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Age
Commit message (
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Author
2018-12-09
Format music macros like movement macros
Rangi
2018-11-21
Define first_music_cmd
mid-kid
2018-11-20
Fix usage of endchannel_cmd
mid-kid
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-07-29
Make reviewed fixes; standardize on " + "
Rangi
2018-07-18
Fix missing newline
mid-kid
2018-07-11
Replace more hex values with constants or decimal
Rangi
2018-06-25
No space between labels and bodies
Rangi
2018-06-25
Remove more triple newlines
Rangi
2018-06-24
Fix triple newlines left over from removing address comments
Rangi
2018-06-25
Remove even more address comments
mid-kid
2018-06-24
Remove all address comments
mid-kid
2018-06-05
Fix DangetSoundHigh -> DangerSoundHigh
mid-kid
2018-06-04
Clean up PlayDanger
mid-kid
2018-06-04
Use structure constants for channel_struct
mid-kid
2018-06-04
Merge branch 'master' of https://github.com/pret/pokecrystal
mid-kid
2018-05-20
adc a, 0 → adc 0; fix comments
Rangi
2018-05-13
Change sfx and cry branch labels to local labels
mid-kid
2018-04-05
Use constants for bit/set/res more
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-02
use "x + -1" not "x +- 1"
Rangi
2018-01-26
Correction, wave patterns are quite interesting.
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-23
Prefix wram labels with w, part 1.
luckytyphlosion
2018-01-19
wiggle → wobble
Remy Oukaour
2018-01-16
"CryHeader" → "Cry"; "Cry" → "MonCry"
Remy Oukaour
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-03
WRAM1_Begin -> wd000
Adelaide Walter
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-26
Align columns
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Change a few Unknown labels
Remy Oukaour
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
Move data/audio/ back into audio/
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-12
Identify more sprite-related constants
Remy Oukaour
2017-12-11
More consistent data tables
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move more data tables into data/ files.
Remy Oukaour
2017-12-10
Consistent capitalization for map names, matching their constants
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Start organizing WRAM
Remy Oukaour
2017-12-09
More constants
Remy Oukaour
2017-11-30
Remove useless file
mid-kid
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-09-27
Person action and facing labels, part 1
PikalaxALT
2016-07-29
pitchoffset macro to replace forceoctave
PikalaxALT
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
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