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scoring.asm
Age
Commit message (
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Author
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-08
Attempting to decode AI switching
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-07
battle/ai/switch.asm and more battle/effect_commands.asm
PikalaxALT
2015-11-06
More battle command labels
PikalaxALT
2015-11-06
BattleCommand labels copied from macros
PikalaxALT
2015-11-05
Some battle labels
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-10-10
changed name of some labels
JimB16
2015-09-12
found functions that determine next OTPkmn
JimB16
2015-09-10
changed more labels
JimB16
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2014-10-23
Merge remote-tracking branch 'xcrystal/master' into master
yenatch
2014-10-22
More AI commentary/labels
xCrystal
2014-10-22
More AI commentary/labels
xCrystal
2014-10-22
evasionup, accdown, whirlwind, haze
xCrystal
2014-10-22
More AI commentary/labels
xCrystal
2014-10-21
More AI commentary
xCrystal
2014-10-21
Rename labels and add more commentary to AI stuff
xCrystal
2014-10-21
Add commentary to some AI layers
xCrystal
2014-10-21
Start commenting some AI layers
xCrystal
2014-08-13
Better trainer AI comments and finish off trainer attributes.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-17
Fix some misnamed substatus constants.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-06-12
Consolidate monster structs in wram and sram.
yenatch
2014-06-10
Use constants for move struct positioning.
yenatch
2014-05-05
Fix static farcalls in AI scoring.
yenatch
2014-02-23
Partymon structs for opponent and player parties.
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-30
shorten SP_ATTACK and SP_DEFENSE move effect constants
yenatch
2013-08-30
rename RNG to Random
yenatch
2013-05-07
even more ai cleanup
yenatch
2013-05-06
more ai cleanup
yenatch
2013-05-06
more thorough ai commenting
yenatch
2013-05-06
clean up ai scoring
yenatch
2013-05-05
move ai scoring out of main.asm
yenatch