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2018-01-12Mystery Gift graphics matchRemy Oukaour
2018-01-12Comments explain colorsRemy Oukaour
2018-01-12Egg palette works like other PokémonRemy Oukaour
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-12Separate more palettes into gfx/**/*.pal filesRemy Oukaour
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12Move code out of data/Remy Oukaour
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12npc_sprites.pal matches PAL_NPC constantsRemy Oukaour
2018-01-12Comment on VAR_* constantsRemy Oukaour
2018-01-12SaffronMagnetTrainStationRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-11Missed graphicsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-11maskbits for NUM_FRAMESRemy Oukaour
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11Use charmap frame charactersRemy Oukaour
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11Trainer card has state constants and WRAM labelsRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11Move party menu qualities to data/Remy Oukaour
2018-01-11Full sentencesRemy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-11Resize SGB graphicsRemy Oukaour
2018-01-11Group item and deco data moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10No romajiRemy Oukaour
2018-01-10Comment on the original function of move grammarRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-10Correct spacingRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10maskbits <count> +- 1Remy Oukaour
2018-01-10More maskbitsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Move radio channel data into data/Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-10NewlineRemy Oukaour
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Clarify doc commentRemy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Avoid catch-all Makefile rulesRemy Oukaour
2018-01-09HeadingRemy Oukaour