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AgeCommit message (Expand)Author
2014-07-18Merge pull request #257 from yenatch/map-headersBryan Bishop
2014-07-18Badge and move constants in Strength and Surf field effects.yenatch
2014-07-18Use WOOPER in Oak speech.yenatch
2014-07-18Move cry functions out of home.asm.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Use macros for spawns and flypoints.yenatch
2014-07-18Use macros for both types of map headers.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-07-18Add labels for maps that reuse blockdata.yenatch
2014-07-18Add address labels used by Decompress.yenatch
2014-07-18Use a macro for Odd Egg probabilities.yenatch
2014-07-09Recomment type names.yenatch
2014-06-27Merge pull request #256 from yenatch/masterBryan Bishop
2014-06-24Don't use Olivine maps to define the length of a map header.yenatch
2014-06-24Remove excessive whitespace in map headers.yenatch
2014-06-23More comments and constants in move effect command code.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-19More object struct labels and constants.yenatch
2014-06-18Merge remote-tracking branch 'kanzure/master'yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-17Use better constants/comments in DST near-midnight checks.IIMarckus
2014-06-16Name the UpdateEnemyHUD predef.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-16Name and comment some move learning functions.yenatch
2014-06-15Makefile: Use lower-case variables and graphics conversion queues.yenatch
2014-06-14Name and comment the trainer party reader.yenatch
2014-06-14Move trainer item AI into battle/ai/items.asm.yenatch
2014-06-14Item constants in trainer ai.yenatch
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
2014-06-13Battle type constants in the wild.yenatch
2014-06-13More battle code cleanup.yenatch
2014-06-12Reformat the channel_struct macro and use more constants in wram.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-10Use constants for move struct positioning.yenatch
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
2014-06-10Fix argument handling in *coord macros. Add a "percent" shortcut.yenatch
2014-06-06Comment PrintNum.yenatch
2014-06-04Merge pull request #254 from yenatch/masteryenatch
2014-06-04Bump pokemontools for better compression.yenatch
2014-06-04Experience growth rate constants.yenatch
2014-06-04Clean up the growth_rate macro.yenatch
2014-06-04Remove the FuncCoord macro.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-04Add a dereferenced stats screen function.yenatch
2014-06-03Truncate MAX_LEVEL + 1 if it exceeds 8 bits.yenatch
2014-06-03Recomment lz deecompression.yenatch
2014-06-03More MAX_LEVEL use.yenatch