191 << FRZ == $20Rangi