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path: root/audio/engine.asm
AgeCommit message (Collapse)Author
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-04-22Danger in the sound engine.yenatch
2014-04-10Better labels for drumkits.yenatch
Also use noise commands for instruments.
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-05stack music command labelsyenatch
2013-11-05recomment ReadNoiseSampleyenatch
2013-11-05rename ParseCommand to ParseMusicCommandyenatch
2013-10-11fix labels for SoundRestart and UpdateSoundyenatch
2013-10-08fix LoadMusicByte naming schemeyenatch
2013-10-08rename 'LoadMusic' to '_PlayMusic'yenatch
2013-10-08rename 'LoadSFX' to '_PlaySFX'yenatch
2013-10-08rename 'PlaySFX' to 'PlayStereoSFX'yenatch
2013-02-23PlayCryHeader and related wramyenatch
2013-02-22Label hw registersyenatch
2013-02-05Split audio engine and pointers into filesyenatch
Creates folder audio/