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path: root/battle/anim_commands.asm
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2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24Fix issue #345:Remy Oukaour
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2015-12-28trainer cardPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-08-20More sScratch.yenatch
2015-08-19Label scratch space and a bunch of box lists.yenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-01-19hVBlankyenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-05-05Add an unused function in battle animation commands.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-05even more battle labelsyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch