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Author
2013-12-25
preprocessor: rename macro class Wait to BattleAnimWait
yenatch
2013-12-25
label and move related asm into items/item_effects.asm
yenatch
2013-12-24
fix a mislabeled function in bank 3
yenatch
2013-12-24
moon ball uses red's moon stone id
yenatch
2013-12-24
evolution prerequisites and no more incbins in item effects
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-23
Merge remote-tracking branch 'kanzure/master' into more-objects
yenatch
2013-12-23
bump pokemontools for map editor fixes
yenatch
2013-12-23
more object struct constants
yenatch
2013-12-22
overworld object struct constants
yenatch
2013-12-22
no more Public in joypad interface labels
yenatch
2013-12-22
split out poke seer special into event/poke_seer.asm
yenatch
2013-12-22
poke seer special
yenatch
2013-12-22
split gbc-only screen into misc/gbc_only.asm
yenatch
2013-12-22
gbc-only screen
yenatch
2013-12-22
more title screen comments
yenatch
2013-12-21
bump pokemontools for kicks
yenatch
2013-12-21
some mobile stat screen icons
yenatch
2013-12-21
move a palette map incbin into tilesets/palette_maps.asm
yenatch
2013-12-21
Makefile: pokemontools variable
yenatch
2013-12-21
Makefile: image handling
yenatch
2013-12-20
move blockdata into maps.asm
yenatch
2013-12-20
clean up some tileset sections
yenatch
2013-12-20
build time is a lot faster now
yenatch
2013-12-20
use pokemontools scan_includes.py
yenatch
2013-12-20
null pointers back in object gfx
yenatch
2013-12-20
NULL label
yenatch
2013-12-20
finish off object gfx pointers and dont use BANK() for null pointers
yenatch
2013-12-20
use RGB macros for palettes instead of binary chunks
yenatch
2013-12-20
don't diff .pal files as binary data
yenatch
2013-12-19
dump the battle animations
yenatch
2013-12-19
preprocessor: battle animation macros
yenatch
2013-12-19
battle animation constants
yenatch
2013-12-18
label the pokedex entry point
yenatch
2013-12-18
NO_TEXT_SCROLL flag in Options
yenatch
2013-12-18
split out battle anim object gfx
yenatch
2013-12-18
anim object graphics pointers
yenatch
2013-12-18
button constants for some function
yenatch
2013-12-18
dude auto input bank
yenatch
2013-12-18
move some labels into included files
yenatch
2013-12-18
split out the battle engine into battle/core.asm
yenatch
2013-12-18
split out pic animation asm and clean up some more includes
yenatch
2013-12-18
clean up pic animation sections
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch
2013-12-17
some bg effect labels
yenatch
2013-12-15
battle animation asm cleanup
yenatch
2013-12-13
some mobile link menu graphics
yenatch
2013-12-13
use the sgb border label in asm
yenatch
2013-12-13
pokegear asm cleanup
yenatch
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