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engine.asm
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Author
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-04-22
Danger in the sound engine.
yenatch
2014-04-10
Better labels for drumkits.
yenatch
Also use noise commands for instruments.
2014-02-01
Use :: to export labels between objects.
yenatch
This fixes the build.
2013-11-05
stack music command labels
yenatch
2013-11-05
recomment ReadNoiseSample
yenatch
2013-11-05
rename ParseCommand to ParseMusicCommand
yenatch
2013-10-11
fix labels for SoundRestart and UpdateSound
yenatch
2013-10-08
fix LoadMusicByte naming scheme
yenatch
2013-10-08
rename 'LoadMusic' to '_PlayMusic'
yenatch
2013-10-08
rename 'LoadSFX' to '_PlaySFX'
yenatch
2013-10-08
rename 'PlaySFX' to 'PlayStereoSFX'
yenatch
2013-02-23
PlayCryHeader and related wram
yenatch
2013-02-22
Label hw registers
yenatch
2013-02-05
Split audio engine and pointers into files
yenatch
Creates folder audio/