Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-05 | Mobile and more battle anims | pikalaxalt | |
2016-03-27 | Split up banks 1-3 of main.asm | pikalaxalt | |
2015-12-28 | trainer card | PikalaxALT | |
2015-12-23 | More labels related to battle anims | PikalaxALT | |
2015-12-23 | More battle anims and bg effects | PikalaxALT | |
2015-12-23 | Battle anims | PikalaxALT | |
2015-12-23 | Battle Anim Object struct constants | PikalaxALT | |
2015-12-11 | Card Flip | PikalaxALT | |
2015-12-04 | Getting started with battle anims; sine and cosine | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-12 | Map header labels, tileset constants | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-03 | dbw BANK, addr replaced with dba | PikalaxALT | |
2015-10-19 | So very jumb | PikalaxALT | |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-08-20 | More sScratch. | yenatch | |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-01-19 | hVBlank | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-05-05 | Add an unused function in battle animation commands. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2014-01-05 | even more battle labels | yenatch | |
2013-12-17 | split out battle animation asm (bg effects, objects, commands) | yenatch | |