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path: root/audio/engine.asm
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2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-04-22Danger in the sound engine.yenatch
2014-04-10Better labels for drumkits.yenatch
Also use noise commands for instruments.
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-05stack music command labelsyenatch
2013-11-05recomment ReadNoiseSampleyenatch
2013-11-05rename ParseCommand to ParseMusicCommandyenatch
2013-10-11fix labels for SoundRestart and UpdateSoundyenatch
2013-10-08fix LoadMusicByte naming schemeyenatch
2013-10-08rename 'LoadMusic' to '_PlayMusic'yenatch
2013-10-08rename 'LoadSFX' to '_PlaySFX'yenatch
2013-10-08rename 'PlaySFX' to 'PlayStereoSFX'yenatch
2013-02-23PlayCryHeader and related wramyenatch
2013-02-22Label hw registersyenatch
2013-02-05Split audio engine and pointers into filesyenatch
Creates folder audio/