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Author
2018-01-12
Easier to find palette data
Remy Oukaour
2018-01-12
npc_sprites.pal matches PAL_NPC constants
Remy Oukaour
2018-01-12
Comment on VAR_* constants
Remy Oukaour
2018-01-12
SaffronMagnetTrainStation
Remy Oukaour
2018-01-12
Use more constants in scripts
Remy Oukaour
2018-01-11
Missed graphics
Remy Oukaour
2018-01-11
Break up engine/events_3.asm
Remy Oukaour
2018-01-11
maskbits for NUM_FRAMES
Remy Oukaour
2018-01-11
Local UI tiles don't belong in charmap
Remy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11
Use charmap frame characters
Remy Oukaour
2018-01-11
Disambiguate some uses of wcf64/5/6
Remy Oukaour
2018-01-11
Trainer card has state constants and WRAM labels
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-11
Move party menu qualities to data/
Remy Oukaour
2018-01-11
Full sentences
Remy Oukaour
2018-01-11
Event script–related constants go in constants/script_constants.asm
Remy Oukaour
2018-01-11
Resize SGB graphics
Remy Oukaour
2018-01-11
Group item and deco data more
Remy Oukaour
2018-01-11
More constants and data tables
Remy Oukaour
2018-01-11
Use constants and data for Unown chamber events
Remy Oukaour
2018-01-10
No romaji
Remy Oukaour
2018-01-10
Comment on the original function of move grammar
Remy Oukaour
2018-01-10
Arrays end with -1, not $ff
Remy Oukaour
2018-01-10
Correct spacing
Remy Oukaour
2018-01-10
Group some mutually edited files in data/sprites/
Remy Oukaour
2018-01-10
Other files belong in data/battle/
Remy Oukaour
2018-01-10
Battle data goes in data/battle/
Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10
maskbits <count> +- 1
Remy Oukaour
2018-01-10
More maskbits
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-10
Use maskbits more, and clarify its usage
Remy Oukaour
2018-01-10
Move radio channel data into data/
Remy Oukaour
2018-01-10
Constant swap explains this Battle Tower bug
Remy Oukaour
2018-01-10
gfx/*.asm files have INCBINs
Remy Oukaour
2018-01-10
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
Remy Oukaour
2018-01-10
Newline
Remy Oukaour
2018-01-10
Specialized macros go with their data/code
Remy Oukaour
2018-01-09
Split tilesets/ into gfx/tilesets and data/tilesets/
Remy Oukaour
2018-01-09
Clarify doc comment
Remy Oukaour
2018-01-09
Move data/palettes/ .pal files into gfx/
Remy Oukaour
2018-01-09
Avoid catch-all Makefile rules
Remy Oukaour
2018-01-09
Heading
Remy Oukaour
2018-01-09
Binary tilemaps
Remy Oukaour
2018-01-09
data/phone_text → data/phone/text
Remy Oukaour
2018-01-09
Clean up some hex values in map scripts
Remy Oukaour
2018-01-09
Replace some hex constants
Remy Oukaour
2018-01-09
CRYSTAL11 → _CRYSTAL11
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2018-01-09
Clearer Battle Tower code
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
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