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Makefile
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Author
2019-04-14
Build Australian Crystal.
IIMarckus
2018-12-31
Keep the most relevant data at the top of the Makefile (the built filenames)
Rangi
2018-12-25
finish renaming RGBDS_DIR to RGBDS
Melody
2018-12-25
rename RGBDS_DIR to RGBDS
Melody
2018-12-25
allow setting RGBDS_DIR
Melody
2018-12-25
allow setting RGBASM in environment vars
Melody
2018-09-23
Add make tidy and remove bitmask.asm and frames.asm in make clean
luckytyphlosion
2018-09-20
Remove *.pal from gitignore, remove more build objects with make clean.
luckytyphlosion
2018-09-08
Empty rules are unnecessary (error messages are fine without them)
Rangi
2018-09-01
Consistently use "rgbgfx += -h"
Rangi
2018-09-01
normal.gbcpal → front.gbcpal
Rangi
2018-08-31
Fix #537: Palettes generated from PNGs use .gbcpal directly.
Rangi
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-08-04
Update lzcomp to the latest version and fix Makefiles accordingly
aaaaaa123456789
2018-03-25
Organize the engine/ directory, take 3
mid-kid
2018-03-13
Organize the engine/ directory
mid-kid
2018-02-25
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-08
Don't let the Makefile pick up .tilemap files
mid-kid
2018-02-03
map → map_id; map_def → map; map_data → map_attributes
Rangi
2018-01-24
data/text/X_text.asm is redundant
Rangi
2018-01-22
Add data/text/
Rangi
2018-01-22
Engine flag bit constants for wPokegearFlags
Rangi
2018-01-22
Rearrange Makefile by content
Rangi
2018-01-22
Add back catch-all graphics rules.
yenatch
2018-01-21
Separate new_game graphics
Remy Oukaour
2018-01-19
More Japanese characters
Remy Oukaour
2018-01-19
One leader per line
Remy Oukaour
2018-01-16
Move map-related "metadata" files into data/maps/
Remy Oukaour
2018-01-14
Merge branch 'sort-symfile' of https://github.com/yenatch/pokecrystal
Remy Oukaour
2018-01-12
Mystery Gift graphics match
Remy Oukaour
2018-01-11
Resize SGB graphics
Remy Oukaour
2018-01-09
Avoid catch-all Makefile rules
Remy Oukaour
2018-01-09
CRYSTAL11 → _CRYSTAL11
Remy Oukaour
2018-01-09
Eliminate version.asm (resolves #464)
Remy Oukaour
2018-01-09
Move text/ into data/
Remy Oukaour
2018-01-02
Make some graphics easier to edit
Remy Oukaour
2018-01-01
sort the symfile by symbol type
yenatch
2017-12-26
Name mail graphics
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-16
Move some more main.asm routines into individual files
Remy Oukaour
2017-12-15
Move more unknown graphics into real subfolders
Remy Oukaour
2017-12-15
Move all misc/ and unknown/ files to meaningful directories
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-11
Name some gfx/unknown/ files
Remy Oukaour
2017-12-11
Move the rest of gfx/misc/ into specific directories
Remy Oukaour
2017-12-09
Move some gfx/unknown/ files into meaningful directories
Remy Oukaour
2017-12-09
Move some gfx/misc/ files into meaningful directories
Remy Oukaour
2017-12-03
fix make 3.81
yenatch
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