Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-12 | Merge pull request #411 from roukaour/master | yenatch | |
Clean up more labels, constants, and file names | |||
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | Italicize variables in docs | Remy Oukaour | |
2017-12-11 | Sprite headers and trainer palettes don't have pointer tables, so they don't ↵ | Remy Oukaour | |
need individual labels | |||
2017-12-11 | More consistent data tables | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Fix map script documentation formatting | Remy Oukaour | |
2017-12-11 | Fix Markdown formatting for example lines | Remy Oukaour | |
2017-12-11 | Start documentation for map scripts | Remy Oukaour | |
2017-12-11 | Start a docs directory; documentation still needs to be written | Remy Oukaour | |
2017-12-11 | "Pic Pointers" and "Unown Pic Pointers" must start at the same address | Remy Oukaour | |
Use `|` not `+` to combine bitmasks | |||
2017-12-11 | Name some gfx/unknown/ files | Remy Oukaour | |
2017-12-11 | Move the rest of gfx/misc/ into specific directories | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Better file name | Remy Oukaour | |
2017-12-11 | Factor out one more data table | Remy Oukaour | |
2017-12-11 | Map dimensions are separate from other constants, same as pokemon_constants ↵ | Remy Oukaour | |
vs pokemon_data_constants | |||
2017-12-11 | Name map groups | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-11 | tilemap → tileset | Remy Oukaour | |
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-10 | PokeCenter → Pokecenter (consistent with the POKECENTER map constants) | Remy Oukaour | |
2017-12-10 | Use MORN/DAY/NITE shifts for time-based person_events | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | Define more palette constants | Remy Oukaour | |
2017-12-10 | Comment palette colors and roof map groups | Remy Oukaour | |
2017-12-10 | All map triggers use the `maptrigger` macro, not `dw` | Remy Oukaour | |
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents | |||
2017-12-10 | "Trainer*AfterBattleText" labels | Remy Oukaour | |
2017-12-10 | Remove unused .asm file | Remy Oukaour | |
2017-12-10 | Single files for tilesets/data.asm and maps/blockdata.asm | Remy Oukaour | |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-10 | Merge pull request #409 from roukaour/master | yenatch | |
Document constants with comments, actual names, and more thorough usage | |||
2017-12-10 | Use correct WRAM labels for intro/title scenes | Remy Oukaour | |
Remove outdated WRAM alias comments | |||
2017-12-10 | Consistent code formatting: no redundant `a`s and spaces after commas | Remy Oukaour | |
2017-12-09 | Move some gfx/unknown/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Move some gfx/misc/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Consistent pointer labels in WRAM | Remy Oukaour | |
2017-12-09 | Clarify which rgbds builds to use | Remy Oukaour | |
2017-12-09 | Add constants for battle object colors | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Start organizing WRAM | Remy Oukaour | |
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels | |||
2017-12-09 | More constants | Remy Oukaour | |