Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-21 | Define ANIM_GFX for PLAYER and ENEMY | mid-kid | |
These are used where the head or the feet of the player/enemy have to be moved in an animation, and shouldn't overlap. These aren't actual GFX and should be loaded with the proper commands, and they're always loaded at the end of the VRAM area. Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from which battle animation graphics may start to load. This value was picked to make sure at least an entire pokemon pic fits in the area before it, even though it doesn't seem very used... | |||
2018-11-21 | Use ANIM_GFX constants for battle animations | mid-kid | |
2018-11-21 | Move BattleSideCopy to transform.asm | mid-kid | |
2018-11-21 | Define first_music_cmd | mid-kid | |
This replaces the uses of $d0 in the audio engine with proper constants. | |||
2018-11-20 | Cosmetic fixes | mid-kid | |
2018-11-20 | Fix usage of endchannel_cmd | mid-kid | |
2018-11-19 | Recommend the AUR package | mid-kid | |
2018-11-19 | Add flex and pkg-config to INSTALL.md | mid-kid | |
2018-11-18 | Merge pull request #577 from Rangi42/master | Rangi | |
Resolve issue #575: Rename text commands | |||
2018-11-18 | Resolve issue #575: Rename text commands | Rangi | |
2018-11-11 | text_jump → text_far in docs/text_commands.md | Rangi | |
2018-11-11 | Merge pull request #573 from mid-kid/master | Rangi | |
text_jump → text_far | |||
2018-11-10 | Merge pull request #574 from mid-kid/connections | Rangi | |
Make the `connection` macro simpler to use | |||
2018-11-11 | Adapt `tmhm` for consistency | mid-kid | |
Using an underscore before macro variables avoids cluttering up the global namespace. While this isn't much of a problem right now, it's good practice that'll keep us from problems in the future. | |||
2018-11-11 | Clarify LEGACY support | mid-kid | |
2018-11-11 | Adapt macro based on suggestions | mid-kid | |
2018-11-10 | Finish new connection macro | mid-kid | |
Tried simplifying things a bit, although not nearly as much as I wanted. Ideally, we'd either have one of two situations: - A single set of calculations based on values depending on the direction of the connection - A bunch of "generic" calculations done before applying simple modifiers to them in the final `if` block Right now it's an icky mix of both and I'm not really sure what to make of it. | |||
2018-11-06 | Make the `connection` macro simpler to use | mid-kid | |
It now only takes one numerical parameter, which is the offset of the target map relative to the source map, much like in AdvancedMap. This makes it easier to make connections and avoids having to calculate these values by hand, and/or "mess with the values 'till it works", as many have been doing thus far. It's just one, easy-to-understand value. To convert from the old macro to the new macro, just take the fourth and the fifth parameter, and calculate `<4th_param> - <5th_param>`. The result is the value required for the new macro. | |||
2018-11-05 | CorrectNickErrors fixes control characters, not text commands | mid-kid | |
2018-11-05 | Update assembly programming links | mid-kid | |
Added two tutorials as a good place to start | |||
2018-11-05 | text_jump → text_far | mid-kid | |
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`. | |||
2018-11-05 | chmod +x tools/free_space.awk | mid-kid | |
2018-11-05 | Add colons to some function labels | mid-kid | |
2018-10-31 | gfx/roofs/*.png filenames match ROOF_* constants | Rangi | |
2018-10-27 | Merge pull request #571 from Rangi42/master | Rangi | |
Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites | |||
2018-10-27 | Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites | Rangi | |
2018-10-23 | NUM_OBJECTS EQU $10 → 16 | Rangi | |
2018-10-22 | Update Discord link. | luckytyphlosion | |
2018-10-21 | Merge pull request #569 from Rangi42/master | Rangi | |
Identify BATTLEACTION_D and _E (thanks, ax6) | |||
2018-10-21 | Identify BATTLEACTION_D and _E (thanks, ax6) | Rangi | |
2018-10-21 | Merge pull request #568 from mid-kid/master | Rangi | |
ゴロゴロ | |||
2018-10-11 | Rename CheckTrainerBattle | mid-kid | |
Renamed to be more in line with our current coding standards. Hopefully this is slightly more readable. | |||
2018-10-11 | Stop using __enum__ + 3 | mid-kid | |
Abuse __enumdir__ instead, for better readability. | |||
2018-10-11 | Add more savegame stuff to gitignore | mid-kid | |
2018-10-03 | This event isn't Crystal-exclusive. | IIMarckus | |
2018-09-23 | Merge pull request #566 from luckytyphlosion/master | luckytyphlosion | |
Refactor .gitattributes and .gitignore | |||
2018-09-23 | Lowercase *.md | luckytyphlosion | |
2018-09-23 | Add make tidy and remove bitmask.asm and frames.asm in make clean | luckytyphlosion | |
2018-09-23 | Merge pull request #567 from Rangi42/master | Rangi | |
Identifying more labels and constants | |||
2018-09-22 | PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB | Rangi | |
2018-09-22 | Merge pull request #565 from Rangi42/master | Rangi | |
Identify some Spaceworld beta content | |||
2018-09-22 | Naming screen constants | Rangi | |
2018-09-20 | Fix toc.py line endings (for travis-ci) | luckytyphlosion | |
2018-09-20 | Remove *.pal from gitignore, remove more build objects with make clean. | luckytyphlosion | |
2018-09-19 | Refactor .gitattributes and .gitignore | luckytyphlosion | |
2018-09-16 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi | |
2018-09-16 | Identify some Spaceworld beta content | Rangi | |
2018-09-16 | Merge pull request #564 from mid-kid/master | Rangi | |
abloobloobloobloobloo | |||
2018-09-16 | This isn't actually PAL_BG_ROOF | mid-kid | |
My bad. | |||
2018-09-16 | wMonStatusFlags -> wDebugFlags | mid-kid | |