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path: root/battle/ai/scoring.asm
AgeCommit message (Expand)Author
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-05Some battle labelsPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-10-10changed name of some labelsJimB16
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10changed more labelsJimB16
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2014-10-23Merge remote-tracking branch 'xcrystal/master' into masteryenatch
2014-10-22More AI commentary/labelsxCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-22evasionup, accdown, whirlwind, hazexCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-21More AI commentaryxCrystal
2014-10-21Rename labels and add more commentary to AI stuffxCrystal
2014-10-21Add commentary to some AI layersxCrystal
2014-10-21Start commenting some AI layersxCrystal
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-10Use constants for move struct positioning.yenatch
2014-05-05Fix static farcalls in AI scoring.yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-08-30rename RNG to Randomyenatch
2013-05-07even more ai cleanupyenatch
2013-05-06more ai cleanupyenatch
2013-05-06more thorough ai commentingyenatch
2013-05-06clean up ai scoringyenatch
2013-05-05move ai scoring out of main.asmyenatch