Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-12 | More WRAM tidying | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-13 | Pack | PikalaxALT | |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
2015-11-10 | No more DefaultFlypoint | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-08 | Attempting to decode AI switching | PikalaxALT | |
2015-11-08 | More battle core labels | PikalaxALT | |
2015-11-08 | AI and player items, withdraw/deposit | PikalaxALT | |
2015-11-07 | more battle core labels | PikalaxALT | |
2015-11-07 | Pokemon animations | PikalaxALT | |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | BattleCommand labels copied from macros | PikalaxALT | |
2015-11-06 | BATTLEACTION constants | PikalaxALT | |
2015-11-05 | Some battle labels | PikalaxALT | |
2015-11-04 | Replace party struct relative values with EQUS constants | PikalaxALT | |
2015-10-26 | merge with newest update | JimB16 | |
2015-10-19 | merge conflicts resolved | JimB16 | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-10 | changed name of some labels | JimB16 | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-09-12 | found functions that determine next OTPkmn | JimB16 | |
2015-09-10 | changed more labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-08-25 | change more labelss | JimB16 | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-10-23 | Merge remote-tracking branch 'xcrystal/master' into master | yenatch | |
Conflicts: battle/ai/scoring.asm main.asm | |||
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | evasionup, accdown, whirlwind, haze | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-21 | More AI commentary | xCrystal | |
2014-10-21 | Rename labels and add more commentary to AI stuff | xCrystal | |
2014-10-21 | Add commentary to some AI layers | xCrystal | |
2014-10-21 | Start commenting some AI layers | xCrystal | |
2014-09-30 | Better labels for item/switch AI. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. |