Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-24 | Update documentation to match renaming | Remy Oukaour | |
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | remove redundant 2bpp/1bpp files | yenatch | |
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | Support old one-argument sound_duty macro, similar to callab/callba legacy ↵ | Remy Oukaour | |
support | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | Misc fixes for the usage of constants | mid-kid | |
Several improvements that will make it easier to edit some data structures for everyone. | |||
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-24 | Split all of the footprints | mid-kid | |
Split all the footprints into separate files in `gfx/footprints/`. Makes them easier to edit and find for most people. | |||
2017-12-23 | Merge pull request #420 from surskitty/master | yenatch | |
Partial Phone Script Labels | |||
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch | |
2017-12-23 | Merge pull request #419 from roukaour/master | yenatch | |
More reorganization and documentation | |||
2017-12-23 | Correct address comment | Remy Oukaour | |
2017-12-23 | Keep images within repo | Remy Oukaour | |
2017-12-23 | Don't keep commented-out SECTION headers | Remy Oukaour | |
2017-12-23 | Some more WRAM cleanup | Remy Oukaour | |
2017-12-23 | Document the meaning of hour and daytime values for person_events | Remy Oukaour | |
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-22 | More comments for constant<->table correspondences | Remy Oukaour | |
2017-12-22 | IsHM is not used within home/names.asm; group it with the other HM routines+data | Remy Oukaour | |
2017-12-22 | Split more code from home.asm into home/ files | Remy Oukaour | |
2017-12-22 | Correct directions | Remy Oukaour | |
2017-12-22 | Document one more graphical mistake | Remy Oukaour | |
2017-12-22 | Document a graphical error | Remy Oukaour | |
2017-12-21 | Include bugfix in comments | Remy Oukaour | |
2017-12-21 | Use NAME_LENGTH_JAPANESE more | Remy Oukaour | |
2017-12-21 | Document one more bug | Remy Oukaour | |
2017-12-19 | Document two more bugs | Remy Oukaour | |
2017-12-17 | Auto-label more map scripts | Remy Oukaour | |
2017-12-17 | Auto-label more map scripts | Remy Oukaour | |
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-16 | Move more code out of main.asm | Remy Oukaour | |
2017-12-16 | Consolidate duplicate graphics | Remy Oukaour | |
2017-12-16 | Move tileset-specific palette code into tilesets/ | Remy Oukaour | |
2017-12-16 | Ad some more constants for meaningful audio WRAM bits | Remy Oukaour | |
2017-12-15 | Only engine/decorations.asm uses PadCoords_de | Remy Oukaour | |
2017-12-15 | PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵ | Remy Oukaour | |
DoPlayerMovement.BikeCheck returns true for it) | |||
2017-12-15 | Reorganising phone stuff. | surskitty | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Correct some documentation comments | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Move old baserom.gbc 'compare' scripts to tools/ | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-15 | Add a map_connection_struct macro | Remy Oukaour | |
2017-12-15 | Labelling the remaining stuff one sed at a time. | surskitty | |
2017-12-15 | Move more unknown graphics into real subfolders | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |