Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-11 | Merge pull request #282 from yenatch/master | yenatch | |
Halts and more refs/constants. | |||
2015-03-11 | Merge remote-tracking branch 'kanzure/master' | yenatch | |
2015-03-08 | Merge pull request #280 from dannye/master | Bryan Bishop | |
Fix make clean; Final music incbins | |||
2015-03-03 | Redump the overworld graphics; grouped properly this time. | yenatch | |
2015-03-03 | Temporarily delete the overworld images. | yenatch | |
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps. | |||
2015-03-03 | Share the palette for the player and the link battle trainer class. | yenatch | |
2015-03-03 | Rename trainer palettes to match the trainer pics. | yenatch | |
2015-03-03 | Use more struct offsets and constants for monsters and moves. | yenatch | |
2015-03-03 | Fix some halts that were dumped as "db $76". | yenatch | |
2015-03-03 | Fix a static reference to a string in Pokedex code. | yenatch | |
2015-03-03 | Use a macro instead of manually subtracting $36 from pic banks. | yenatch | |
2015-03-03 | Remove an accidental copy of attack animation graphics. | yenatch | |
2015-02-15 | Final music incbins | U-Daniel-PC\Daniel | |
2015-02-14 | Fix make clean | U-Daniel-PC\Daniel | |
no more .tx files remove rgbds generated files, .map and .sym | |||
2015-02-14 | Merge pull request #279 from iimarckus/crystal11 | yenatch | |
Build both the 1.0 and 1.1 ROMs. | |||
2015-02-14 | Add the ability to build Crystal 1.1. | IIMarckus | |
2015-02-14 | Give an internal Pokédex status variable its own label. | IIMarckus | |
This new label is used in revision 1.1 of Pokémon Crystal. | |||
2015-02-13 | Merge pull request #277 from yenatch/master | Bryan Bishop | |
Start splitting code out of main. | |||
2015-02-11 | Move the map_header macro into macros/map.asm. | yenatch | |
2015-02-11 | Move second map header macros into macros/map.asm. | yenatch | |
On second thought, keep the data separate from ugly macros. | |||
2015-02-11 | Use connection macros instead of guessed values in second map headers. | yenatch | |
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result. Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros. | |||
2015-02-11 | Add another reference to OTPartyMonOT in link cable code. | yenatch | |
2015-02-11 | Split out event scripting specials. | yenatch | |
2015-02-11 | Get rid of the now-unused specials constants. | yenatch | |
2015-02-11 | Use labels for script specials instead of constants/static values. | yenatch | |
2015-02-11 | Use NUM_MOVES more liberally in wram. | yenatch | |
2015-02-11 | Split out map object code. | yenatch | |
2015-02-11 | Split out the diploma code. | yenatch | |
2015-02-11 | Split out the map setup scripts. | yenatch | |
2015-02-11 | Split out spawn points. | yenatch | |
2015-02-11 | Split out map triggers. | yenatch | |
2015-02-11 | Split out the Pokedex code. | yenatch | |
2015-02-11 | Split out the pack code. | yenatch | |
2015-02-11 | Split out the move deleter code. | yenatch | |
2015-02-11 | Comment PrintTempMonStats. | yenatch | |
2015-02-11 | Use PartyMon labels in GetPartyParamLocation arguments. | yenatch | |
2015-02-10 | Add placeholder constants for ObjectStructs offsets. | yenatch | |
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct). | |||
2015-02-10 | Split 40k lines of mobile noise out of main.asm. | yenatch | |
2015-02-10 | Section "Video" in wram.asm doesn't need to be locked to an address. | yenatch | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Some coord labels in misc/crystal_misc.asm. | yenatch | |
2015-02-10 | Blind wram in maps. | yenatch | |
2015-02-10 | Blind wram part 5. | yenatch | |
starting to go smoothly | |||
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Use wram labels in common text. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-02-07 | Fix up remaining coords. | yenatch | |
2015-02-07 | More hlcoord macros for recently dumped code. | yenatch | |