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2019-01-24Keep "paragraphs" of related code togetherRangi
2019-01-19Fix: Clair can give TM24 Dragonbreath twiceRangi
2019-01-19Bug: Clair can give TM24 Dragonbreath twiceRangi
2019-01-18Fix map name frame calculationmid-kid
2019-01-15Fix constants used with startbattlemid-kid
2019-01-15Document wSuicuneFramemid-kid
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part).
2019-01-15Fix some constantsmid-kid
Glass ting SFX were added in crystal. PicAnimations and UnownAnimations are expected to be in the same bank as their pointers, because the pointers are not BANK()-referenced separately.
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2019-01-07Dif formatting typoRangi
2019-01-07Document bugfix: ScriptCall can overflow wScriptStack and crashRangi
2019-01-07Document a bugfix: AI makes a false assumption about CheckTypeMatchupRangi
2019-01-06Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and ↵Rangi
BattleStartMessage
2019-01-05Document a bugfix: 1/256 failure rate for 100% effect chanceRangi
2019-01-03Merge pull request #590 from Rangi42/masterRangi
Clean up some Odd Egg and Battle Tower code and data
2019-01-03MON_NAME_LENGTH -> NAME_LENGTHRangi
2019-01-02Clean up some Odd Egg and Battle Tower code and dataRangi
Fixes #589
2019-01-01Add travis webhook for unnamed.pymid-kid
(still requires setup)
2019-01-01unnamed.py: Add completion percentagemid-kid
People love percentages. Gotta show our powerlevel.
2018-12-31Make tools/gfx.py executableRangi
2019-01-01Add tool to find unnamed symbolsmid-kid
This tool should help us identify which are the symbols that still need proper names, and in which files they're located.
2018-12-31Merge pull request #587 from Rangi42/masterRangi
Remove dependency on 'extras' submodule
2018-12-31Keep the most relevant data at the top of the Makefile (the built filenames)Rangi
2018-12-31Remove the 'extras' submoduleRangi
2018-12-31Keep gfx.py with other tools, and remove its dependency on the 'extras' ↵Rangi
submodule
2018-12-31Merge pull request #585 from Rangi42/masterRangi
Refactor engine/phone/
2018-12-31*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScriptRangi
2018-12-31Use battle menu flagsRangi
2018-12-31Fix a typoRangi
2018-12-30Split generic phone caller+callee text into individual NPCsRangi
2018-12-30Distinguish "caller" and "called" phone scripts+text (NPCs call you ↵Rangi
automatically, you call them from the Pokégear)
2018-12-30$56 is "<……>"Rangi
2018-12-30Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual filesRangi
2018-12-30Merge pull request #584 from mid-kid/masterRangi
Fix comments around BANK() statements
2018-12-30Merge pull request #583 from melthelesbian/rgbds_environment_configRangi
allow setting RGBASM/etc in environment vars
2018-12-26Fix comments around BANK() statementsmid-kid
Found a couple BANK()s that reference multiple labels.
2018-12-25finish renaming RGBDS_DIR to RGBDSMelody
2018-12-25rename RGBDS_DIR to RGBDSMelody
2018-12-25allow setting RGBDS_DIRMelody
2018-12-25allow setting RGBASM in environment varsMelody
2018-12-23Define RANDY_OT_IDRangi
2018-12-23Fix issue #581 (random stuff ax6 noticed)Rangi
2018-12-16Merge pull request #579 from Rangi42/masterRangi
Miscellaneous
2018-12-09Formatting and commentsRangi
2018-12-09Format music macros like movement macrosRangi
2018-12-09Merge pull request #578 from mid-kid/masterRangi
Fixes in the animation subsystem.
2018-11-26Update docs/battle_anim_commands.mdmid-kid
2018-11-25Rename "feet and head follow" commandsmid-kid
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25Fix Belly Drum fixmid-kid
2018-11-23CalcStats -> CalcBattleStatsmid-kid
Confusingly ambiguous name
2018-11-22Identified another user of wBattleAnimTempmid-kid
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually.