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path: root/audio/sfx_pointers.asm
AgeCommit message (Collapse)Author
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-01-06Merge branch 'master' into audio-macrosdannye
2019-09-23Clarify naming of SFX_GET_EGG_* pointersRyan Tandy
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is not unique to the Day-care. SFX `0x95` is an alias of the same sound and appears to be unused. Rename the pointer to clarify that.
2019-09-02Update audio macros and argumentsdannye
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red
2019-08-16GlassTing (Elm's PC when email arrives) isn't in G/S either.IIMarckus
2018-07-11Replace more hex values with constants or decimalRangi
2018-06-25No space between labels and bodiesRangi
2018-06-24Remove all address commentsmid-kid
2018-01-19wiggle → wobbleRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2015-12-13PackPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2014-02-06Use labels in audio/sfx_pointers.asmyenatch
2013-05-02fix sfx pointer commentsyenatch
2013-02-05Split audio engine and pointers into filesyenatch
Creates folder audio/