Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-08-20 | More sScratch. | yenatch | |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-01-19 | hVBlank | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-05-05 | Add an unused function in battle animation commands. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2014-01-05 | even more battle labels | yenatch | |
2013-12-17 | split out battle animation asm (bg effects, objects, commands) | yenatch | |