Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-24 | Keep "paragraphs" of related code together | Rangi | |
2019-01-19 | Fix: Clair can give TM24 Dragonbreath twice | Rangi | |
2019-01-19 | Bug: Clair can give TM24 Dragonbreath twice | Rangi | |
2019-01-18 | Fix map name frame calculation | mid-kid | |
2019-01-15 | Fix constants used with startbattle | mid-kid | |
2019-01-15 | Document wSuicuneFrame | mid-kid | |
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part). | |||
2019-01-15 | Fix some constants | mid-kid | |
Glass ting SFX were added in crystal. PicAnimations and UnownAnimations are expected to be in the same bank as their pointers, because the pointers are not BANK()-referenced separately. | |||
2019-01-12 | Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank | Rangi | |
2019-01-07 | Dif formatting typo | Rangi | |
2019-01-07 | Document bugfix: ScriptCall can overflow wScriptStack and crash | Rangi | |
2019-01-07 | Document a bugfix: AI makes a false assumption about CheckTypeMatchup | Rangi | |
2019-01-06 | Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and ↵ | Rangi | |
BattleStartMessage | |||
2019-01-05 | Document a bugfix: 1/256 failure rate for 100% effect chance | Rangi | |
2019-01-03 | Merge pull request #590 from Rangi42/master | Rangi | |
Clean up some Odd Egg and Battle Tower code and data | |||
2019-01-03 | MON_NAME_LENGTH -> NAME_LENGTH | Rangi | |
2019-01-02 | Clean up some Odd Egg and Battle Tower code and data | Rangi | |
Fixes #589 | |||
2019-01-01 | Add travis webhook for unnamed.py | mid-kid | |
(still requires setup) | |||
2019-01-01 | unnamed.py: Add completion percentage | mid-kid | |
People love percentages. Gotta show our powerlevel. | |||
2018-12-31 | Make tools/gfx.py executable | Rangi | |
2019-01-01 | Add tool to find unnamed symbols | mid-kid | |
This tool should help us identify which are the symbols that still need proper names, and in which files they're located. | |||
2018-12-31 | Merge pull request #587 from Rangi42/master | Rangi | |
Remove dependency on 'extras' submodule | |||
2018-12-31 | Keep the most relevant data at the top of the Makefile (the built filenames) | Rangi | |
2018-12-31 | Remove the 'extras' submodule | Rangi | |
2018-12-31 | Keep gfx.py with other tools, and remove its dependency on the 'extras' ↵ | Rangi | |
submodule | |||
2018-12-31 | Merge pull request #585 from Rangi42/master | Rangi | |
Refactor engine/phone/ | |||
2018-12-31 | *PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript | Rangi | |
2018-12-31 | Use battle menu flags | Rangi | |
2018-12-31 | Fix a typo | Rangi | |
2018-12-30 | Split generic phone caller+callee text into individual NPCs | Rangi | |
2018-12-30 | Distinguish "caller" and "called" phone scripts+text (NPCs call you ↵ | Rangi | |
automatically, you call them from the Pokégear) | |||
2018-12-30 | $56 is "<……>" | Rangi | |
2018-12-30 | Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files | Rangi | |
2018-12-30 | Merge pull request #584 from mid-kid/master | Rangi | |
Fix comments around BANK() statements | |||
2018-12-30 | Merge pull request #583 from melthelesbian/rgbds_environment_config | Rangi | |
allow setting RGBASM/etc in environment vars | |||
2018-12-26 | Fix comments around BANK() statements | mid-kid | |
Found a couple BANK()s that reference multiple labels. | |||
2018-12-25 | finish renaming RGBDS_DIR to RGBDS | Melody | |
2018-12-25 | rename RGBDS_DIR to RGBDS | Melody | |
2018-12-25 | allow setting RGBDS_DIR | Melody | |
2018-12-25 | allow setting RGBASM in environment vars | Melody | |
2018-12-23 | Define RANDY_OT_ID | Rangi | |
2018-12-23 | Fix issue #581 (random stuff ax6 noticed) | Rangi | |
2018-12-16 | Merge pull request #579 from Rangi42/master | Rangi | |
Miscellaneous | |||
2018-12-09 | Formatting and comments | Rangi | |
2018-12-09 | Format music macros like movement macros | Rangi | |
2018-12-09 | Merge pull request #578 from mid-kid/master | Rangi | |
Fixes in the animation subsystem. | |||
2018-11-26 | Update docs/battle_anim_commands.md | mid-kid | |
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-25 | Fix Belly Drum fix | mid-kid | |
2018-11-23 | CalcStats -> CalcBattleStats | mid-kid | |
Confusingly ambiguous name | |||
2018-11-22 | Identified another user of wBattleAnimTemp | mid-kid | |
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually. |